Demo Data from EDBT 2026 / reviewers in the wild / expert
Alex Trevithick
dblp:276/1008 · also Alexander Trevithick
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-9734-7232ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Rendering · 54% Visual content generation and editing · 33% Geometric modeling and processing · 13% | |
| Artificial intelligence
5 papers |
Generative modeling · 62% 3D vision · 38% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
1.8 | 3 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion · ICML 2023 GRF: Learning a General Radiance Field for 3D Representation and Rendering · ICCV 2021 |
Rendering
novel view synthesis |
1.8 | 3 | 2025 | SimVS: Simulating World Inconsistencies for Robust View Synthesis · CVPR 2025 NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion · ICML 2023 CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2025 | CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models · CVPR 2025 NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion · ICML 2023 |
Visual content generation and editing › 3d scene generation
4d scene generation |
0.9 | 1 | 2025 | CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models · CVPR 2025 |
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
3d-aware generative adversarial network |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision › geometric deep learning › 3d representation learning
3d shape learning |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision › neural rendering
neural volume rendering |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
3d-aware diffusion |
0.7 | 1 | 2023 | NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion · ICML 2023 |
Visual content generation and editing › image generation
3d-aware image synthesis |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Visual content generation and editing › image editing
GAN inversion |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Rendering › novel view synthesis
single-image view synthesis |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Geometric modeling and processing › implicit neural representation
triplane representation |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Rendering
volume rendering |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.3 | 1 | 2025 | SimVS: Simulating World Inconsistencies for Robust View Synthesis · CVPR 2025 |
Geometric modeling and processing
3d reconstruction |
0.3 | 1 | 2025 | CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models · CVPR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.3 | 1 | 2025 | CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models · CVPR 2025 |
Machine learning › Generative modeling
image generation |
0.2 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision
novel view synthesis |
0.1 | 1 | 2021 | GRF: Learning a General Radiance Field for 3D Representation and Rendering · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
knowledge distillation · 2.0sampling · 1.7multi-view harmonization network · 1.7generative video model · 1.7deformable 3d gaussian representation · 1.7data augmentation · 1.7volume rendering · 1.3surface geometry learning · 0.8neural radiance field · 0.8learning-based samplers · 0.8vision transformer · 0.7camera data augmentation · 0.7attention mechanism · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth DiffusionabstractWe introduce RealmDreamer, a technique for generating forward-facing 3D scenes from text descriptions. Our method optimizes a 3D Gaussian Splatting representation to match complex text prompts using pretrained diffusion models. Our key insight is to leverage 2D inpainting diffusion models conditioned on an initial scene estimate to provide low variance and high-fidelity estimates of unknown regions during 3D distillation. In conjunction, we imbue correct geometry with geometric distillation from a depth diffusion model, conditioned on samples from the inpainting model. We find that the initialization of the optimization is crucial, and provide a principled methodology for doing so. Notably, our technique doesn't require video or multi-view data and can synthesize various high-quality 3D scenes in different styles with complex layouts. Further, the generality of our method allows 3D synthesis from a single image. As measured by a comprehensive user study, our method outperforms all existing approaches, preferred by 88-95%. Project page: realmdreamer.github.io Jaidev Shriram, Alex Trevithick, Lingjie Liu, Ravi Ramamoorthi |
3DV | 2 |
| 2025 | SimVS: Simulating World Inconsistencies for Robust View SynthesisabstractNovel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies. Project page: https://alextrevithick.com/simvs Alex Trevithick, Roni Paiss, Philipp Henzler, Dor Verbin, Rundi Wu, Hadi Alzayer, Ruiqi Gao, Ben Poole, Jonathan T. Barron, Aleksander Holynski, Ravi Ramamoorthi, Pratul P. Srinivasan |
CVPR | 1 |
| 2025 | CAT4D: Create Anything in 4D with Multi-View Video Diffusion ModelsabstractWe present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: cat-4d.github.io. Rundi Wu, Ruiqi Gao, Ben Poole, Alex Trevithick, Changxi Zheng, Jonathan T. Barron, Aleksander Holynski |
