EDBT 2026 Demo / reviewers in the wild / expert
Zesen Cheng
dblp:277/1879
· DBLP profile ↗
20ranked-venue papers
6as first author
20since 2021 · last 2025
0000-0002-1885-4261ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 6 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 6 first-author · 18 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Aligning Instance Brownian Bridge with Texts for Open-Vocabulary Video Instance SegmentationabstractTemporally locating objects with arbitrary class texts is the primary pursuit of open-vocabulary Video Instance Segmentation (VIS). Because of the insufficient vocabulary of video data, previous methods leverage the image-text pretraining model for recognizing object instances by separately aligning each frame with class texts. As a result, the separation breaks the instance movement context of videos and requires a lot of inference overhead. To tackle these issues, we propose BridgeText Alignment (BTA) to link frame-level instance representations as a Brownian Bridge. On one hand, we can calculate the global descriptor of a Brownian bridge for capturing instance dynamics, which enables extra considering temporal information rather than only static information of each frame for aligning with texts. On the other hand, according to the goal-conditioned property of the Brownian bridge, we can estimate the middle frame features via the start and the end frame features so the global feature calculation of a Brownian bridge only needs to infer a few frames, which largely reduces inference overhead. We term our overall pipeline as BriVIS. Following the training settings of previous works, BriVIS surpasses the SOTA (OV2Seg) by a clear margin. For example, on the challenging large-vocabulary datasets (BURST, LVVIS), BriVIS achieves 5.7 and 20.9 mAP, which exhibits +2.2∼+6.7 mAP improvement compared to OV2Seg. Furthermore, after training via BTA, using only the head and the tail frames for alignment improves the speed by 32% (2.77 → 1.88 s/iter) while just decreasing the performance by 0.2 mAP (21.1 → 20.9 mAP). Zesen Cheng, Kehan Li 0002, Hao Li 0073, Peng Jin 0001, Xiawu Zheng, Jie Chen 0001 |
AAAI | 1 |
| 2025 | Breaking the Memory Barrier of Contrastive Loss via Tile-Based StrategyabstractContrastive loss is a powerful approach for representation learning, where larger batch sizes enhance performance by providing more negative samples to better distinguish between similar and dissimilar data. However, the full instantiation of the similarity matrix demands substantial GPU memory, making large batch training highly resource-intensive. To address this, we propose a tile-based computation strategy that partitions the contrastive loss calculation into small blocks, avoiding full materialization of the similarity matrix. Additionally, we introduce a multi-level tiling implementation to leverage the hierarchical structure of distributed systems, using ring-based communication at the GPU level to optimize synchronization and fused kernels at the CUDA core level to reduce I/O overhead. Experimental results show that the proposed method significantly reduces GPU memory usage in contrastive loss. For instance, it enables contrastive training of a CLIP-ViT-L/14 model with a batch size of 4M using only 8 A800 80GB GPUs, without sacrificing accuracy. Compared to state-of-the-art memory-efficient solutions, it achieves a two-order-of-magnitude reduction in memory while maintaining comparable speed. The code will be made publicly available.1 Zesen Cheng, Sicong Leng, Deli Zhao, Xin Li 0056, Lidong Bing |
CVPR | 1 |
| 2025 | VideoRefer Suite: Advancing Spatial-Temporal Object Understanding with Video LLMabstractVideo Large Language Models (Video LLMs) have recently exhibited remarkable capabilities in general video understanding. However, they mainly focus on holistic comprehension and struggle with capturing fine-grained spatial and temporal details. Besides, the lack of high-quality object-level video instruction data and a comprehensive benchmark further hinders their advancements. To tackle these challenges, we introduce the VideoRefer Suite to empower Video LLM for finer-level spatial-temporal video understanding, i.e., enabling perception and reasoning on any objects throughout the video. Specially, we thoroughly develop VideoRefer Suite across three essential aspects: dataset, model, and benchmark. Firstly, we introduce a multi-agent data engine to meticulously curate a largescale, high-quality object-level video instruction dataset, termed VideoRefer-700K. Next, we present the VideoRefer model, which equips a versatile spatial-temporal object encoder to capture precise regional and sequential representations. Finally, we meticulously create a VideoRefer-Bench to comprehensively assess the spatial-temporal understanding capability of a Video LLM, evaluating it across various aspects. Extensive experiments and analyses demonstrate that our VideoRefer model not only achieves promising performance on video referring benchmarks but also facilitates general video understanding capabilities. Yuqian Yuan, Wentong Li 0001, Zesen Cheng, Boqiang Zhang, Xin Li 0056, Deli Zhao, Wenqiao Zhang, Yueting Zhuang, Jianke Zhu, Lidong Bing |
