EDBT 2026 Demo / reviewers in the wild / expert
Kazutaka Kawano
dblp:277/0816
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
0009-0008-7542-2108ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities › cultural heritage
digital archaeology |
0.6 | 1 | 2022 | Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-Archaeology · Int. J. Comput. Vis. 2022 |
Rendering › inverse rendering
photometric reconstruction |
0.2 | 1 | 2022 | Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-Archaeology · Int. J. Comput. Vis. 2022 |
Methods — techniques the papers use, named apart from their topics
physics-based simulation · 1.1photometric stereo · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Kyushu Decorative Tumuli Project: From e-Heritage to Cyber-ArchaeologyabstractAbstract Digitization of cultural assets has become an important sub-area of computer vision (CV). Thus far, the value of digitization has been emphasized in terms of asset preservation and exhibition. The third aspect of digitization value is that the obtained digital data can be used to perform archaeological analysis based on physics and optics theories and simulations. This position paper emphasizes the importance of this third aspect, using our Kyushu decorative tumuli project as an illustrative example. In particular, we focus on the photometric approaches in the third aspect and explain the equipment and methods developed there as well as archaeological findings. This paper, then, proposes to establish this area as “cyber-archaeology” through categorizing and organizing those methodologies. Katsushi Ikeuchi, Tetsuro Morimoto, Mawo Kamakura, Nobuaki Kuchitsu, Kazutaka Kawano, Tomoo Ikeda |
Int. J. Comput. Vis. | 5 |