Wensong Bai

dblp:277/1141 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0003-3258-9203ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Trustworthy machine learning · 53% Reinforcement learning · 47%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › offline reinforcement learning
conditional sequence modeling
0.912025
Rebalancing Return Coverage for Conditional Sequence Modeling in Offline Reinforcement Learning · NeurIPS 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.912025
Rebalancing Return Coverage for Conditional Sequence Modeling in Offline Reinforcement Learning · NeurIPS 2025
Machine learning › Trustworthy machine learning › adversarial machine learning
adversarial defense
0.712023
Towards Optimal Randomized Strategies in Adversarial Example Game · AAAI 2023
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial training
0.712023
Towards Optimal Randomized Strategies in Adversarial Example Game · AAAI 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
Towards Optimal Randomized Strategies in Adversarial Example Game · AAAI 2023
Algorithmic game theory and mechanism design
equilibrium computation
0.212023
Towards Optimal Randomized Strategies in Adversarial Example Game · AAAI 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
mixed nash equilibrium
0.212023
Towards Optimal Randomized Strategies in Adversarial Example Game · AAAI 2023

Methods — techniques the papers use, named apart from their topics

sampling subroutines · 1.3probability distribution spaces · 1.3continuous-time flow · 1.3weighted sampling · 0.9value regularization · 0.9return rebalancing · 0.9
YearPublicationVenuePosition
2026 Online Locality-Aware Conditional Sequence Modeling
Wensong Bai, Yichao Fu, Chao Zhang 0029, Qihang Xu
ICIC (2)1
2025 Rebalancing Return Coverage for Conditional Sequence Modeling in Offline Reinforcement Learning
abstract
Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of conditional sequence modeling (CSM), a paradigm that models the action distribution conditioned on both historical trajectories and target returns associated with each state. However, due to the imbalanced return distribution caused by suboptimal datasets, CSM is grappling with a serious distributional shift problem when conditioning on high returns. While recent approaches attempt to empirically tackle this challenge through return rebalancing techniques such as weighted sampling and value-regularized supervision, the relationship between return rebalancing and the performance of CSM methods is not well understood. In this paper, we reveal that both expert-level and full-spectrum return-coverage critically influence the performance and sample efficiency of CSM policies. Building on this finding, we devise a simple yet effective return-coverage rebalancing mechanism that can be seamlessly integrated into common CSM frameworks, including the most widely used one, Decision Transformer (DT). The resulting CSM algorithm, referred to as Return-rebalanced Value-regularized Decision Transformer (RVDT), integrates both implicit and explicit return-coverage rebalancing mechanisms, and achieves state-of-the-art performance in the D4RL experiments.
Wensong Bai, Chufan Chen, Yichao Fu, Qihang Xu, Chao Zhang 0029, Hui Qian 0001
NeurIPS1
2023 Towards Optimal Randomized Strategies in Adversarial Example Game
abstract
The vulnerability of deep neural network models to adversarial example attacks is a practical challenge in many artificial intelligence applications. A recent line of work shows that the use of randomization in adversarial training is the key to find optimal strategies against adversarial example attacks. However, in a fully randomized setting where both the defender and the attacker can use randomized strategies, there are no efficient algorithm for finding such an optimal strategy. To fill the gap, we propose the first algorithm of its kind, called FRAT, which models the problem with a new infinite-dimensional continuous-time flow on probability distribution spaces. FRAT maintains a lightweight mixture of models for the defender, with flexibility to efficiently update mixing weights and model parameters at each iteration. Furthermore, FRAT utilizes lightweight sampling subroutines to construct a random strategy for the attacker. We prove that the continuous-time limit of FRAT converges to a mixed Nash equilibria in a zero-sum game formed by a defender and an attacker. Experimental results also demonstrate the efficiency of FRAT on CIFAR-10 and CIFAR-100 datasets.
Jiahao Xie 0001, Chao Zhang 0029, Weijie Liu 0006, Wensong Bai, Hui Qian 0001
AAAI4
2020 Exploration of glottal characteristics and the vocal folds behavior for the speech under emotion
Wensong Bai, Yuqian Ren, Zhijian Hui
Neurocomputing2