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Bruno Brandão

dblp:274/7901 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 61% Representation and self-supervised learning · 39%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.312025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

model-free RL · 0.9model-based RL · 0.9data augmentation · 0.9
YearPublicationVenuePosition
2025 Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning
abstract
Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.
Bryan L. M. de Oliveira, Luana G. B. Martins, Bruno Brandão, Murilo Lopes da Luz, Telma Woerle de Lima Soares, Luckeciano Carvalho Melo
ICML3
2020 Contextual Meta-Bandit for Recommender Systems Selection
abstract
Recommendation systems operate in a highly stochastic and non-stationary environment. As the amount of user-specific information varies, the users’ interests themselves also change. This combination creates a dynamic setting where a single solution will rarely be optimal unless it can keep up with these transformations. One system may perform better than others depending on the situation at hand, thus making the choice of which system to deploy, even more difficult. We address these problems by using the Hierarchical Reinforcement Learning framework. Our proposed meta-bandit acts as a policy over options, where each option maps to a pre-trained, independent recommender system. This meta-bandit learns online and selects a recommender accordingly to the context, adjusting to the situation. We conducted experiments on real data and found that our approach manages to address the dynamics within the user’s changing interests. We also show that it outperforms any of the recommenders separately, as well as an ensemble of them.
Marlesson R. O. Santana, Luckeciano Carvalho Melo, Fernando H. F. Camargo, Bruno Brandão, Anderson da Silva Soares, Renan M. Oliveira, Sandor Caetano
RecSys4