EDBT 2026 Demo / reviewers in the wild / expert
Kaizhi Zheng
dblp:276/6722
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2026
0000-0002-8718-1603ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Robot navigation and mapping · 26% Vision and language · 11% Video understanding and tracking · 9% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 77% Virtual and augmented reality · 23% |
Topics — the 17 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing · ICLR 2025 |
Machine learning › Graph learning
graph diffusion |
0.9 | 1 | 2025 | EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing · ICLR 2025 |
Computer vision › Vision and language
multimodal reasoning |
0.9 | 1 | 2025 | GRIT: Teaching MLLMs to Think with Images · NeurIPS 2025 |
Computer vision › Video understanding and tracking
multimodal video understanding |
0.9 | 1 | 2025 | MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos · ICLR 2025 |
Machine learning › Reinforcement learning › reward design
reinforcement learning with verifiable rewards |
0.9 | 1 | 2025 | GRIT: Teaching MLLMs to Think with Images · NeurIPS 2025 |
Visual content generation and editing
3d scene editing |
0.9 | 1 | 2025 | EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing · ICLR 2025 |
Robotics › Robot navigation and mapping
navigation assistance |
0.7 | 1 | 2023 | R2H: Building Multimodal Navigation Helpers that Respond to Help Requests · EMNLP 2023 |
Robotics › Robot navigation and mapping
object goal navigation |
0.7 | 1 | 2023 | ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation · ICML 2023 |
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue |
0.7 | 1 | 2023 | R2H: Building Multimodal Navigation Helpers that Respond to Help Requests · EMNLP 2023 |
Robotics › Robot navigation and mapping › object goal navigation
zero-shot object navigation |
0.7 | 1 | 2023 | ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation · ICML 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
causal reasoning |
0.6 | 1 | 2022 | Composable Causality in Semantic Robot Programming · ICRA 2022 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.6 | 1 | 2022 | VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation · NeurIPS 2022 |
Robotics › Robot manipulation
manipulation benchmark |
0.6 | 1 | 2022 | VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation · NeurIPS 2022 |
Natural language and speech › Language models and text generation
multimodal language model |
0.3 | 1 | 2025 | MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos · ICLR 2025 |
Computer vision › Vision and language
visual grounding |
0.3 | 1 | 2025 | GRIT: Teaching MLLMs to Think with Images · NeurIPS 2025 |
Virtual and augmented reality › immersive interaction
3d scene manipulation |
0.3 | 1 | 2025 | EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing · ICLR 2025 |
Robotics › Robot manipulation
grasping |
0.2 | 1 | 2022 | VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
large language model · 1.7graph diffusion · 1.7task-oriented multimodal response generation · 1.3multimodal large language model · 1.3fine-tuning · 1.3group relative policy optimization · 0.9grounded reasoning · 0.9bounding box prediction · 0.9soft logic predicates · 0.7commonsense reasoning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Interleaved Vision-and-Language Generation via Generative VokenabstractThe effectiveness of Multimodal Large Language Models (MLLMs) demonstrates a profound capability in multimodal understanding. However, the simultaneous generation of images with coherent texts is still underdeveloped. Addressing this, we introduce a novel interleaved vision-and-language generation method, centered around the concept of "generative vokens". These vokens serve as pivotal elements contributing to coherent image-text outputs. Our method is marked by a unique two-stage training strategy for description-free multimodal generation, which does not necessitate extensive descriptions of images. We integrate classifier-free guidance to enhance the alignment of generated images and texts, ensuring more seamless and contextually relevant multimodal interactions. Our model, MiniGPT-5, exhibits substantial improvement over the baseline models on multimodal generation datasets, including MMDialog and VIST. The human evaluation shows MiniGPT-5 is better than the baseline model on more than 56% cases for multimodal generation, highlighting its efficacy across diverse benchmarks. Project page: https://eric-ai-lab.github.io/minigpt-5.github.io/. Kaizhi Zheng, Xuehai He, Xin Wang 0061 |
WACV | 1 |
