Demo Data from EDBT 2026 / reviewers in the wild / expert
Sicheng Jiang
dblp:276/1919
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Visual content generation and editing · 33% | |
| Artificial intelligence
2 papers |
3D vision · 57% Generative modeling · 43% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields · CVPR 2024 |
Visual content generation and editing
3d scene editing |
0.8 | 1 | 2024 | Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields · CVPR 2024 |
Rendering › neural rendering
radiance field rendering |
0.8 | 1 | 2024 | Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Enhancing Diffusion Models with 3D Perspective Geometry Constraints · ACM Trans. Graph. 2023 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.7 | 1 | 2023 | Enhancing Diffusion Models with 3D Perspective Geometry Constraints · ACM Trans. Graph. 2023 |
Computer vision › 3D vision
3d scene understanding |
0.2 | 1 | 2024 | Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
feature distillation · 1.5SAM · 1.5CLIP · 1.52d foundation models · 0.82d foundation model · 0.8latent diffusion model · 0.7fine-tuning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Cross-modal sample steered visible-infrared person re-identification
Lingjing Cao, Zhibin Huang, Zhilin Huang, Zixu Lan, Fang Deng, Sicheng Jiang |
Neurocomputing | 6 |
| 2024 | Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldsabstract3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework encounters significant challenges, notably the disparities in spatial resolution and channel consistency between RGB images and feature maps. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/. Shijie Zhou 0003, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi |
CVPR | 3 |
| 2023 | Enhancing Diffusion Models with 3D Perspective Geometry ConstraintsabstractWhile perspective is a well-studied topic in art, it is generally taken for granted in images. However, for the recent wave of high-quality image synthesis methods such as latent diffusion models, perspective accuracy is not an explicit requirement. Since these methods are capable of outputting a wide gamut of possible images, it is difficult for these synthesized images to adhere to the principles of linear perspective. We introduce a novel geometric constraint in the training process of generative models to enforce perspective accuracy. We show that outputs of models trained with this constraint both appear more realistic and improve performance of downstream models trained on generated images. Subjective human trials show that images generated with latent diffusion models trained with our constraint are preferred over images from the Stable Diffusion V2 model 70% of the time. SOTA monocular depth estimation models such as DPT and PixelFormer, fine-tuned on our images, outperform the original models trained on real images by up to 7.03% in RMSE and 19.3% in SqRel on the KITTI test set for zero-shot transfer. Rishi Upadhyay, Howard Zhang, Yunhao Ba, Ethan Yang, Blake Gella, Sicheng Jiang, Alex Wong 0001, Achuta Kadambi |
ACM Trans. Graph. | 6 |