EDBT 2026 Demo / reviewers in the wild / expert
Álvaro Serra-Gómez
dblp:275/3072
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5ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0001-9458-6214ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Evaluating Dynamic Environment Difficulty for Obstacle Avoidance BenchmarkingabstractDynamic obstacle avoidance is a popular research topic for autonomous systems, such as micro aerial vehicles and service robots. Accurately evaluating the performance of dynamic obstacle avoidance methods necessitates the establishment of a metric to quantify the environment’s difficulty, a crucial aspect that remains unexplored. In this paper, we propose four metrics to measure the difficulty of dynamic environments. These metrics aim to comprehensively capture the influence of obstacles’ number, size, velocity, and other factors on the difficulty. We compare the proposed metrics with existing static environment difficulty metrics and validate them through over 1.5 million trials in a customized simulator. This simulator excludes the effects of perception and control errors and supports different motion and gaze planners for obstacle avoidance. The results indicate that the survivability metric outperforms and establishes a monotonic relationship between the success rate, with a Spearman’s Rank Correlation Coefficient (SRCC) of over 0.9. Specifically, for every planner, lower survivability leads to a higher success rate. This metric not only facilitates fair and comprehensive benchmarking but also provides insights for refining collision avoidance methods, thereby furthering the evolution of autonomous systems in dynamic environments. Moji Shi, Gang Chen 0036, Álvaro Serra-Gómez, Javier Alonso-Mora |
IROS | 3 |
| 2024 | Distributed multi-target tracking and active perception with mobile camera networksabstractSmart cameras are an essential component in surveillance and monitoring applications, and they have been typically deployed in networks of fixed camera locations. The addition of mobile cameras, mounted on robots, can overcome some of the limitations of static networks such as blind spots or back-lightning, allowing the system to gather the best information at each time by active positioning. This work presents a hybrid camera system, with static and mobile cameras, where all the cameras collaborate to observe people moving freely in the environment and efficiently visualize certain attributes from each person. Our solution combines a multi-camera distributed tracking system, to localize with precision all the people, with a control scheme that moves the mobile cameras to the best viewpoints for a specific classification task. The main contribution of this paper is a novel framework that exploits the synergies that result from the cooperation of the tracking and the control modules, obtaining a system closer to the real-world application and capable of high-level scene understanding. The static camera network provides global awareness of the control scheme to move the robots. In exchange, the mobile cameras onboard the robots provide enhanced information about the people on the scene. We perform a thorough analysis of the people monitoring application performance under different conditions thanks to the use of a photo-realistic simulation environment. Our experiments demonstrate the benefits of collaborative mobile cameras with respect to static or individual camera setups. Sara Casao, Álvaro Serra-Gómez, Ana Cristina Murillo, Wendelin Böhmer, Javier Alonso-Mora, Eduardo Montijano |
Comput. Vis. Image Underst. | 2 |
| 2023 | A Framework for Fast Prototyping of Photo-realistic Environments with Multiple PedestriansabstractRobotic applications involving people often require advanced perception systems to better understand complex real-world scenarios. To address this challenge, photo-realistic and physics simulators are gaining popularity as a means of generating accurate data labeling and designing scenarios for evaluating generalization capabilities, e.g., lighting changes, camera movements or different weather conditions. We develop a photo-realistic framework built on Unreal Engine and AirSim to generate easily scenarios with pedestrians and mobile robots. The framework is capable to generate random and customized trajectories for each person and provides up to 50 ready-to-use people models along with an API for their metadata retrieval. We demonstrate the usefulness of the proposed framework with a use case of multi-target tracking, a popular problem in real pedestrian scenarios. The notable feature variability in the obtained perception data is presented and evaluated. Sara Casao, Andrés Otero, Álvaro Serra-Gómez, Ana Cristina Murillo, Javier Alonso-Mora, Eduardo Montijano |
ICRA | 3 |
| 2022 | Where to Look Next: Learning Viewpoint Recommendations for Informative Trajectory PlanningabstractSearch missions require motion planning and navigation methods for information gathering that continuously replan based on new observations of the robot's surroundings. Current methods for information gathering, such as Monte Carlo Tree Search, are capable of reasoning over long horizons, but they are computationally expensive. An alternative for fast online execution is to train, offline, an information gathering policy, which indirectly reasons about the information value of new observations. However, these policies lack safety guarantees and do not account for the robot dynamics. To overcome these limitations we train an information-aware policy via deep reinforcement learning, that guides a receding-horizon trajectory optimization planner. In particular, the policy continuously recommends a reference viewpoint to the local planner, such that the resulting dynamically feasible and collision-free trajectories lead to observations that maximize the information gain and reduce the uncertainty about the environment. In simulation tests in previously unseen environments, our method consistently outperforms greedy next-best-view policies and achieves competitive performance compared to Monte Carlo Tree Search, in terms of information gains and coverage time, with a reduction in execution time by three orders of magnitude. Max Lodel, Bruno Brito, Álvaro Serra-Gómez, Laura Ferranti, Robert Babuska, Javier Alonso-Mora |
ICRA | 3 |
| 2020 | With Whom to Communicate: Learning Efficient Communication for Multi-Robot Collision AvoidanceabstractDecentralized multi-robot systems typically perform coordinated motion planning by constantly broadcasting their intentions as a means to cope with the lack of a central system coordinating the efforts of all robots. Especially in complex dynamic environments, the coordination boost allowed by communication is critical to avoid collisions between cooperating robots. However, the risk of collision between a pair of robots fluctuates through their motion and communication is not always needed. Additionally, constant communication makes much of the still valuable information shared in previous time steps redundant. This paper presents an efficient communication method that solves the problem of "when" and with "whom" to communicate in multi-robot collision avoidance scenarios. In this approach, every robot learns to reason about other robots' states and considers the risk of future collisions before asking for the trajectory plans of other robots. We evaluate and verify the proposed communication strategy in simulation with four quadrotors and compare it with three baseline strategies: non-communicating, broadcasting and a distance-based method broadcasting information with quadrotors within a predefined distance. Álvaro Serra-Gómez, Bruno Brito, Hai Zhu 0002, Jen Jen Chung, Javier Alonso-Mora |
IROS | 1 |