EDBT 2026 Demo / reviewers in the wild / expert
Nishan Srishankar
dblp:274/9558
· DBLP profile ↗
7ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0002-7385-3018ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 since 2021Systems, architecture and hardware · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Vision and language · 30% Robot manipulation · 15% Trustworthy machine learning · 11% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › visual question answering
chart question answering |
1.0 | 1 | 2026 | ChartAgent: A Multimodal Agent for Visually Grounded Reasoning in Complex Chart Question Answering · ACL (1) 2026 |
Computer vision › Vision and language
visual reasoning |
1.0 | 1 | 2026 | ChartAgent: A Multimodal Agent for Visually Grounded Reasoning in Complex Chart Question Answering · ACL (1) 2026 |
Robotics › Robot manipulation › learning from demonstration
few-shot learning from demonstration |
0.9 | 1 | 2025 | AdaptAgent: Adapting Multimodal Web Agents with Few-Shot Learning from Human Demonstrations · ACL (1) 2025 |
Machine learning › Trustworthy machine learning
hallucination |
0.9 | 1 | 2025 | Is There No Such Thing as a Bad Question? H4R: HalluciBot for Ratiocination, Rewriting, Ranking, and Routing · AAAI 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology-based query answering
query rewriting |
0.9 | 1 | 2025 | Is There No Such Thing as a Bad Question? H4R: HalluciBot for Ratiocination, Rewriting, Ranking, and Routing · AAAI 2025 |
Natural language and speech › Language models and text generation › LLM agents
web agents |
0.9 | 1 | 2025 | AdaptAgent: Adapting Multimodal Web Agents with Few-Shot Learning from Human Demonstrations · ACL (1) 2025 |
Machine learning › Efficient and distributed learning
federated learning |
0.5 | 1 | 2021 | Flow-FL: Data-Driven Federated Learning for Spatio-Temporal Predictions in Multi-Robot Systems · ICRA 2021 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination |
0.5 | 1 | 2021 | Flow-FL: Data-Driven Federated Learning for Spatio-Temporal Predictions in Multi-Robot Systems · ICRA 2021 |
Robotics › Autonomous driving
trajectory prediction |
0.5 | 1 | 2021 | Flow-FL: Data-Driven Federated Learning for Spatio-Temporal Predictions in Multi-Robot Systems · ICRA 2021 |
Computer animation and physical simulation
rigid body simulation |
0.4 | 1 | 2020 | A Parametric Grasping Methodology for Multi-Manual Interactions in Real-Time Dynamic Simulations · ICRA 2020 |
Computer animation and physical simulation › deformable body simulation
soft body simulation |
0.4 | 1 | 2020 | An Open-Source Framework for Rapid Development of Interactive Soft-Body Simulations for Real-Time Training · ICRA 2020 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.3 | 1 | 2025 | AdaptAgent: Adapting Multimodal Web Agents with Few-Shot Learning from Human Demonstrations · ACL (1) 2025 |
Robotics › Robot manipulation
grasping |
0.1 | 1 | 2020 | A Parametric Grasping Methodology for Multi-Manual Interactions in Real-Time Dynamic Simulations · ICRA 2020 |
Robotics › Robot manipulation
telemanipulation |
0.1 | 1 | 2020 | An Open-Source Framework for Rapid Development of Interactive Soft-Body Simulations for Real-Time Training · ICRA 2020 |
Haptics and multimodal interaction
haptic interface |
0.1 | 1 | 2020 | An Open-Source Framework for Rapid Development of Interactive Soft-Body Simulations for Real-Time Training · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
visual tool manipulation · 1.0multimodal large language model · 1.0chain-of-thought reasoning · 1.0perturbation · 0.9multi-agent monte carlo simulation · 0.9meta-learning · 0.9in-context learning · 0.9encoder classifier · 0.9soft-body dynamics · 0.9haptic rendering · 0.9neural network training · 0.5gossip-based aggregation · 0.5penalty-based contact model · 0.4collision computation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ChartAgent: A Multimodal Agent for Visually Grounded Reasoning in Complex Chart Question AnsweringabstractRecent multimodal LLMs have shown promise in chart-based visual question answering, but their performance declines sharply on unannotated charts-those requiring precise visual interpretation rather than relying on textual shortcuts. To address this, we introduce ChartAgent, a novel agentic framework that explicitly performs visual reasoning directly within the chart's spatial domain. Unlike textual chain-of-thought reasoning, ChartAgent iteratively decomposes queries into visual subtasks and actively manipulates and interacts with chart images through specialized actions such as drawing annotations, cropping regions (e.g., segmenting pie slices, isolating bars), and localizing axes, using a library of chart-specific vision tools to fulfill each subtask. This iterative