CVPR | 4 |
| 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANsabstract3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly “render every pixel” of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs. Alex Trevithick, Matthew A. Chan 0001, Towaki Takikawa, Umar Iqbal 0001, Shalini De Mello, Manmohan Krishna Chandraker, Ravi Ramamoorthi, Koki Nagano |
CVPR | 1 |
| 2023 | NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware DiffusionabstractNovel view synthesis from a single image requires inferring occluded regions of objects and scenes whilst simultaneously maintaining semantic and physical consistency with the input. Existing approaches condition neural radiance fields (NeRF) on local image features, projecting points to the input image plane, and aggregating 2D features to perform volume rendering. However, under severe occlusion, this projection fails to resolve uncertainty, resulting in blurry renderings that lack details. In this work, we propose NerfDiff, which addresses this issue by distilling the knowledge of a 3D-aware conditional diffusion model (CDM) into NeRF through synthesizing and refining a set of virtual views at test-time. We further propose a novel NeRF-guided distillation algorithm that simultaneously generates 3D consistent virtual views from the CDM samples, and finetunes the NeRF based on the improved virtual views. Our approach significantly outperforms existing NeRF-based and geometry-free approaches on challenging datasets including ShapeNet, ABO, and Clevr3D. Jiatao Gu, Alex Trevithick, Kai-En Lin, Joshua M. Susskind, Christian Theobalt, Lingjie Liu, Ravi Ramamoorthi |
ICML | 2 |
| 2023 | PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGANabstractAbstract Portrait synthesis creates realistic digital avatars which enable users to interact with others in a compelling way. Recent advances in StyleGAN and its extensions have shown promising results in synthesizing photorealistic and accurate reconstruction of human faces. However, previous methods often focus on frontal face synthesis and most methods are not able to handle large head rotations due to the training data distribution of StyleGAN. In this work, our goal is to take as input a monocular video of a face, and create an editable dynamic portrait able to handle extreme head poses. The user can create novel viewpoints, edit the appearance, and animate the face. Our method utilizes pivotal tuning inversion (PTI) to learn a personalized video prior from a monocular video sequence. Then we can input pose and expression coefficients to MLPs and manipulate the latent vectors to synthesize different viewpoints and expressions of the subject. We also propose novel loss functions to further disentangle pose and expression in the latent space. Our algorithm shows much better performance over previous approaches on monocular video datasets, and it is also capable of running in real‐time at 54 FPS on an RTX 3080. Kai-En Lin, Alex Trevithick, Ke-Li Cheng, Michel Sarkis, Mohsen Ghafoorian, Ning Bi, Gerhard Reitmayr, Ravi Ramamoorthi |
Comput. Graph. Forum | 2 |
| 2023 | Real-Time Radiance Fields for Single-Image Portrait View SynthesisabstractWe present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher quality results than strong GAN-inversion baselines that require test-time optimization. To train our triplane encoder pipeline, we use only synthetic data, showing how to distill the knowledge from a pretrained 3D GAN into a feedforward encoder. Technical contributions include a Vision Transformer-based triplane encoder, a camera data augmentation strategy, and a well-designed loss function for synthetic data training. We benchmark against the state-of-the-art methods, demonstrating significant improvements in robustness and image quality in challenging real-world settings. We showcase our results on portraits of faces (FFHQ) and cats (AFHQ), but our algorithm can also be applied in the future to other categories with a 3D-aware image generator. Alex Trevithick, Matthew A. Chan 0001, Michael Stengel, Eric R. Chan, Chao Liu 0064, Zhiding Yu, Sameh Khamis, Manmohan Krishna Chandraker, Ravi Ramamoorthi, Koki Nagano |
ACM Trans. Graph. | 1 |
| 2021 | GRF: Learning a General Radiance Field for 3D Representation and RenderingabstractWe present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations. The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera poses and intrinsics as input, constructs an internal representation for each point of the 3D space, and then renders the corresponding appearance and geometry of that point viewed from an arbitrary position. The key to our approach is to learn local features for each pixel in 2D images and to then project these features to 3D points, thus yielding general and rich point representations. We additionally integrate an attention mechanism to aggregate pixel features from multiple 2D views, such that visual occlusions are implicitly taken into account. Extensive experiments demonstrate that our method can generate high-quality and realistic novel views for novel objects, unseen categories and challenging real-world scenes. Alex Trevithick, Bo Yang 0027 |
ICCV | 1 |