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Gengchao Li

dblp:276/2053 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2022
0000-0002-8456-7658ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Trustworthy machine learning · 91% Deep learning architectures and training · 9%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Energy-efficient computing · 59% GPUs and heterogeneous computing · 32% Embedded and real-time systems · 10%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.512021
Progressive Diversified Augmentation for General Robustness of DNNs: A Unified Approach · IEEE Trans. Image Process. 2021
Machine learning › Trustworthy machine learning › robustness
corruption robustness
0.512021
Progressive Diversified Augmentation for General Robustness of DNNs: A Unified Approach · IEEE Trans. Image Process. 2021
Machine learning › Trustworthy machine learning
robustness
0.512021
Progressive Diversified Augmentation for General Robustness of DNNs: A Unified Approach · IEEE Trans. Image Process. 2021
GPUs and heterogeneous computing › CPU-GPU heterogeneous computing
CPU-GPU heterogeneous architecture
0.512021
An Adaptive CPU-GPU Governing Framework for Mobile Games on big.LITTLE Architectures · IEEE Trans. Computers 2021
Energy-efficient computing
power management
0.512021
An Adaptive CPU-GPU Governing Framework for Mobile Games on big.LITTLE Architectures · IEEE Trans. Computers 2021
Rendering › real-time rendering
mobile rendering
0.412020
ReTriple: Reduction of Redundant Rendering on Android Devices for Performance and Energy Optimizations · DAC 2020
Energy-efficient computing › mobile device energy management
mobile device energy saving
0.412020
ReTriple: Reduction of Redundant Rendering on Android Devices for Performance and Energy Optimizations · DAC 2020
Machine learning › Deep learning architectures and training
data augmentation
0.112021
Progressive Diversified Augmentation for General Robustness of DNNs: A Unified Approach · IEEE Trans. Image Process. 2021
Embedded and real-time systems › mobile computing
mobile computing platforms
0.112021
An Adaptive CPU-GPU Governing Framework for Mobile Games on big.LITTLE Architectures · IEEE Trans. Computers 2021

Methods — techniques the papers use, named apart from their topics

UI element-level rendering reuse · 0.9scene-based hardware configuration selection · 0.5progressive diversified augmentation · 0.5adversarial training · 0.5DVFS · 0.5
YearPublicationVenuePosition
2022 HB-ReTriple: Mobile rendering optimization based on efficient history reusing
Gengchao Li
J. Syst. Archit.2
2021 Change Detection in SAR Images Based on Evolutionary Multiobjective Optimization and Superpixel Segmentation
Tianqi Gao, Wenyuan Qiao, Hao Li 0009, Maoguo Gong, Gengchao Li, Jie Min
EMO5
2021 An Adaptive CPU-GPU Governing Framework for Mobile Games on big.LITTLE Architectures
abstract
Games have been one of the most popular applications on smartphones. In order to meet the increasing computational complexity of mobile games, smartphones are now equipped with heterogeneous CPU multi-core architectures like big.LITTLE as well as high-performance GPUs. However, the integrated CPUs and GPUs drain the battery quickly, which has become a bottleneck for improving user experience. In addition to traditional Dynamic Voltage and Frequency Scaling (DVFS) technique for CPUs and GPUs power reduction, heterogeneous multi-core processors, such as the big.LITTLE architecture, have been designed to offer more opportunity for performance-energy tradeoffs. But current processor governors in smartphones can not exploit these power-saving mechanisms wisely, causing considerable energy waste. In this article, we propose a CPU-GPU governing framework that recognizes the performance demand for different game scenes, and select the most energy-efficient hardware configuration for the corresponding scenes. We implement our framework on an ODROID-XU4 mobile platform, and the experiments show that our framework can achieve 26.7, 16.6, and 10.5 percent power saving on average without compromising user experience when compared to the default governor used in our platform and two governors proposed by other researchers, respectively.
Gengchao Li
IEEE Trans. Computers2
2021 Progressive Diversified Augmentation for General Robustness of DNNs: A Unified Approach
abstract
Adversarial images are imperceptible perturbations to mislead deep neural networks (DNNs), which have attracted great attention in recent years. Although several defense strategies achieved encouraging robustness against adversarial samples, most of them still failed to consider the robustness on common corruptions (e.g. noise, blur, and weather/digital effects). To address this problem, we propose a simple yet effective method, named Progressive Diversified Augmentation (PDA), which improves the robustness of DNNs by progressively injecting diverse adversarial noises during training. In other words, DNNs trained with PDA achieve better general robustness against both adversarial attacks and common corruptions than other strategies. In addition, PDA also enjoys the advantages of spending less training time and keeping high standard accuracy on clean examples. Further, we theoretically prove that PDA can control the perturbation bound and guarantee better robustness. Extensive results on CIFAR-10, SVHN, ImageNet, CIFAR-10-C and ImageNet-C have demonstrated that PDA comprehensively outperforms its counterparts on the robustness against adversarial examples and common corruptions as well as clean images. More experiments on the frequency-based perturbations and visualized gradients further prove that PDA achieves general robustness and is more aligned with the human visual system.
Hang Yu 0016, Aishan Liu, Gengchao Li, Chongzhi Zhang
IEEE Trans. Image Process.3
2020 ReTriple: Reduction of Redundant Rendering on Android Devices for Performance and Energy Optimizations
abstract
Graphics rendering is a compute-intensive work and a major source of energy consumption on battery-driven mobile devices. Unlike the existing works that degrade user experience or reuse rendering results coarsely, we propose ReTriple, a fine-grained scheme to reduce rendering workload by reusing the past rendering results at the UI element level. This fine-grained reuse mechanism can explore more opportunities to reduce the workload of the rendering process and save energy. The experiments tested with popular apps show that ReTriple achieves an average speedup of 2.6x and per-frame energy saving of 32.3% for the rendering process while improving user experience.
Gengchao Li, Xiaole Cui
DAC2