CVPR | 4 |
| 2025 | Temporal-Aware Query Routing for Real-Time Video Instance Segmentation
Zesen Cheng, Kehan Li 0002, Yian Zhao, Jie Chen 0001 |
ICCV | 1 |
| 2025 | Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian Splatting
Yian Zhao, Rushi Ye, Ruochong Zheng, Zesen Cheng, Jiashu Yang, Pengchong Qiao, Jie Chen 0001 |
ICCV | 4 |
| 2025 | The Curse of Multi-Modalities: Evaluating Hallucinations of Large Multimodal Models across Language, Visual, and AudioabstractRecent advancements in large multimodal models (LMMs) have significantly enhanced performance across diverse tasks, with ongoing efforts to further integrate additional modalities such as video and audio. However, most existing LMMs remain vulnerable to hallucinations, the discrepancy between the factual multimodal input and the generated textual output, which has limited their applicability in various real-world scenarios. This paper presents the first systematic investigation of hallucinations in LMMs involving the three most common modalities: language, visual, and audio. Our study reveals two key contributors to hallucinations: overreliance on unimodal priors and spurious inter-modality correlations. To address these challenges, we introduce the benchmark The Curse of Multi-Modalities (CMM), which comprehensively evaluates hallucinations in LMMs, providing a detailed analysis of their underlying issues. Our findings highlight key vulnerabilities, including imbalances in modality integration and biases from training data, underscoring the need for balanced cross-modal learning and enhanced hallucination mitigation strategies. Based on our observations and findings, we suggest potential research directions that could enhance the reliability of LMMs. Sicong Leng, Zesen Cheng, Xin Li 0056, Deli Zhao, Shijian Lu, Chunyan Miao, Lidong Bing |
NeurIPS | 3 |
| 2025 | Hierarchical collaboration for referring image segmentation
Zesen Cheng |
Neurocomputing | 2 |
| 2024 | Parallel Vertex Diffusion for Unified Visual GroundingabstractUnified visual grounding (UVG) capitalizes on a wealth of task-related knowledge across various grounding tasks via one-shot training, which curtails retraining costs and task-specific architecture design efforts. Vertex generation-based UVG methods achieve this versatility by unified modeling object box and contour prediction and provide a text-powered interface to vast related multi-modal tasks, e.g., visual question answering and captioning. However, these methods typically generate vertexes sequentially through autoregression, which is prone to be trapped in error accumulation and heavy computation, especially for high-dimension sequence generation in complex scenarios. In this paper, we develop Parallel Vertex Diffusion (PVD) based on the parallelizability of diffusion models to accurately and efficiently generate vertexes in a parallel and scalable manner. Since the coordinates fluctuate greatly, it typically encounters slow convergence when training diffusion models without geometry constraints. Therefore, we consummate our PVD by two critical components, i.e., center anchor mechanism and angle summation loss, which serve to normalize coordinates and adopt a differentiable geometry descriptor from the point-in-polygon problem of computational geometry to constrain the overall difference of prediction and label vertexes. These innovative designs empower our PVD to demonstrate its superiority with state-of-the-art performance across various grounding tasks. Zesen Cheng, Kehan Li 0002, Peng Jin 0001, Siheng Li, Xiangyang Ji, Li Yuan 0007, Chang Liu 0030, Jie Chen 0001 |
AAAI | 1 |
