Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Kazutaka Kawano

dblp:277/0816 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2022
0009-0008-7542-2108ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › cultural heritage
digital archaeology
0.612022
Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-Archaeology · Int. J. Comput. Vis. 2022
Rendering › inverse rendering
photometric reconstruction
0.212022
Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-Archaeology · Int. J. Comput. Vis. 2022

Methods — techniques the papers use, named apart from their topics

physics-based simulation · 1.1photometric stereo · 1.1
YearPublicationVenuePosition
2022 Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-Archaeology
abstract
Abstract Digitization of cultural assets has become an important sub-area of computer vision (CV). Thus far, the value of digitization has been emphasized in terms of asset preservation and exhibition. The third aspect of digitization value is that the obtained digital data can be used to perform archaeological analysis based on physics and optics theories and simulations. This position paper emphasizes the importance of this third aspect, using our Kyushu decorative tumuli project as an illustrative example. In particular, we focus on the photometric approaches in the third aspect and explain the equipment and methods developed there as well as archaeological findings. This paper, then, proposes to establish this area as “cyber-archaeology” through categorizing and organizing those methodologies.
Katsushi Ikeuchi, Tetsuro Morimoto, Mawo Kamakura, Nobuaki Kuchitsu, Kazutaka Kawano, Tomoo Ikeda
Int. J. Comput. Vis.5