Demo Data from EDBT 2026 / reviewers in the wild / expert
Lorenzo Croissant
dblp:277/0848
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Approximation and online algorithms · 67% Algorithmic game theory and mechanism design · 33% | |
| Artificial intelligence
1 paper |
Learning theory · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
learning-augmented algorithms |
0.9 | 1 | 2025 | Pareto-Optimality, Smoothness, and Stochasticity in Learning-Augmented One-Max-Search · ICML 2025 |
Approximation and online algorithms
online algorithms |
0.9 | 1 | 2025 | Pareto-Optimality, Smoothness, and Stochasticity in Learning-Augmented One-Max-Search · ICML 2025 |
Algorithmic game theory and mechanism design › mechanism design
auction design |
0.4 | 1 | 2020 | Real-Time Optimisation for Online Learning in Auctions · ICML 2020 |
Algorithmic game theory and mechanism design › auction theory › online auction
online learning in auctions |
0.4 | 1 | 2020 | Real-Time Optimisation for Online Learning in Auctions · ICML 2020 |
Machine learning › Learning theory
online learning |
0.1 | 1 | 2020 | Real-Time Optimisation for Online Learning in Auctions · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
stochastic analysis · 0.9competitive analysis · 0.9monopoly price learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pareto-Optimality, Smoothness, and Stochasticity in Learning-Augmented One-Max-SearchabstractOne-max search is a classic problem in online decision-making, in which a trader acts on a sequence of revealed prices and accepts one of them irrevocably to maximise its profit. The problem has been studied both in probabilistic and in worst-case settings, notably through competitive analysis, and more recently in learning-augmented settings in which the trader has access to a prediction on the sequence. However, existing approaches either lack smoothness, or do not achieve optimal worst-case guarantees: they do not attain the best possible trade-off between the consistency and the robustness of the algorithm. We close this gap by presenting the first algorithm that simultaneously achieves both of these important objectives. Furthermore, we show how to leverage the obtained smoothness to provide an analysis of one-max search in stochastic learning-augmented settings which capture randomness in both the observed prices and the prediction. Ziyad Benomar, Lorenzo Croissant, Vianney Perchet, Spyros Angelopoulos 0001 |
ICML | 2 |
| 2024 | Near-continuous time Reinforcement Learning for continuous state-action spacesabstractWe consider the reinforcement learning problem of controlling an unknown dynamical system to maximise the long-term average reward along a single trajectory. Most of the literature considers system interactions that occur in discrete time and discrete state-action spaces. Although this standpoint is suitable for games, it is often inadequate for systems in which interactions occur at a high frequency, if not in continuous time, or those whose state spaces are large if not inherently continuous. Perhaps the only exception is the linear quadratic framework for which results exist both in discrete and continuous time. However, its ability to handle continuous states comes with the drawback of a rigid dynamic and reward structure. This work aims to overcome these shortcomings by modelling interaction times with a Poisson clock of frequency $\varepsilon^{-1}$ which captures arbitrary time scales from discrete ($\varepsilon=1$) to continuous time ($\varepsilon\downarrow0$). In addition, we consider a generic reward function and model the state dynamics according to a jump process with an arbitrary transition kernel on $\mathbb{R}^d$. We show that the celebrated optimism protocol applies when the sub-tasks (learning and planning) can be performed effectively. We tackle learning by extending the eluder dimension framework and propose an approximate planning method based on a diffusive limit ($\varepsilon\downarrow0$) approximation of the jump process. Overall, our algorithm enjoys a regret of order $\tilde{\mathcal{O}}(\sqrt{T})$ or $\tilde{\mathcal{O}}(\varepsilon^{1/2} T+\sqrt{T})$ with the approximate planning. As the frequency of interactions blows up, the approximation error $\varepsilon^{1/2} T$ vanishes, showing that $\tilde{\mathcal{O}}(\sqrt{T})$ is attainable in near-continuous time. Lorenzo Croissant, Marc Abeille, Bruno Bouchard 0002 |
ALT | 1 |
| 2020 | Real-Time Optimisation for Online Learning in AuctionsabstractIn display advertising, a small group of sellers and bidders face each other in up to $10^{12}$ auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer $O(\sqrt{t})$ time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly prices in online auctions whose update is constant in time and memory. Lorenzo Croissant, Marc Abeille, Clément Calauzènes |
ICML | 1 |