| 2025 | MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in VideosabstractMultimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models"---interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 4 proprietary and 11 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4o performs the best with only 62.5% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos. Xuehai He, Weixi Feng, Kaizhi Zheng, Wanrong Zhu, Zhengyuan Yang, William Yang Wang, Xin Wang 0061 |
ICLR | 3 |
| 2025 | EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout EditingabstractGiven the steep learning curve of professional 3D software and the time-
consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and
gaming. However, recent approaches to language-guided 3D scene editing either
require manual interventions or focus only on appearance modifications without
supporting comprehensive scene layout changes. In response, we propose EditRoom, a unified framework capable of executing a variety of layout edits through
natural language commands, without requiring manual intervention. Specifically,
EditRoom leverages Large Language Models (LLMs) for command planning and
generates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To address
the lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introduced
EditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperforms
other baselines across all metrics, indicating higher accuracy and coherence in
language-guided scene layout editing. Kaizhi Zheng, Xuehai He, Zhengyuan Yang, Xin Wang 0061 |
ICLR | 1 |
| 2025 | JARVIS: A Neuro-Symbolic Commonsense Reasoning Framework for Conversational Embodied AgentsabstractBuilding a conversational embodied agent to execute real-life tasks has been a long-standing yet quite challenging research goal, as it requires effective human-agent communication, multi-modal understanding, long-range sequential decision making, etc. Traditional symbolic methods have scaling and generalization issues, while end-to-end deep learning models suffer from data scarcity and high task complexity, and are often hard to explain. To benefit from both worlds, we propose JARVIS, a neuro-symbolic commonsense reasoning framework for modular, generalizable, and interpretable conversational embodied agents. First, it acquires symbolic representations by prompting large language models (LLMs) for language understanding and sub-goal planning, and by constructing semantic maps from visual observations. Then the symbolic module reasons for sub-goal planning and action generation based on task- and action-level common sense. Extensive experiments on the TEACh dataset validate the efficacy and efficiency of our JARVIS framework, which achieves state-of-the-art (SOTA) results on all three dialog-based embodied tasks, including Execution from Dialog History (EDH), Trajectory from Dialog (TfD), and Two-Agent Task Completion (TATC) (e.g., our method boosts the unseen Success Rate on EDH from 6.1% to 15.8%). Moreover, we systematically analyze the essential factors that affect the task performance and also demonstrate the superiority of our method in few-shot settings. Kaizhi Zheng, Kaiwen Zhou 0002, Zonglin Di, Xuehai He, Xin Wang 0061 |
NeSy | 1 |
| 2025 | GRIT: Teaching MLLMs to Think with ImagesabstractRecent studies have demonstrated the efficacy of using Reinforcement Learning (RL) in building reasoning models that articulate chains of thoughts prior to producing final answers. However, despite ongoing advances that aim at enabling reasoning for vision-language tasks, existing open-source visual reasoning models typically generate reasoning content with pure natural language, lacking explicit integration of visual information. This limits their ability to produce clearly articulated and visually grounded reasoning chains. To this end, we propose Grounded Reasoning with Images and Texts (GRIT), a novel method for training MLLMs to think with images. GRIT introduces a grounded reasoning paradigm, in which models generate reasoning chains that interleave natural language and explicit bounding box coordinates. These coordinates point to regions of the input image that the model consults during its reasoning process. Additionally, GRIT is equipped with a reinforcement learning approach, GRPO-GR, built upon the GRPO algorithm. GRPO-GR employs robust rewards focused on the final answer accuracy and format of the grounded reasoning output, which eliminates the need for data with reasoning chain annotations or explicit bounding box labels. As a result, GRIT achieves exceptional data efficiency, requiring as few as 20 image-question-answer triplets from existing datasets. Comprehensive evaluations demonstrate that GRIT effectively trains MLLMs to produce coherent and visually grounded reasoning chains, showing a successful unification of reasoning and grounding abilities. All code, data, and checkpoints will be released. Xuehai He, Diji Yang, Kaizhi Zheng, Ching-Chen Kuo, Xinze Guan, Xin Wang 0061 |
