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Liuyue Xie

dblp:274/7060 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0001-7125-5084ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 35% Video understanding and tracking · 31% Vision and language · 16%
Computer graphics and multimedia
1 paper
Rendering · 50% Image and video processing · 50%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › multimodal video understanding
audio-visual video understanding
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › Vision and language › vision-language model
multimodal large language model
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › Video understanding and tracking
video question answering
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › 3D vision
camera calibration
0.912025
AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025
Computer vision › 3D vision
camera geometry and pose estimation
0.912025
AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.912025
AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025
Rendering
gaussian splatting
0.912025
Gaussian Splatting Lucas-Kanade · ICLR 2025
Image and video processing › motion analysis
scene flow estimation
0.912025
Gaussian Splatting Lucas-Kanade · ICLR 2025
Natural language and speech › Language models and text generation
large language model evaluation
0.312026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.312025
Gaussian Splatting Lucas-Kanade · ICLR 2025
Computer vision › 3D vision › camera calibration
lens distortion modeling
0.312025
AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025

Methods — techniques the papers use, named apart from their topics

lucas-kanade method · 1.7forward warp field network · 1.7multimodal benchmark · 1.0human baseline · 1.0ray-traced lens database · 0.9edge-aware attention · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2026 MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX
abstract
We introduce MAVERIX (Multimodal Audio-Visual Evaluation and Recognition IndeX), a unified benchmark to probe video understanding in multimodal LLMs, encompassing video, audio, and text inputs with human performance baselines. Although recent advancements in audiovisual models have shown substantial progress, the field lacks a standardized evaluation framework to thoroughly assess their cross-modality comprehension performance. MAVERIX curates 2,556 questions from 700 videos, in the form of both multiple-choice and open-ended formats, explicitly designed to evaluate multimodal models through questions that necessitate tight integration of video and audio information, spanning a broad spectrum of agentic scenarios. MAVERIX uniquely provides models with questions that closely mimic the multimodal understanding experiences available to humans during decision-making processes. To our knowledge, MAVERIX is the first benchmark aimed explicitly at assessing comprehensive audiovisual integration in such granularity. Experiments with state-of-the-art models, including Qwen 2.5 Omni and Gemini 2.5 Flash-Lite, show performance around 64% accuracy, while human experts reach near-ceiling performance of 92.8%, exposing a substantial gap to human-level comprehension. With standardized evaluation protocols, a rigorously annotated pipeline, and a public toolkit, MAVERIX establishes a challenging testbed for advancing audiovisual multimodal intelligence, with the website publicly available below.
Liuyue Xie, Avik Kuthiala, George Z. Wei, Ananya Bal, Mosam Dabhi, Liting Wen, Taru Rustagi, Ethan Lai, Sushil Khyalia, Rohan Choudhury, Morteza Ziyadi, László A. Jeni
AAAI1
2025 AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion
abstract
Accurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexibility. In this work, we introduce a novel framework that addresses these challenges by jointly modeling camera intrinsic and extrinsic parameters using a generic ray camera model. Unlike previous approaches, AlignDiff shifts focus from semantic to geometric features, enabling more accurate modeling of local distortions. We propose AlignDiff, a diffusion model conditioned on geometric priors, enabling the simultaneous estimation of camera distortions and scene geometry. To enhance distortion prediction, we incorporate edge-aware attention, focusing the model on geometric features around image edges, rather than semantic content. Furthermore, to enhance generalizability to real-world captures, we incorporate a large database of ray-traced lenses containing over three thousand samples. This database characterizes the distortion inherent in a diverse variety of lens forms. Our experiments demonstrate that the proposed method significantly reduces the angular error of estimated ray bundles by ~8.2 degrees and overall calibration accuracy, outperforming existing approaches on challenging, real-world datasets.
Liuyue Xie, Jiancong Guo, Ozan Cakmakci, Andre Araujo, László A. Jeni, Zhiheng Jia
ICCV1
2025 Gaussian Splatting Lucas-Kanade
abstract
Gaussian Splatting and its dynamic extensions are effective for reconstructing 3D scenes from 2D images when there is significant camera movement to facilitate motion parallax and when scene objects remain relatively static. However, in many real-world scenarios, these conditions are not met. As a consequence, data-driven semantic and geometric priors have been favored as regularizers, despite their bias toward training data and their neglect of broader movement dynamics. Departing from this practice, we propose a novel analytical approach that adapts the classical Lucas-Kanade method to dynamic Gaussian splatting. By leveraging the intrinsic properties of the forward warp field network, we derive an analytical velocity field that, through time integration, facilitates accurate scene flow computation. This enables the precise enforcement of motion constraints on warp fields, thus constraining both 2D motion and 3D positions of the Gaussians. Our method excels in reconstructing highly dynamic scenes with minimal camera movement, as demonstrated through experiments on both synthetic and real-world scenes.
Liuyue Xie, Joel Julin, Koichiro Niinuma, László A. Jeni
ICLR1
2025 Through the Curved Cover: Synthesizing Cover Aberrated Scenes with Refractive Field
abstract
Recent extended reality headsets and field robots have adopted covers to protect the front-facing cameras from environmental hazards and falls. The surface irregularities on the cover can lead to optical aberrations like blurring and non-parametric distortions. Novel view synthesis methods like NeRF and 3D Gaussian Splatting are ill-equipped to synthesize from sequences with optical aberrations. To address this challenge, we introduce SynthCover to enable novel view synthesis through protective covers for downstream extended reality applications. SynthCover employs a Refractive Field that estimates the cover's geometry, enabling precise analytical calculation of refracted rays. Experiments on synthetic and real-world scenes demonstrate our method's ability to accurately model scenes viewed through protective covers, achieving a significant improvement in rendering quality compared to prior methods. We also show that the model can adjust well to various cover geometries with synthetic sequences captured with covers of different surface curvatures. To motivate further studies on this problem, we provide the benchmarked dataset containing real and synthetic walkable scenes captured with protective cover optical aberrations.
Liuyue Xie, Jiancong Guo, László A. Jeni, Zhiheng Jia, Mingyang Li 0001, Yunwen Zhou
WACV1