Xiaoding Yuan

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10ranked-venue papers
3as first author
10since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 9 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021
YearPublicationVenuePosition
2025 CamFreeDiff: Camera-free Image to Panorama Generation with Diffusion Model
abstract
This paper introduces Camera-free Diffusion (CamFreeDiff) model for 360° image outpainting from a single camera-free image and text description. This method distinguishes itself from existing strategies, such as MVDiffusion, by eliminating the requirement for predefined camera poses. CamFreeDiff seamlessly incorporates a mechanism for predicting homography within the multi-view diffusion framework. The key component of our approach is to formulate camera estimation by directly predicting the homography transformation from the input view to the predefined canonical view. In contrast to the direct two-stage approach of image transformation and outpainting, CamFreeDiff utilizes predicted homography to establish point-level correspondences between the input view and the target panoramic view. This enables consistency through correspondence-aware attention, which is learned in a fully differentiable manner. Qualitative and quantitative experimental results demonstrate the strong robustness and performance of CamFreeDiff for 360° image outpainting in the challenging context of camera-free inputs.
Xiaoding Yuan, Shitao Tang, Kejie Li
CVPR1
2025 Scaling 3D Compositional Models for Robust Classification and Pose Estimation
abstract
Deep learning algorithms for object classification and 3D object pose estimation lack robustness to out-of-distribution factors such as synthetic stimuli, changes in weather conditions, and partial occlusion. Recently, a class of Neural Mesh Models have been developed where objects are represented in terms of 3D meshes with learned features at the vertices. These models have shown robustness in small-scale settings, involving 10 objects, but it is unclear that they can be scaled up to 100s of object classes. The main problem is that their training involves contrastive learning among the vertices of all object classes, which scales quadratically with the number of classes. We present a strategy which exploits the compositionality of the objects, i.e. the independence of the feature vectors of the vertices, which greatly reduces the training time while also improving the performance of the algorithms. We first restructure the per-vertex contrastive learning into contrasting within class and between classes. Then we propose a process that dynamically decouples the contrast between classes which are rarely confused, and enhances the contrast between the vertices of classes that are most confused. Our large-scale 3D compositional model not only achieves state-of-the-art performance on the task of predicting classification and pose estimation simultaneously, surpassing Neural Mesh Models and standard DNNs, but is also more robust to out-of-distribution testing including occlusion, weather conditions, synthetic data, and generalization to unknown classes.
Xiaoding Yuan, Guofeng Zhang 0020, Prakhar Kaushik, Artur Jesslen, Adam Kortylewski, Alan L. Yuille
ICCV1
2024 Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior
abstract
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective “Consistent3D” method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.
Zike Wu, Pan Zhou 0002, Xuanyu Yi, Xiaoding Yuan, Hanwang Zhang
CVPR4
2024 Generating Images with 3D Annotations Using Diffusion Models
abstract
Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>
Wufei Ma, Qihao Liu, Jiahao Wang 0001, Angtian Wang, Xiaoding Yuan, Yi Zhang 0099, Zihao Xiao 0001, Guofeng Zhang 0020, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
ICLR5
2024 Robust Category-Level 3D Pose Estimation from Diffusion-Enhanced Synthetic Data
abstract
Obtaining accurate 3D object poses is vital for numerous computer vision applications, such as 3D reconstruction and scene understanding. However, annotating real-world objects is time-consuming and challenging. While synthetically generated training data is a viable alternative, the domain shift between real and synthetic data is a significant challenge. In this work, we aim to narrow the performance gap between models trained on synthetic data and fully supervised models trained on a large amount of real data. We achieve this by approaching the problem from two perspectives: 1) We introduce P3D-Diffusion, a new synthetic dataset with accurate 3D annotations generated with a graphics-guided diffusion model. 2) We propose Cross-domain 3D Consistency, CC3D, for unsupervised domain adaptation of neural mesh models. In particular, we exploit the spatial relationships between features on the mesh surface and a contrastive learning scheme to guide the domain adaptation process. Combined, these two approaches enable our models to perform competitively with state-of-the-art models using only 10% of the respective real training images, while outperforming the SOTA model by a wide margin using only 50% of the real training data. By encouraging the diversity of synthetic data and generating the images with an OOD-aware manner, our model further demonstrates robust generalization to out-of-distribution scenarios despite being trained with minimal real data. The code is available at https://github.com/YangYY06/synthetic_3d.