NeurIPS | 4 |
| 2023 | R2H: Building Multimodal Navigation Helpers that Respond to Help RequestsabstractIntelligent navigation-helper agents are critical as they can navigate users in unknown areas through environmental awareness and conversational ability, serving as potential accessibility tools for individuals with disabilities.In this work, we first introduce a novel benchmark, Respond to Help Requests (R2H), to promote the development of multi-modal navigation helpers capable of responding to requests for help, utilizing existing dialog-based embodied datasets.R2H mainly includes two tasks: (1) Respond to Dialog History (RDH), which assesses the helper agent's ability to generate informative responses based on a given dialog history, and (2) Respond during Interaction (RdI), which evaluates the effectiveness and efficiency of the response during consistent cooperation with a task performer.Furthermore, we explore two approaches to construct the navigation-helper agent, including fine-tuning a novel task-oriented multimodal response generation model that can see and respond, named SeeRee, and employing a multi-modal large language model in a zero-shot manner.Analysis of the task and method was conducted based on both automatic benchmarking and human evaluations.Project website: https://sites.google.com/view/ response2helprequests/home. Kaizhi Zheng |
EMNLP | 3 |
| 2023 | ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object NavigationabstractThe ability to accurately locate and navigate to a specific object is a crucial capability for embodied agents that operate in the real world and interact with objects to complete tasks. Such object navigation tasks usually require large-scale training in visual environments with labeled objects, which generalizes poorly to novel objects in unknown environments. In this work, we present a novel zero-shot object navigation method, Exploration with Soft Commonsense constraints (ESC), that transfers commonsense knowledge in pre-trained models to open-world object navigation without any navigation experience nor any other training on the visual environments. First, ESC leverages a pre-trained vision and language model for open-world prompt-based grounding and a pre-trained commonsense language model for room and object reasoning. Then ESC converts commonsense knowledge into navigation actions by modeling it as soft logic predicates for efficient exploration. Extensive experiments on MP3D, HM3D, and RoboTHOR benchmarks show that our ESC method improves significantly over baselines, and achieves new state-of-the-art results for zero-shot object navigation (e.g., 288% relative Success Rate improvement than CoW on MP3D). Kaiwen Zhou 0002, Kaizhi Zheng, Connor Pryor, Yilin Shen, Hongxia Jin, Lise Getoor, Xin Wang 0061 |
ICML | 2 |
| 2022 | Composable Causality in Semantic Robot ProgrammingabstractAssembly tasks are challenging for robot manipulation because the robot must reason over the composed effects of actions and execute multi-objective behaviors. Robots typically use predefined priorities provided by users to determine how to compose controller behaviors, but we want the robot to autonomously select these compositions based on their composed effects within the task. We present Composable Causality in Semantic Robot Programming to allow robots to reason over the composed effects of controllers when executing multi-objective actions and autonomously compose controllers without predefined priorities. Our proposed causal control basis combines controller behaviors with causal information about how the behaviors can be used to execute high-level symbolic actions. The robot uses the causal control basis to predict the transition probability of achieving the composed effects of a multi-objective action. The composed causality estimates are used to select which action to execute within the context of a furniture assembly task. We evaluate the robot's transition probability estimates in different furniture assembly trials in simulation on the Baxter robot. The robot's ability to assemble furniture using different multi-objective connection actions demonstrates the usefulness of the composed causality estimates from our causal control basis. Emily Sheetz, Kaizhi Zheng, Qiuyu Shi, Odest Chadwicke Jenkins |
ICRA | 4 |
| 2022 | VLMbench: A Compositional Benchmark for Vision-and-Language ManipulationabstractBenefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents---object manipulation by following human guidance, e.g., “move the red mug next to the box while keeping it upright.” To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation. Kaizhi Zheng, Odest Chadwicke Jenkins, Xin Wang 0061 |
NeurIPS | 1 |