| 2024 | GraCo: Granularity-Controllable Interactive SegmentationabstractInteractive Segmentation (IS) segments specific objects or parts in the image according to user input. Current IS pipelines fall into two categories: single-granularity out-put and multi-granularity output. The latter aims to allevi-ate the spatial ambiguity present in the former. However, the multi-granularity output pipeline suffers from limited interaction flexibility and produces redundant results. In this work, we introduce Granularity-Controllable Interactive Segmentation (GraCo), a novel approach that allows precise control of prediction granularity by introducing ad-ditional parameters to input. This enhances the customization of the interactive system and eliminates redundancy while resolving ambiguity. Nevertheless, the exorbitant cost of annotating multi-granularity masks and the lack of avail-able datasets with granularity annotations make it difficult for models to acquire the necessary guidance to control out-put granularity. To address this problem, we design an any-granularity mask generator that exploits the semantic property of the pre-trained IS model to automatically gen-erate abundant mask-granularity pairs without requiring additional manual annotation. Based on these pairs, we propose a granularity-controllable learning strategy that efficiently imparts the granularity controllability to the IS model. Extensive experiments on intricate scenarios at ob-ject and part levels demonstrate that our GraCo has signifi-cant advantages over previous methods. This highlights the potential of GraCo to be a flexible annotation tool, capable of adapting to diverse segmentation scenarios. The project page: https://zhao-yian.github.io/GraCo. Yian Zhao, Kehan Li 0002, Zesen Cheng, Pengchong Qiao, Xiawu Zheng, Rongrong Ji, Chang Liu 0030, Li Yuan 0007, Jie Chen 0001 |
CVPR | 3 |
| 2024 | Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation
Peng Jin 0001, Hao Li 0073, Zesen Cheng, Kehan Li 0002, Runyi Yu 0002, Chang Liu 0047, Xiangyang Ji, Li Yuan 0007, Jie Chen 0001 |
ECCV (25) | 3 |
| 2024 | FreestyleRet: Retrieving Images from Style-Diversified Queries
Hao Li 0073, Yanhao Jia, Peng Jin 0001, Zesen Cheng, Kehan Li 0002, Jialu Sui, Chang Liu 0047, Li Yuan 0007 |
ECCV (23) | 4 |
| 2023 | ACSeg: Adaptive Conceptualization for Unsupervised Semantic SegmentationabstractRecently, self-supervised large-scale visual pre-training models have shown great promise in representing pixel-level semantic relationships, significantly promoting the development of unsupervised dense prediction tasks, e.g., unsupervised semantic segmentation (USS). The extracted relationship among pixel-level representations typically contains rich class-aware information that semantically identical pixel embeddings in the representation space gather together to form sophisticated concepts. However, leveraging the learned models to ascertain semantically consistent pixel groups or regions in the image is non-trivial since over/ under-clustering overwhelms the conceptualization procedure under various semantic distributions of different images. In this work, we investigate the pixel-level semantic aggregation in self-supervised ViT pre-trained models as image Segmentation and propose the Adaptive Conceptualization approach for USS, termed ACSeg. Concretely, we explicitly encode concepts into learnable prototypes and design the Adaptive Concept Generator (ACG), which adaptively maps these prototypes to informative concepts for each image. Meanwhile, considering the scene complexity of different images, we propose the modularity loss to optimize ACG independent of the concept number based on estimating the intensity of pixel pairs belonging to the same concept. Finally, we turn the USS task into classifying the discovered concepts in an unsupervised manner. Extensive experiments with state-of-the-art results demonstrate the effectiveness of the proposed ACSeg. Kehan Li 0002, Zhennan Wang 0001, Zesen Cheng, Runyi Yu 0002, Yian Zhao, Guoli Song, Chang Liu 0030, Li Yuan 0007, Jie Chen 0001 |
CVPR | 3 |
| 2023 | Out-of-Candidate Rectification for Weakly Supervised Semantic SegmentationabstractWeakly supervised semantic segmentation is typically inspired by class activation maps, which serve as pseudo masks with class-discriminative regions highlighted. Although tremendous efforts have been made to recall precise and complete locations for each class, existing methods still commonly suffer from the unsolicited Out-of-Candidate (OC) error predictions that do not belong to the label candidates, which could be avoidable since the contradiction with image-level class tags is easy to be detected. In this paper, we develop a group ranking-based Out-of-f;Candidate Rectification (OCR) mechanism in a plug-and-play fashion. Firstly, we adaptively split the semantic categories into In-Candidate (IC) and OC groups for each OC pixel according to their prior annotation correlation and posterior prediction correlation. Then, we derive a differentiable rectification loss to force OC pixels to shift to the IC group. Incorporating OCR with seminal baselines (e.g., AffinityNet, SEAM, MCTformer), we can achieve remarkable performance gains on both Pascal VOC (+3.2%, +3.3%, +0.8% mIoU) and MS COCO (+1.0%, +1.3%, +0.5% mIoU) datasets with negligible extra training overhead, which jus-tifies the effectiveness and generality of OCR.††Ŋ github.com/sennnnn/Out-of-Candidate-Rectification Zesen Cheng, Pengchong Qiao, Kehan Li 0002, Siheng Li, Pengxu Wei, Xiangyang Ji, Li Yuan 0007, Chang Liu 0030, Jie Chen 0001 |
