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Jonas Wittmann

dblp:276/4298 · DBLP profile ↗
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3ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0001-5116-3625ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
quaternion interpolation
0.712023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023
Robotics › Motion planning and robot control
motion planning
0.212023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023
Robotics › Motion planning and robot control › trajectory planning
task-space trajectory planning
0.212023
Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions · ICRA 2023

Methods — techniques the papers use, named apart from their topics

spherical quadrangle interpolation · 1.3spherical parabolic blends · 1.3
YearPublicationVenuePosition
2023 Spherical Cubic Blends: $\mathcal{C}^{2}$-Continuous, Zero-Clamped, and Time-Optimized Interpolation of Quaternions
abstract
Modern collaborative robotic applications require robot motions that are predictable for human coworkers. Therefore, trajectories often need to be planned in task space rather than configuration space ($\mathcal{C}$-space). While the interpolation of translations in Euclidean space is straightforward, the interpolation of rotations in$SO(3)$is more complex. Most approaches originating from computer graphics do not exhibit the often desired$\mathcal{C}^{2}$-continuity in robotics. Our main contribution is a$\mathcal{C}^{2}$-continuous, zero-clamped interpolation scheme for quaternions that computes a fast synchronized motion given a set of waypoints. As a second contribution, we present modifications to two state-of-the-art quaternion interpolation schemes, Spherical Quadrangle Interpolation (SQUAD) and Spherical Parabolic Blends (SPB), to enable them to compute$\mathcal{C}^{2}$-continuous, zero-clamped trajectories. In experiments, we demonstrate that for the time optimization of trajectories, our approach is computationally efficient and at the same time computes smooth trajectory profiles.
Jonas Wittmann, Lukas Cha, Marco Kappertz, Philipp Seiwald, Daniel Rixen
ICRA1
2022 Real-Time Predictive Kinematics Control of Redundancy: a Benchmark of Optimal Control Approaches
abstract
Modern collaborative manipulators operate in unknown environments and share the work space with human coworkers. To ensure flexibility, their kinematic design is redundant which increases the solution space of the inverse kinematics (IK). We propose a real-time capable Predictive Kinematics Controller (PKC) that tracks task space trajectories as a first priority and computes optimal joint trajectories w.r.t. secondary objectives based on model predictive control (MPC). Therefor, the PKC solves a MPC problem in the nullspace of the task space trajectory. We benchmark a direct shooting, a direct collocation and an indirect gradient method in simulation and we identify the direct shooting method as the most efficient. We demonstrate the superior performance of the PKC compared to state-of-the-art local redundancy resolution approaches. In experiments, we show the real-time capability of our implementation.
Jonas Wittmann, Arian Kist, Daniel Rixen
IROS1
2020 Hierarchical Motion Planning Framework for Manipulators in Human-Centered Dynamic Environments
abstract
Collaborating robots face rising challenges with respect to autonomy and safety as they are deployed in flexible automation applications. The ability to perform the required tasks in the presence of humans and obstacles is key for the integration of these machines in industry. In this work we introduce a framework for motion planning of manipulators that builds upon the most promising existing approaches by combining them in an advantageous way. It includes a new Obstacle-related Sampling Rejection Probabilistic Roadmap planner (ORSR-PRM) that represents the free workspace in an efficient way. Using this representation, dynamic obstacles can be avoided in real-time using an attractor-based online trajectory generation. The resulting motions satisfy kinematic and dynamic joint limits, ensuring a safe human-robot interaction. We validate the functionality and performance of the presented framework in simulations and experiments.
Jonas Wittmann, Julius Jankowski, Daniel Wahrmann, Daniel Rixen
RO-MAN1