Chong Bao

dblp:275/8662 · DBLP profile ↗
← Back
14ranked-venue papers
6as first author
13since 2021 · last 2025
0009-0000-0991-2848ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 9 since 2021Systems, architecture and hardware · 3 · 2 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
abstract
Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360° scenes remains a challenging problem. In this paper, we propose a novel neural rendering framework to accomplish the unposed and extremely sparse-view 3D reconstruction in unbounded 360° scenes. To resolve the spatial ambiguity inherent in unbounded scenes with sparse input views, we propose a layered Gaussian-based representation to effectively model the scene with distinct spatial layers. By employing a dense stereo reconstruction model to recover coarse geometry, we introduce a layer-specific bootstrap optimization to refine the noise and fill occluded regions in the reconstruction. Furthermore, we propose an iterative fusion of reconstruction and generation alongside an uncertainty-aware training approach to facilitate mutual conditioning and enhancement between these two processes. Comprehensive experiments show that our approach outperforms existing state-of-the-art methods in terms of rendering quality and surface reconstruction accuracy. Project page: https://zju3dv.github.io/free360/.
Chong Bao, Xiyu Zhang 0003, Jiale Shi, Guofeng Zhang 0001, Songyou Peng, Zhaopeng Cui
CVPR1
2025 LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene
abstract
Humans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overall structure while examining fine details of objects that capture their attention. However, current NeRF frameworks primarily focus on modeling either high-frequency local views or the broad structure of scenes with low-frequency information, which is limited to balancing both. We introduce FA-NeRF, a novel frequency-aware framework for view synthesis that simultaneously captures the overall scene structure and high-definition details within a single NeRF model. To achieve this, we propose a 3D frequency quantification method that analyzes the scene’s frequency distribution, enabling frequency-aware rendering. Our framework incorporates a frequency grid for fast convergence and querying, a frequency-aware feature re-weighting strategy to balance features across different frequency contents. Extensive experiments show that our method significantly outperforms existing approaches in modeling entire scenes while preserving fine details.
Weihong Pan, Chong Bao, Xiyu Zhang 0003, Xiaojun Xiang, Hanqing Jiang, Hujun Bao
CVPR3
2025 LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction Under Multi-Illumination Conditions
Qirui Hu, Chong Bao, Yuke Zhu, Hujun Bao, Zhaopeng Cui, Guofeng Zhang 0001
ICCV3
2025 AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians
abstract
3D reconstruction of indoor and urban environments is a prominent research topic with various downstream applications. However, existing geometric priors for addressing low-texture regions in indoor and urban settings often lack global consistency. Moreover, Gaussian Splatting and implicit SDF fields often suffer from discontinuities or exhibit computational inefficiencies, resulting in a loss of detail. To address these issues, we propose an Atlanta-world guided implicit-structured Gaussian Splatting that achieves smooth indoor and urban scene reconstruction while preserving high-frequency details and rendering efficiency. By leveraging the Atlanta-world model, we ensure the accurate surface reconstruction for low-texture regions, while the proposed novel implicit-structured GS representations provide smoothness without sacrificing efficiency and high-frequency details. Specifically, we propose a semantic GS representation to predict the probability of all semantic regions and deploy a structure plane regularization with learnable plane indicators for global accurate surface reconstruction. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in both indoor and urban scenes, delivering superior surface reconstruction quality.
Xiyu Zhang 0003, Chong Bao, Yipeng Chen, Hongjia Zhai, Yitong Dong, Hujun Bao, Zhaopeng Cui, Guofeng Zhang 0001
NeurIPS2
2025 NeuMesh++: Toward Versatile and Efficient Volumetric Editing With Disentangled Neural Mesh-Based Implicit Field
abstract
Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability.