Wufei Ma, Angtian Wang, Xiaoding Yuan, Alan L. Yuille, Adam Kortylewski
WACV4
2023 Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape
abstract
Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 key-points, and importantly the pose and shape parameters of the SMAL [50] model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.
Jiacong Xu, Yi Zhang 0099, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Qihao Liu, Jiahao Wang 0001, Wei Ji 0011, Chen Wang 0049, Xiaoding Yuan, Prakhar Kaushik, Guofeng Zhang 0020, Jie Liu 0044, Yushan Xie, Yawen Cui, Alan L. Yuille, Adam Kortylewski
ICCV13
2023 MOAT: Alternating Mobile Convolution and Attention Brings Strong Vision Models
Siyuan Qiao, Qihang Yu, Xiaoding Yuan, Yukun Zhu, Alan L. Yuille, Hartwig Adam, Liang-Chieh Chen
ICLR4
2022 Learning Part Segmentation through Unsupervised Domain Adaptation from Synthetic Vehicles
abstract
Part segmentations provide a rich and detailed part-level description of objects. However, their annotation requires an enormous amount of work, which makes it difficult to apply standard deep learning methods. In this paper, we propose the idea of learning part segmentation through unsupervised domain adaptation (UDA) from synthetic data. We first introduce UDA-Part, a comprehensive part segmentation dataset for vehicles that can serve as an adequate benchmark for UDA11https://qliu24.github.io/udapart/. In UDA-Part, we label parts on 3D CAD models which enables us to generate a large set of annotated synthetic images. We also annotate parts on a number of real images to provide a real test set. Secondly, to advance the adaptation of part models trained from the synthetic data to the real images, we introduce a new UDA algorithm that leverages the object's spatial structure to guide the adaptation process. Our experimental results on two real test datasets confirm the superiority of our approach over existing works, and demonstrate the promise of learning part segmentation for general objects from synthetic data. We believe our dataset provides a rich testbed to study UDA for part segmentation and will help to significantly push forward research in this area.
Qing Liu 0017, Adam Kortylewski, Zhishuai Zhang, Zizhang Li, Mengqi Guo, Qihao Liu, Xiaoding Yuan, Jiteng Mu, Weichao Qiu, Alan L. Yuille
CVPR7
2022 PartImageNet: A Large, High-Quality Dataset of Parts
Ju He, Shaokang Yang, Adam Kortylewski, Xiaoding Yuan, Jieneng Chen, Qihang Yu, Alan L. Yuille
ECCV (8)5
2021 Robust Instance Segmentation Through Reasoning About Multi-Object Occlusion
abstract
Analyzing complex scenes with Deep Neural Networks is a challenging task, particularly when images contain multiple objects that partially occlude each other. Existing approaches to image analysis mostly process objects independently and do not take into account the relative occlusion of nearby objects. In this paper, we propose a deep network for multi-object instance segmentation that is robust to occlusion and can be trained from bounding box supervision only. Our work builds on Compositional Networks, which learn a generative model of neural feature activations to locate occluders and to classify objects based on their non-occluded parts. We extend their generative model to include multiple objects and introduce a framework for efficient inference in challenging occlusion scenarios. In particular, we obtain feed-forward predictions of the object classes and their instance and occluder segmentations. We introduce an Occlusion Reasoning Module (ORM) that locates erroneous segmentations and estimates the occlusion order to correct them. The improved segmentation masks are, in turn, integrated into the network in a top-down manner to improve the image classification. Our experiments on the KITTI INStance dataset (KINS) and a synthetic occlusion dataset demonstrate the effectiveness and robustness of our model at multi-object instance segmentation under occlusion. Code is publically available at https://github.com/XD7479/Multi-Object-Occlusion.
Xiaoding Yuan, Adam Kortylewski, Yihong Sun, Alan L. Yuille
CVPR1