Jiasi Gao

dblp:276/4316 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0001-7978-0588ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2024 Jointly Modeling Spatio-Temporal Features of Tactile Signals for Action Classification
abstract
Tactile signals collected by wearable electronics are essential in modeling and understanding human behavior. One of the main applications of tactile signals is action classification, especially in healthcare and robotics. However, existing tactile classification methods fail to capture the spatial and temporal features of tactile signals simultaneously, which results in sub-optimal performances. In this paper, we design Spatio-Temporal Aware tactility Transformer (STAT) to utilize continuous tactile signals for action classification. We propose spatial and temporal embeddings along with a new temporal pretraining task in our model, which aims to enhance the transformer in modeling the spatio-temporal features of tactile signals. Specially, the designed temporal pretraining task is to differentiate the time order of tubelet inputs to model the temporal properties explicitly. Experimental results on a public action classification dataset demonstrate that our model outperforms state-of-the-art methods in all metrics.
Jimmy Lin, Junkai Li, Jiasi Gao, Weizhi Ma
AAAI3
2023 Enable Natural Tactile Interaction for Robot Dog based on Large-format Distributed Flexible Pressure Sensors
abstract
Touch is an important channel for human-robot interaction, while it is challenging for robots to recognize human touch accurately and make appropriate responses. In this paper, we design and implement a set of large-format distributed flexible pressure sensors on a robot dog to enable natural human-robot tactile interaction. Through a heuristic study, we sorted out 81 tactile gestures commonly used when humans interact with real dogs and 44 dog reactions. A gesture classification algorithm based on ResNet is proposed to recognize these 81 human gestures, and the classification accuracy reaches 98.7%. In addition, an action prediction algorithm based on Transformer is proposed to predict dog actions from human gestures, reaching a 1-gram BLEU score of 0.87. Finally, we compare the tactile interaction with the voice interaction during a freedom human-robot-dog interactive playing study. The results show that tactile interaction plays a more significant role in alleviating user anxiety, stimulating user excitement and improving the acceptability of robot dogs.
Lishuang Zhan, Yancheng Cao, Qitai Chen, Haole Guo, Jiasi Gao, Yiyue Luo, Shihui Guo, Guyue Zhou, Jiangtao Gong
ICRA5
2023 Real is Better than Perfect: Sim-to-Real Robotic System in Secondary School Education
abstract
Simulation systems of robots can facilitate the prediction, development, and debugging of robotic systems. However, they seldom applied in robotics education for primary and secondary school students. In this paper, we present a sim-to-real robotic system that enables students to optimize their algorithms in a simulated environment and validate them in a remote physical laboratory with data logs and remote cameras. Moreover, the system employs an automated submit-test-reset subsystem that minimizes the need for human intervention and provides 24/7 testing support. Experimental data from a trial with 28 students in remote areas show that the sim-to-real robotic experimental environment has comparable learning outcomes to a pure real robot environment and is significantly better than a pure simulation environment. Given the results, we validate that our system can substantially reduce the costs of teaching equipment and space while maintaining high-quality robotics education.
Jiasi Gao, Haole Guo, Zhanxiang Cao, Guyue Zhou
IROS1
2022 Learning with Yourself: a Tangible Twin Robot System to Promote STEM Education
abstract
This paper presents a customized programmable robotic system, TanTwin (Tangible Twin), designed to promote STEM education for K-12 children. Firstly, TanTwin is implemented based on a wheel-robot with standard LEGO bricks. With several deep neural networks, a child can convert a captured portrait of himself/herself into standard LEGO bricks, therefore he/she can build a tangible twin robot of him-selflherself automatically. Besides, to adapt to the customized appearance, the corresponding visual element and content of the robotic system were also changed by a rule-based adaption algorithm. To demonstrate the effectiveness of TanTwin and to investigate whether tangible twin robots could contribute to children's learning, we conducted a controlled experimental study to compare learning with a TanTwin and with a standard robot system through measuring students' cognitive learning outcomes. The pre-/post- knowledge test results indicated that learning with a tangible twin robot leads to significantly better learning outcomes. Given the results, we validate our system and customization technology can promote STEM education.
Jiasi Gao, Jiangtao Gong, Guyue Zhou, Haole Guo, Tong Qi
IROS1
2020 LinkBricks: A Construction Kit for Intuitively Creating and Programming Interactive Robots
abstract
This paper presents LinkBricks, a creative construction kit for intuitively creating and programming interactive robots towards young children. Integrating building blocks, a hierarchical programming framework and a tablet application, this kit is proposed to maintain the low floor and wide walls for children who lack knowledge in conventional programming. The blocks have LEGO-compatible interlock structures and are embedded with various wireless sensors and actuators to create different interactive robots. The programming application is easy-to-use and provides heuristics to involve children in the creative activities. A preliminary evaluation is conducted and indicates that LinkBricks increases young children's engagement with, comfort with, and interest in working with interactive robots. Meanwhile, it has the potential of helping them to learn the concepts of programming and robots.
Jiasi Gao, Meng Wang 0051, Yaxin Zhu, Haipeng Mi
RO-MAN1