Chong Bao, Bangbang Yang, Yujun Shen, Hujun Bao, Zhaopeng Cui, Yinda Zhang 0001, Guofeng Zhang 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image
abstract
Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D head avatar editing across different representations. In this paper, we propose a generic avatar editing approach that can be universally applied to various 3DMM-driving volumetric head avatars. To achieve this goal, we design a novel expression-aware modification generative model, which enables lift 2D editing from a single image to a consistent 3D modification field. To ensure the effectiveness of the generative modification process, we develop several techniques, including an expression-dependent modification distillation scheme to draw knowledge from the large-scale head avatar model and 2D facial texture editing tools, implicit latent space guidance to enhance model convergence, and a segmentation-based loss reweight strategy for fine-grained texture inversion. Extensive experiments demonstrate that our method delivers high-quality and consistent results across multiple expression and viewpoints. Project page: https://zju3dv.github.io/geneavatar/.
Chong Bao, Yinda Zhang 0001, Xiyu Zhang 0003, Bangbang Yang, Hujun Bao, Marc Pollefeys, Guofeng Zhang 0001, Zhaopeng Cui
CVPR1
2024 EC-SfM: Efficient Covisibility-Based Structure-From-Motion for Both Sequential and Unordered Images
abstract
Structure-from-Motion is a technology used to obtain scene structure through image collection, which is a fundamental problem in computer vision. For unordered Internet images, SfM is very slow due to the lack of prior knowledge about image overlap. For sequential images, knowing the large overlap between adjacent frames, SfM can adopt a variety of acceleration strategies, which are only applicable to sequential data. To further improve the reconstruction efficiency and break the gap of strategies between these two kinds of data, this paper presents an efficient covisibility-based incremental SfM. Different from previous methods, we exploit covisibility and registration dependency to describe the image connection which is suitable to any kind of data. Based on this general image connection, we propose a unified framework to efficiently reconstruct sequential images, unordered images, and the mixture of these two. Experiments on the unordered images and mixed data verify the effectiveness of the proposed method, which is three times faster than the state-of-the-art on feature matching, and an order of magnitude faster on reconstruction without sacrificing the accuracy. The source code is publicly available athttps://github.com/openxrlab/xrsfm.
Zhichao Ye, Chong Bao, Haomin Liu, Hujun Bao, Guofeng Zhang 0001
IEEE Trans. Circuits Syst. Video Technol.2
2023 SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field
abstract
Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories. In this paper, we present a novel semantic-driven NeRF editing approach, which enables users to edit a neural radiance field with a single image, and faithfully delivers edited novel views with high fidelity and multi-view consistency. To achieve this goal, we propose a prior-guided editing field to encode fine-grained geometric and texture editing in 3D space, and develop a series of techniques to aid the editing process, including cyclic constraints with a proxy mesh to facilitate geometric supervision, a color compositing mechanism to stabilize semantic-driven texture editing, and a feature-cluster-based regularization to preserve the irrelevant content unchanged. Extensive experiments and editing examples on both real-world and synthetic data demonstrate that our method achieves photo-realistic 3D editing using only a single edited image, pushing the bound of semantic-driven editing in 3D real-world scenes.
Chong Bao, Yinda Zhang 0001, Bangbang Yang, Tianxing Fan, Zesong Yang, Hujun Bao, Guofeng Zhang 0001, Zhaopeng Cui
CVPR1
2023 IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis
abstract
Existing inverse rendering combined with neural rendering methods can only perform editable novel view synthesis on object-specific scenes, while we present intrinsic neural radiance fields, dubbed IntrinsicNeRF, which introduce intrinsic decomposition into the NeRF-based neural rendering method and can extend its application to room-scale scenes. Since intrinsic decomposition is a fundamentally under-constrained inverse problem, we propose a novel distance-aware point sampling and adaptive reflectance iterative clustering optimization method, which enables IntrinsicNeRF with traditional intrinsic decomposition constraints to be trained in an unsupervised manner, resulting in multi-view consistent intrinsic decomposition results. To cope with the problem that different adjacent instances of similar reflectance in a scene are incorrectly clustered together, we further propose a hierarchical clustering method with coarse-to-fine optimization to obtain a fast hierarchical indexing representation. It supports compelling real-time augmented applications such as recoloring and illumination variation. Extensive experiments and editing samples on both object-specific/room-scale scenes and synthetic/real-word data demonstrate that we can obtain consistent intrinsic decomposition results and high-fidelity novel view synthesis even for challenging sequences.
