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Faria Huq

dblp:276/0205 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 50% Interaction techniques and input · 50%
Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
synthetic data generation
0.812024
DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation · ECCV (24) 2024
User interface design and tools
UI understanding
0.812024
DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation · ECCV (24) 2024
Interaction techniques and input
sketch-based interaction
0.612022
graphiti: Sketch-based Graph Analytics for Images and Videos · CHI 2022
Visualization and visual analytics
graph visualization
0.212022
graphiti: Sketch-based Graph Analytics for Images and Videos · CHI 2022

Methods — techniques the papers use, named apart from their topics

synthetic data generation · 1.5direct manipulation · 1.1computer vision · 1.1
YearPublicationVenuePosition
2025 NoTeeline: Supporting Real-Time, Personalized Notetaking with LLM-Enhanced Micronotes
abstract
Taking notes quickly while effectively capturing key information can be challenging, especially when watching videos that present simultaneous visual and auditory streams. Manually taken notes often miss crucial details due to the fast-paced nature of the content, while automatically generated notes fail to incorporate user preferences and discourage active engagement with the content. To address this, we propose an interactive system, NoTeeline, for supporting real-time, personalized notetaking. Given micronotes, NoTeeline automatically expands them into full-fledged notes using a Large Language Model (LLM). The generated notes build on the content of micronotes by adding relevant details while maintaining consistency with the user's writing style. In a within-subjects study (n=12), we found that NoTeeline creates high-quality notes that capture the essence of participant micronotes with 93.2% factual correctness and accurately align with participant writing style (8.33% improvement). Using NoTeeline, participants could capture their desired notes with significantly reduced mental effort, writing 47.0% less text and completing their notes in 43.9% less time compared to a manual notetaking baseline. Our results suggest that NoTeeline enables users to integrate LLM assistance in a familiar notetaking workflow while ensuring consistency with their preferences - providing an example of how to address broader challenges in designing AI-assisted tools to augment human capabilities without compromising user autonomy and personalization.
Faria Huq, Abdus Samee, David Chuan-En Lin, Alice Xiaodi Tang, Jeffrey P. Bigham
IUI1
2024 "This really lets us see the entire world: " Designing a conversational telepresence robot for homebound older adults
abstract
In this paper, we explore the design and use of conversational telepresence robots to help homebound older adults interact with the external world. An initial needfinding study (N=8) using video vignettes revealed older adults’ experiential needs for robot-mediated remote experiences such as exploration, reminiscence and social participation. We then designed a prototype system to support these goals and conducted a technology probe study (N=11) to garner a deeper understanding of user preferences for remote experiences. The study revealed user interactive patterns in each desired experience, highlighting the need of robot guidance, social engagements with the robot and the remote bystanders. Our work identifies a novel design space where conversational telepresence robots can be used to foster meaningful interactions in the remote physical environment. We offer design insights into the robot’s proactive role in providing guidance and using dialogue to create personalized, contextualized and meaningful experiences.
Yaxin Hu 0002, Laura Stegner, Yasmine Kotturi, Caroline Zhang, Yi-Hao Peng, Faria Huq, Yuhang Zhao 0001, Jeffrey P. Bigham, Bilge Mutlu
Conference on Designing Interactive Systems6
2024 DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation
Yi-Hao Peng, Faria Huq, Yue Jiang 0002, Jason Wu 0001, Xin Yue Li, Jeffrey P. Bigham, Amy Pavel
ECCV (24)2
2022 graphiti: Sketch-based Graph Analytics for Images and Videos
abstract
Graph analytics is currently performed using a combination of code, symbolic algebra, and network visualizations. The analyst has to work with symbolic and abstract forms of data to construct and analyze graphs. We locate unique design opportunities at the intersection of computer vision and graph analytics, by utilizing visual variables extracted from images/videos and some direct manipulation and pen interaction techniques. We also summarize commonly used graph operations and graphical representations (graphs, simplicial complexes, hypergraphs), and map them to a few brushes and direct manipulation actions. The mapping enables us to visually construct and analyze a wide range of graphs on top of images, videos, and sketches. The design framework is implemented as a sketch-based notebook interface to demonstrate the design possibilities. User studies with scientists from various fields reveal innovative use cases for such an embodied interaction paradigm for graph analytics.
Faria Huq, Syed Arefinul Haque
CHI2
2022 Review4Repair: Code review aided automatic program repairing
Faria Huq, Masum Hasan, Md. Mahim Anjum Haque, Sazan Mahbub, Anindya Iqbal, Toufique Ahmed
Inf. Softw. Technol.1