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Reda Ouhamma

dblp:276/1574 · DBLP profile ↗
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6ranked-venue papers
4as first author
6since 2021 · last 2026
0009-0002-0397-8170ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 80% Learning theory · 18% Probabilistic and Bayesian machine learning · 2%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning theory
1.722026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions · AAAI 2026
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning · AAAI 2023
Machine learning › Reinforcement learning
bandit
1.022021
Stochastic Online Linear Regression: the Forward Algorithm to Replace Ridge · NeurIPS 2021
Online Sign Identification: Minimization of the Number of Errors in Thresholding Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.012026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions · AAAI 2026
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium convergence
1.012026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions · AAAI 2026
Machine learning › Learning theory
online learning
1.022021
Stochastic Online Linear Regression: the Forward Algorithm to Replace Ridge · NeurIPS 2021
Online Sign Identification: Minimization of the Number of Errors in Thresholding Bandits · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
1.012026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions · AAAI 2026
Machine learning › Reinforcement learning
exploration
0.712023
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning · AAAI 2023
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.712023
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning · AAAI 2023
Machine learning › Learning theory › online learning
regret bounds
0.712023
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning · AAAI 2023
Machine learning › Reinforcement learning › bandit
linear bandits
0.512021
Stochastic Online Linear Regression: the Forward Algorithm to Replace Ridge · NeurIPS 2021
Machine learning › Learning theory › online learning › online regression
online linear regression
0.512021
Stochastic Online Linear Regression: the Forward Algorithm to Replace Ridge · NeurIPS 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.512021
Learning Value Functions in Deep Policy Gradients using Residual Variance · ICLR 2021
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
thresholding bandits
0.512021
Online Sign Identification: Minimization of the Number of Errors in Thresholding Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
value function estimation
0.512021
Learning Value Functions in Deep Policy Gradients using Residual Variance · ICLR 2021
Algorithmic game theory and mechanism design › multi-agent systems › multi-agent learning
decentralized learning
0.312026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions · AAAI 2026
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
exponential family
0.212023
Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning · AAAI 2023

Methods — techniques the papers use, named apart from their topics

tsallis entropy regularization · 2.0best-response policy update · 2.0penalized maximum likelihood estimation · 0.7gaussian noise injection · 0.7RKHS · 0.7value function estimation · 0.5ridge regression · 0.5regret bounds · 0.5policy gradient · 0.5forward algorithm · 0.5
YearPublicationVenuePosition
2026 Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions
abstract
We address payoff-based decentralized learning in infinite-horizon zero-sum Markov games. In this setting, each player makes decisions based solely on received rewards, without observing the opponent's strategy or actions, nor sharing information. Prior works established polynomial-time convergence to an approximate Nash equilibrium under strong reachability and mixing time assumptions. We propose a convergent algorithm that significantly relaxes these assumptions, requiring only the existence of a single policy with bounded reachability and mixing time. Our key algorithmic novelty is introducing Tsallis entropy regularization to smooth the best-response policy updates. By suitably tuning this regularization, we ensure sufficient exploration, thus bypassing previous stringent assumptions on the MDP. We prove a polynomial-time convergence to an approximate Nash equilibrium by establishing novel properties of the value and policy updates induced by the Tsallis entropy regularizer.
Reda Ouhamma, Maryam Kamgarpour
AAAI1
2025 Efficient Preference-Based Reinforcement Learning: Randomized Exploration meets Experimental Design
abstract
We study reinforcement learning from human feedback in general Markov decision processes, where agents learn from trajectory-level preference comparisons. A central challenge in this setting is to design algorithms that select informative preference queries to identify the underlying reward while ensuring theoretical guarantees. We propose a meta-algorithm based on randomized exploration, which avoids the computational challenges associated with optimistic approaches and remains tractable. We establish both regret and last-iterate guarantees under mild reinforcement learning oracle assumptions. To improve query complexity, we introduce and analyze an improved algorithm that collects batches of trajectory pairs and applies optimal experimental design to select informative comparison queries. The batch structure also enables parallelization of preference queries, which is relevant in practical deployment as feedback can be gathered concurrently. Empirical evaluation confirms that the proposed method is competitive with reward-based reinforcement learning while requiring a small number of preference queries.
Andreas Schlaginhaufen, Reda Ouhamma, Maryam Kamgarpour
NeurIPS2
2023 Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration & Planning
abstract
We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the bilinear exponential family transitions with respect to an underlying RKHS to perform tractable planning. We provide a frequentist regret upper-bound for our algorithm which, in the case of tabular MDPs, is order-optimal with respect to H and K, where H is the episode length and K is the number of episodes. Our analysis improves the existing bounds for the bilinear exponential family of MDPs by square root of H and removes the handcrafted clipping deployed in existing RLSVI-type algorithms.
Reda Ouhamma, Debabrota Basu, Odalric-Ambrym Maillard
AAAI1
2021 Learning Value Functions in Deep Policy Gradients using Residual Variance
Yannis Flet-Berliac, Reda Ouhamma, Odalric-Ambrym Maillard, Philippe Preux
ICLR2
2021 Online Sign Identification: Minimization of the Number of Errors in Thresholding Bandits
Reda Ouhamma, Odalric-Ambrym Maillard, Vianney Perchet
NeurIPS1
2021 Stochastic Online Linear Regression: the Forward Algorithm to Replace Ridge
abstract
We consider the problem of online linear regression in the stochastic setting. We derive high probability regret bounds for online $\textit{ridge}$ regression and the $\textit{forward}$ algorithm. This enables us to compare online regression algorithms more accurately and eliminate assumptions of bounded observations and predictions. Our study advocates for the use of the forward algorithm in lieu of ridge due to its enhanced bounds and robustness to the regularization parameter. Moreover, we explain how to integrate it in algorithms involving linear function approximation to remove a boundedness assumption without deteriorating theoretical bounds. We showcase this modification in linear bandit settings where it yields improved regret bounds. Last, we provide numerical experiments to illustrate our results and endorse our intuitions.
Reda Ouhamma, Odalric-Ambrym Maillard, Vianney Perchet
NeurIPS1