Demo Data from EDBT 2026 / reviewers in the wild / expert
Benoit Dherin
dblp:275/3121
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Optimization for machine learning · 28% Representation and self-supervised learning · 16% Deep learning architectures and training · 14% |
Topics — the 14 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning
implicit regularization |
1.1 | 2 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 On the Origin of Implicit Regularization in Stochastic Gradient Descent · ICLR 2021 |
Machine learning › Deep learning architectures and training
neural collapse |
0.8 | 1 | 2024 | The Impact of Geometric Complexity on Neural Collapse in Transfer Learning · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning
pre-training |
0.8 | 1 | 2024 | The Impact of Geometric Complexity on Neural Collapse in Transfer Learning · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › representation learning
representation geometry |
0.8 | 1 | 2024 | The Impact of Geometric Complexity on Neural Collapse in Transfer Learning · NeurIPS 2024 |
Machine learning › Deep learning architectures and training
regularization |
0.6 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Machine learning › Learning theory
generalization |
0.5 | 1 | 2021 | On the Origin of Implicit Regularization in Stochastic Gradient Descent · ICLR 2021 |
Machine learning › Generative modeling
generative adversarial network |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Machine learning › Optimization for machine learning
gradient-based optimization |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Machine learning › Optimization for machine learning
stochastic gradient descent |
0.5 | 1 | 2021 | On the Origin of Implicit Regularization in Stochastic Gradient Descent · ICLR 2021 |
Machine learning › Reinforcement learning
two-player game |
0.5 | 1 | 2021 | Discretization Drift in Two-Player Games · ICML 2021 |
Machine learning › Transfer learning and domain adaptation
few-shot learning |
0.2 | 1 | 2024 | The Impact of Geometric Complexity on Neural Collapse in Transfer Learning · NeurIPS 2024 |
Machine learning › Learning theory › statistical learning theory
complexity control |
0.2 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › heuristic generation
heuristic learning |
0.2 | 1 | 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexity · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
backward error analysis · 1.3pre-trained initialization · 0.8network growing · 0.8loss surface analysis · 0.8theoretical analysis · 0.6empirical study · 0.6dirichlet energy · 0.6stochastic gradient descent · 0.5regularization · 0.5modified continuous dynamical systems · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Deep Fusion: Efficient Network Training via Pre-trained InitializationsabstractTraining deep neural networks for large language models (LLMs) remains computationally very expensive. To mitigate this, network growing algorithms offer potential cost savings, but their underlying mechanisms are poorly understood. In this paper, we propose a theoretical framework using backward error analysis to illuminate the dynamics of mid-training network growth. Furthermore, we introduce Deep Fusion, an efficient network training approach that leverages pre-trained initializations of smaller networks, facilitating network growth from diverse sources. Our experiments validate the power of our theoretical framework in guiding the optimal use of Deep Fusion. With carefully optimized training dynamics, Deep Fusion demonstrates significant reductions in both training time and resource consumption. Importantly, these gains are achieved without sacrificing performance. We demonstrate reduced computational requirements, and improved generalization performance on a variety of NLP tasks and T5 model sizes. Hanna Mazzawi, Javier Gonzalvo, Michael Wunder, Sammy Jerome, Benoit Dherin |
ICML | 5 |
| 2024 | The Impact of Geometric Complexity on Neural Collapse in Transfer LearningabstractMany of the recent advances in computer vision and language models can be attributed to the success of transfer learning via the pre-training of large foundation models. However, a theoretical framework which explains this empirical success is incomplete and remains an active area of research. Flatness of the loss surface and neural collapse have recently emerged as useful pre-training metrics which shed light on the implicit biases underlying pre-training. In this paper, we explore the geometric complexity of a model's learned representations as a fundamental mechanism that relates these two concepts. We show through experiments and theory that mechanisms which affect the geometric complexity of the pre-trained network also influence the neural collapse. Furthermore, we show how this effect of the geometric complexity generalizes to the neural collapse of new classes as well, thus encouraging better performance on downstream tasks, particularly in the few-shot setting. Michael Munn, Benoit Dherin, Javier Gonzalvo |
NeurIPS | 2 |
| 2022 | Why neural networks find simple solutions: The many regularizers of geometric complexityabstractIn many contexts, simpler models are preferable to more complex models and the control of this model complexity is the goal for many methods in machine learning such as regularization, hyperparameter tuning and architecture design. In deep learning, it has been difficult to understand the underlying mechanisms of complexity control, since many traditional measures are not naturally suitable for deep neural networks. Here we develop the notion of geometric complexity, which is a measure of the variability of the model function, computed using a discrete Dirichlet energy. Using a combination of theoretical arguments and empirical results, we show that many common training heuristics such as parameter norm regularization, spectral norm regularization, flatness regularization, implicit gradient regularization, noise regularization and the choice of parameter initialization all act to control geometric complexity, providing a unifying framework in which to characterize the behavior of deep learning models. Benoit Dherin, Michael Munn, Mihaela Rosca, David G. T. Barrett |
NeurIPS | 1 |
| 2021 | Implicit Gradient Regularization
David G. T. Barrett, Benoit Dherin |
ICLR | 2 |
| 2021 | On the Origin of Implicit Regularization in Stochastic Gradient Descent
Samuel L. Smith, Benoit Dherin, David G. T. Barrett, Soham De |
ICLR | 2 |
| 2021 | Discretization Drift in Two-Player GamesabstractGradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous or alternating gradient descent, which causes each player to drift away from the continuous gradient flow – a phenomenon we call discretization drift. Using backward error analysis, we derive modified continuous dynamical systems that closely follow the discrete dynamics. These modified dynamics provide an insight into the notorious challenges associated with zero-sum games, including Generative Adversarial Networks. In particular, we identify distinct components of the discretization drift that can alter performance and in some cases destabilize the game. Finally, quantifying discretization drift allows us to identify regularizers that explicitly cancel harmful forms of drift or strengthen beneficial forms of drift, and thus improve performance of GAN training. Mihaela Rosca, Yan Wu 0010, Benoit Dherin, David G. T. Barrett |
ICML | 3 |