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Yota Takakura

dblp:276/3167 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › audio analysis
timbre analysis
0.412020
SonoSpace: Visual Feedback of Timbre with Unsupervised Learning · ACM Multimedia 2020
Learning and educational technologies › music education
music learning
0.112020
SonoSpace: Visual Feedback of Timbre with Unsupervised Learning · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 0.9unsupervised learning · 0.9
YearPublicationVenuePosition
2020 SonoSpace: Visual Feedback of Timbre with Unsupervised Learning
abstract
One of the most difficult things in practicing musical instruments is improving timbre. Unlike pitch and rhythm, timbre is a high-dimensional and sensuous concept, and learners cannot evaluate their timbre by themselves. To efficiently improve their timbre control, learners generally need a teacher to provide feedback about timbre. However, hiring teachers is often expensive and sometimes difficult. Our goal is to develop a low-cost learning system that substitutes the teacher. We found that a variational autoencoder (VAE), which is an unsupervised neural network model, provides a 2-dimensional user-friendly mapping of timbre. Our system, SonoSpace, maps the learner's timbre into a 2D latent space extracted from an advanced player's performance. Seeing this 2D latent space, the learner can visually grasp the relative distance between their timbre and that of the advanced player. Although our system was evaluated mainly with an alto saxophone, SonoSpace could also be applied to other instruments, such as trumpets, flutes, and drums.
Naoki Kimura, Keisuke Shiro, Yota Takakura, Hiromi Nakamura, Jun Rekimoto
ACM Multimedia3