reasoning process closely mirrors human cognitive strategies for chart comprehension. ChartAgent achieves state-of-the-art accuracy on the ChartBench and ChartX benchmarks, surpassing prior methods by up to 16.07% absolute gain overall and 17.31% on unannotated, numerically intensive queries. Furthermore, our analyses show that ChartAgent is (a) effective across diverse chart types, (b) achieves the highest scores across varying visual and reasoning complexity levels, and (c) serves as a plug-and-play framework that boosts performance across diverse underlying LLMs. Our work is among the first to demonstrate visually grounded reasoning for chart understanding using tool-augmented multimodal agents. Rachneet Kaur, Nishan Srishankar, Sumitra Ganesh |
ACL (1) | 2 |
| 2025 | Is There No Such Thing as a Bad Question? H4R: HalluciBot for Ratiocination, Rewriting, Ranking, and RoutingabstractHallucination continues to be one of the most critical challenges in the institutional adoption journey of Large Language Models (LLMs). While prior studies have primarily focused on the post-generation analysis and refinement of outputs, this paper centers on the effectiveness of queries in eliciting accurate responses from LLMs. We present HalluciBot, a model that estimates the query's propensity to hallucinate before generation, without invoking any LLMs during inference. HalluciBot can serve as a proxy reward model for query rewriting, offering a general framework to estimate query quality based on accuracy and consensus. In essence, HalluciBot investigates how poorly constructed queries can lead to erroneous outputs - moreover, by employing query rewriting guided by HalluciBot's empirical estimates, we demonstrate that 95.7% output accuracy can be achieved for Multiple Choice questions. The training procedure for HalluciBot consists of perturbing 369,837 queries n times, employing n+1 independent LLM agents, sampling an output from each query, conducting a Multi-Agent Monte Carlo simulation on the sampled outputs, and training an encoder classifier. The idea of perturbation is the outcome of our ablation studies that measures the increase in output diversity (+12.5 agreement spread) by perturbing a query in lexically different but semantically similar ways. Therefore, HalluciBot paves the way to ratiocinate (76.0% test F1 score, 46.6% in saved computation on hallucinatory queries), rewrite (+30.2% positive class transition from hallucinatory to non-hallucinatory), rank (+50.6% positive class transition from hallucinatory to non-hallucinatory), and route queries to effective pipelines. William Watson, Nicole Cho, Nishan Srishankar |
AAAI | 3 |
| 2025 | AdaptAgent: Adapting Multimodal Web Agents with Few-Shot Learning from Human DemonstrationsabstractState-of-the-art multimodal web agents, powered by Multimodal Large Language Models (MLLMs), can autonomously execute many web tasks by processing user instructions and interacting with graphical user interfaces (GUIs). Current strategies for building web agents rely on (i) the generalizability of underlying MLLMs and their steerability via prompting, and (ii) large-scale fine-tuning of MLLMs on web-related tasks. However, web agents still struggle to automate tasks on unseen websites and domains, limiting their applicability to enterprise-specific and proprietary platforms. Beyond generalization from large-scale pre-training and fine-tuning, we propose building agents for few-shot adaptability using human demonstrations. We introduce the AdaptAgent framework that enables both proprietary and open-weights multimodal web agents to adapt to new websites and domains using few human demonstrations (up to 2). Our experiments on two popular benchmarks — Mind2Web & VisualWebArena — show that using in-context demonstrations (for proprietary models) or meta-adaptation demonstrations (for meta-learned open-weights models) boosts task success rate by 3.36% to 7.21% over non-adapted state-of-the-art models, corresponding to a relative increase of 21.03% to 65.75%. Furthermore, our additional analyses (a) show the effectiveness of multimodal demonstrations over text-only ones, (b) illuminate how different meta-learning data selection strategies influence the agent’s generalization, and (c) demonstrate how the number of few-shot examples affects the web agent’s success rate. Our results offer a complementary axis for developing widely applicable multimodal web agents beyond large-scale pre-training and fine-tuning, emphasizing few-shot adaptability. Rachneet Kaur, Nishan Srishankar, Tucker R. Balch, Manuela M. Veloso |
ACL (1) | 3 |
