EDBT 2026 Demo / reviewers in the wild / expert
Maciej Tomczak
dblp:276/3235
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Deep learning architectures and training · 50% Generative modeling · 50% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training › autoencoder
adversarial autoencoder |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Machine learning › Generative modeling
audio generation |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Audio and music processing
music generation |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
gaussian mixture latent distribution · 0.9adversarial autoencoder · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial AutoencodersabstractCreative rhythmic transformations of musical audio refer to automated methods for manipulation of temporally-relevant sounds in time. This paper presents a method for joint synthesis and rhythm transformation of drum sounds through the use of adversarial autoencoders (AAE). Users may navigate both the timbre and rhythm of drum patterns in audio recordings through expressive control over a low-dimensional latent space. The model is based on an AAE with Gaussian mixture latent distributions that introduce rhythmic pattern conditioning to represent a wide variety of drum performances. The AAE is trained on a dataset of bar-length segments of percussion recordings, along with their clustered rhythmic pattern labels. The decoder is conditioned during adversarial training for mixing of data-driven rhythmic and timbral properties. The system is trained with over 500000 bars from 5418 tracks in popular datasets covering various musical genres. In an evaluation using real percussion recordings, the reconstruction accuracy and latent space interpolation between drum performances are investigated for audio generation conditioned by target rhythmic patterns. Maciej Tomczak, Masataka Goto, Jason Hockman |
ACM Multimedia | 1 |
| 2019 | Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region
Magali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Xander Keijser, Lodewijk Abspoel, H. J. G. Warmelink, Igor Mayer |
ISAGA | 3 |