Weicai Ye, Chong Bao, Hujun Bao, Marc Pollefeys, Zhaopeng Cui, Guofeng Zhang 0001
ICCV3
2023 Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing
abstract
Recently, Neural Radiance Fields (NeRF) has exhibited significant success in novel view synthesis, surface reconstruction, etc. However, since no physical reflection is considered in its rendering pipeline, NeRF mistakes the reflection in the mirror as a separate virtual scene, leading to the inaccurate reconstruction of the mirror and multi-view inconsistent reflections in the mirror. In this paper, we present a novel neural rendering framework, named Mirror-NeRF, which is able to learn accurate geometry and reflection of the mirror and support various scene manipulation applications with mirrors, such as adding new objects or mirrors into the scene and synthesizing the reflections of these new objects in mirrors, controlling mirror roughness, etc. To achieve this goal, we propose a unified radiance field by introducing the reflection probability and tracing rays following the light transport model of Whitted Ray Tracing, and also develop several techniques to facilitate the learning process. Experiments and comparisons on both synthetic and real datasets demonstrate the superiority of our method. The code and supplementary material are available on the project webpage: https://zju3dv.github.io/Mirror-NeRF/.
Chong Bao, Zilong Dong, Guofeng Zhang 0001, Hujun Bao, Zhaopeng Cui
ACM Multimedia2
2022 NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing
Bangbang Yang, Chong Bao, Hujun Bao, Yinda Zhang 0001, Zhaopeng Cui, Guofeng Zhang 0001
ECCV (16)2
2022 Crossview Mapping with Graph-based Geolocalization on City-Scale Street Maps
abstract
3D environment mapping has been actively stud-ied recently with the development of autonomous driving and augmented reality. Although many image-based methods are proposed due to their convenience and flexibility compared to other complex sensors, few works focus on fixing the inherent scale ambiguity of image-based methods and registering the reconstructed structure to the real-world 3D map, which is very important for autonomous driving. This paper presents a low-cost mapping solution that is able to refine and align the monocular reconstructed point cloud given a public street map. Specifically, we first find the association between the street map and the reconstructed point cloud structure by a novel graph-based geolocalization method. Then, optimized with the corresponding relationship, the map accuracy is significantly improved. The rich environment information can also be associated with the point cloud by the geographical location. Experiments show that our geolocalization algorithm can locate the scene on a gigantic city-scale map (173.46 km2) in two minutes and support 3D map reconstruction with absolute scale and rich environmental information from Internet videos.
Zhichao Ye, Chong Bao, Hujun Bao, Zhaopeng Cui, Guofeng Zhang 0001
ICRA2
2022 Synchronous reluctance motor flux linkage saturation modeling based on stationary identification and neural networks
abstract
For synchronous reluctance motor (SynRM) parameters are easy to change when the magnetic circuit is saturated, and the characteristics of significant nonlinearity, the control based on fixed parameters will easily lead to poor control accuracy. In this paper, the influence of magnetic saturation of the motor magnetic circuit on the parameters is taken into account, and the motor parameters based on the stationary identification technique are identified offline. Simultaneously, due to the effect of hysteresis saturation, it is difficult to simply fit the stationary identified magnetic flux linkage parameters into the motor parameter curves. This paper combines a neural network training model with a control algorithm to dynamically assign the optimal current in real-time to improve response speed and robustness when controlling synchronous reluctance motors. By applying the neural network training data to the simulation analysis of MTPA control, the effectiveness of the adopted identification method and motor modeling method as well as the identified parameters applied to the high-precision control of synchronous reluctance motors is verified.
Chong Bao, Chenyi Yang 0001, Jixi Zhong, Shoujun Song
IECON1
2020 Algorithm-based fault tolerance for discrete wavelet transform implemented on GPUs
Chong Bao, Zhang Shancong
J. Syst. Archit.1