| 2024 | Grounded Relational Inference: Domain Knowledge Driven Explainable Autonomous DrivingabstractExplainability is essential for autonomous vehicles and other robotics systems interacting with humans and other objects during operation. Humans need to understand and anticipate the actions taken by machines for trustful and safe cooperation. In this work, we aim to develop an explainable model that generates explanations consistent with both human domain knowledge and the model’s inherent causal relation. In particular, we focus on an essential building block of autonomous driving—multi-agent interaction modeling. We propose Grounded Relational Inference (GRI). It models an interactive system’s underlying dynamics by inferring an interaction graph representing the agents’ relations. We ensure a semantically meaningful interaction graph by grounding the relational latent space into semantic interactive behaviors defined with expert domain knowledge. We demonstrate that it can model interactive traffic scenarios under both simulation and real-world settings and generate semantic graphs explaining the vehicle’s behavior through their interactions. Chen Tang 0001, Nishan Srishankar, Sujitha Martin, Masayoshi Tomizuka |
IEEE Trans. Intell. Transp. Syst. | 2 |
| 2021 | Flow-FL: Data-Driven Federated Learning for Spatio-Temporal Predictions in Multi-Robot SystemsabstractIn this paper, we show how the Federated Learning (FL) framework enables learning collectively from distributed data in connected robot teams. This framework typically works with clients collecting data locally, updating neural network weights of their model, and sending updates to a server for aggregation into a global model. We explore the design space of FL by comparing two variants of this concept. The first variant follows the traditional FL approach in which a server aggregates the local models. In the second variant, that we call Flow-FL, the aggregation process is serverless thanks to the use of a gossip-based shared data structure. In both variants, we use a data-driven mechanism to synchronize the learning process in which robots contribute model updates when they collect sufficient data. We validate our approach with an agent trajectory forecasting problem in a multi-agent setting. Using a centralized implementation as a baseline, we study the effects of staggered online data collection, and variations in data flow, number of participating robots, and time delays introduced by the decentralization of the framework in a multi-robot setting. Nathalie Majcherczyk, Nishan Srishankar, Carlo Pinciroli |
ICRA | 2 |
| 2020 | An Open-Source Framework for Rapid Development of Interactive Soft-Body Simulations for Real-Time TrainingabstractWe present an open-source framework that provides a low barrier to entry for real-time simulation, visualization, and interactive manipulation of user-specifiable soft-bodies, environments, and robots (using a human-readable front-end interface). The simulated soft-bodies can be interacted by a variety of input interface devices including commercially available haptic devices, game controllers, and the Master Tele-Manipulators (MTMs) of the da Vinci Research Kit (dVRK) with real-time haptic feedback. We propose this framework for carrying out multi-user training, user-studies, and improving the control strategies for manipulation problems. In this paper, we present the associated challenges to the development of such a framework and our proposed solutions. We also demonstrate the performance of this framework with examples of soft-body manipulation and interaction with various input devices. Adnan Munawar, Nishan Srishankar, Gregory S. Fischer |
ICRA | 2 |
| 2020 | A Parametric Grasping Methodology for Multi-Manual Interactions in Real-Time Dynamic SimulationsabstractInteractive simulators are used in several important applications which include the training simulators for teleoperated robotic laparoscopic surgery. While stateof-art simulators are capable of rendering realistic visuals and accurate dynamics, grasping is often implemented using kinematic simplification techniques that prevent truly multimanual manipulation, which is often an important requirement of the actual task. Realistic grasping and manipulation in simulation is a challenging problem due to the constraints imposed by the implementation of rigid-body dynamics and collision computation techniques in state-of-the-art physics libraries. We present a penalty based parametric approach to achieve multi-manual grasping and manipulation of complex objects at arbitrary postures in a real-time dynamic simulation. This approach is demonstrated by accomplishing multi-manual tasks modeled after realistic scenarios, which include the grasping and manipulation of a two-handed screwdriver task and the manipulation of a deformable thread. Adnan Munawar, Nishan Srishankar, Loris Fichera, Gregory S. Fischer |
ICRA | 2 |