Demo Data from EDBT 2026 / reviewers in the wild / expert
Mehul Damani
dblp:276/6817
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0001-5790-376XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 43% Efficient and distributed learning · 29% Transfer learning and domain adaptation · 29% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
adaptive computation |
0.9 | 1 | 2025 | Learning How Hard to Think: Input-Adaptive Allocation of LM Computation · ICLR 2025 |
Natural language and speech › Language models and text generation › decoding
adaptive decoding |
0.9 | 1 | 2025 | Learning How Hard to Think: Input-Adaptive Allocation of LM Computation · ICLR 2025 |
Natural language and speech › Language models and text generation
decoding |
0.9 | 1 | 2025 | Learning How Hard to Think: Input-Adaptive Allocation of LM Computation · ICLR 2025 |
Machine learning › Transfer learning and domain adaptation
few-shot learning |
0.9 | 1 | 2025 | The Surprising Effectiveness of Test-Time Training for Few-Shot Learning · ICML 2025 |
Natural language and speech › Language models and text generation
in-context learning |
0.9 | 1 | 2025 | The Surprising Effectiveness of Test-Time Training for Few-Shot Learning · ICML 2025 |
Machine learning › Efficient and distributed learning › adaptive computation
input-adaptive computation |
0.9 | 1 | 2025 | Learning How Hard to Think: Input-Adaptive Allocation of LM Computation · ICLR 2025 |
Machine learning › Transfer learning and domain adaptation › test-time adaptation
test-time training |
0.9 | 1 | 2025 | The Surprising Effectiveness of Test-Time Training for Few-Shot Learning · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
test-time training · 1.7ensembling · 1.7routing · 0.9reranking · 0.9best-of-k · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning How Hard to Think: Input-Adaptive Allocation of LM ComputationabstractComputationally intensive decoding procedures---including search, reranking, and self-critique---can improve the quality of language model (LM) outputs in problems spanning code generation, numerical reasoning, and dialog.
Existing work typically applies the same decoding procedure for every input to an LM. But not all inputs require the same amount of computation to process. Can we allocate decoding computation adaptively, using more resources to answer questions whose answers will be harder to compute? We present an approach that predicts the distribution of rewards given an input and computation budget, then allocates additional computation to inputs for which it is predicted to be most useful. We apply this approach in two decoding procedures: first, an adaptive best-of-$k$ procedure that dynamically selects the number of samples to generate as input to a reranker; second, a routing procedure that dynamically responds to a query using a decoding procedure that is expensive but accurate, or one that is cheaper but less capable. Across a suite of programming, mathematics, and dialog tasks, we show that accurate computation-allocation procedures can be learned, and reduce computation by up to 50% at no cost to quality. Mehul Damani, Idan Shenfeld, Andi Peng, Andreea Bobu, Jacob Andreas |
ICLR | 1 |
| 2025 | The Surprising Effectiveness of Test-Time Training for Few-Shot LearningabstractLanguage models (LMs) have shown impressive performance on tasks within their training distribution, but often struggle with structurally novel tasks even when given a small number of in-context task examples. We investigate the effectiveness of test-time training (TTT)—temporarily updating model parameters during inference using a loss derived from input data—as a mechanism for improving LMs’ reasoning and few-shot learning capabilities. On the Abstraction and Reasoning Corpus (ARC), performing TTT with in-context examples yields up to $6\times$ higher accuracy compared to fine-tuned baselines—reaching $53.0%$ on the public validation set with an 8B-parameter LM and $61.9%$ when ensembled with program-synthesis methods, matching average human performance. On BIG-Bench Hard (BBH), TTT on in-context examples surpasses standard few-shot prompting in the $10$-shot setting by $7.3$ percentage points ($50.5%$ to $57.8%$). Our findings highlight the limitations of in-context learning for novel tasks and demonstrate the potential of test-time training to enhance language model adaptability. Ekin Akyürek, Mehul Damani, Adam Zweiger, Linlu Qiu, Jyothish Pari, Jacob Andreas |
ICML | 2 |
| 2025 | CoordLight: Learning Decentralized Coordination for Network-Wide Traffic Signal ControlabstractAdaptive traffic signal control (ATSC) is crucial in alleviating congestion, maximizing throughput and promoting sustainable mobility in ever-expanding cities. Multi-Agent Reinforcement Learning (MARL) has recently shown significant potential in addressing complex traffic dynamics, but the intricacies of partial observability and coordination in decentralized environments still remain key challenges in formulating scalable and efficient control strategies. To address these challenges, we present CoordLight, a MARL-based framework designed to improve intra-neighborhood traffic by enhancing decision-making at individual junctions (agents), as well as coordination with neighboring agents, thereby scaling up to network-level traffic optimization. Specifically, we introduce the Queue Dynamic State Encoding (QDSE), a novel state representation based on vehicle queuing models, which strengthens the agents’ capability to analyze, predict, and respond to local traffic dynamics. We further propose an advanced MARL algorithm, named Neighbor-aware Policy Optimization (NAPO). It integrates an attention mechanism that discerns the state and action dependencies among adjacent agents, aiming to facilitate more coordinated decision-making, and to improve policy learning updates through robust advantage calculation. This enables agents to identify and prioritize crucial interactions with influential neighbors, thus enhancing the targeted coordination and collaboration among agents. Through comprehensive evaluations against state-of-the-art traffic signal control methods over three real-world traffic datasets composed of up to 196 intersections, we empirically show that CoordLight consistently exhibits superior performance across diverse traffic networks with varying traffic flows. Harsh Goel, Peizhuo Li, Mehul Damani, Sandeep Chinchali, Guillaume Sartoretti |
IEEE Trans. Intell. Transp. Syst. | 4 |
| 2024 | Formal contracts mitigate social dilemmas in multi-agent reinforcement learningabstractAbstract Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning. We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management, and common pool resource management. Andreas Alexander Haupt, Phillip J. K. Christoffersen, Mehul Damani, Dylan Hadfield-Menell |
Auton. Agents Multi Agent Syst. | 3 |