CVPR | 1 |
| 2023 | EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Groundingabstract3D visual grounding aims to find the object within point clouds mentioned by free-form natural language descriptions with rich semantic cues. However, existing methods either extract the sentence-level features coupling all words or focus more on object names, which would lose the word-level information or neglect other attributes. To alleviate these issues, we present EDA that Explicitly Decouples the textual attributes in a sentence and conducts Dense Alignment between such fine-grained language and point cloud objects. Specifically, we first propose a text decoupling module to produce textual features for every semantic component. Then, we design two losses to supervise the dense matching between two modalities: position alignment loss and semantic alignment loss. On top of that, we further introduce a new visual grounding task, locating objects without object names, which can thoroughly evaluate the model's dense alignment capacity. Through experiments, we achieve state-of-the-art performance on two widely-adopted 3D visual grounding datasets, ScanRefer and SR3D/NR3D, and obtain absolute leadership on our newly-proposed task. The source code is available at https://github.com/yanmin-wu/EDA. Yanmin Wu, Xinhua Cheng, Renrui Zhang, Zesen Cheng, Jian Zhang 0018 |
CVPR | 4 |
| 2023 | DiffusionRet: Generative Text-Video Retrieval with Diffusion ModelabstractExisting text-video retrieval solutions are, in essence, discriminant models focused on maximizing the conditional likelihood, i.e., p(candidates|query). While straightforward, this de facto paradigm overlooks the underlying data distribution p(query), which makes it challenging to identify out-of-distribution data. To address this limitation, we creatively tackle this task from a generative viewpoint and model the correlation between the text and the video as their joint probability p(candidates,query). This is accomplished through a diffusion-based text-video retrieval framework (Diffusion-Ret), which models the retrieval task as a process of gradually generating joint distribution from noise. During training, DiffusionRet is optimized from both the generation and discrimination perspectives, with the generator being optimized by generation loss and the feature extractor trained with contrastive loss. In this way, DiffusionRet cleverly leverages the strengths of both generative and discriminative methods. Extensive experiments on five commonly used text-video retrieval benchmarks, including MSRVTT, LSMDC, MSVD, ActivityNet Captions, and DiDeMo, with superior performances, justify the efficacy of our method. More encouragingly, without any modification, DiffusionRet even performs well in out-domain retrieval settings. We believe this work brings fundamental insights into the related fields. Code is available at https://github.com/jpthu17/DiffusionRet. Peng Jin 0001, Hao Li 0073, Zesen Cheng, Kehan Li 0002, Xiangyang Ji, Chang Liu 0030, Li Yuan 0007, Jie Chen 0001 |
ICCV | 3 |
| 2023 | Multi-granularity Interaction Simulation for Unsupervised Interactive SegmentationabstractInteractive segmentation enables users to segment as needed by providing cues of objects, which introduces human-computer interaction for many fields, such as image editing and medical image analysis. Typically, massive and expansive pixel-level annotations are spent to train deep models by object-oriented interactions with manually labeled object masks. In this work, we reveal that informative interactions can be made by simulation with semantic-consistent yet diverse region exploration in an unsupervised paradigm. Concretely, we introduce a Multi-granularity Interaction Simulation (MIS) approach to open up a promising direction for unsupervised interactive segmentation. Drawing on the high-quality dense features produced by recent self-supervised models, we propose to gradually merge patches or regions with similar features to form more extensive regions and thus, every merged region serves as a semantic-meaningful multi-granularity proposal. By randomly sampling these proposals and simulating possible interactions based on them, we provide meaningful interaction at multiple granularities to teach the model to understand interactions. Our MIS significantly outperforms non-deep learning unsupervised methods and is even comparable with some previous deep-supervised methods without any annotation. Kehan Li 0002, Yian Zhao, Zhennan Wang 0001, Zesen Cheng, Peng Jin 0001, Xiangyang Ji, Li Yuan 0007, Chang Liu 0030, Jie Chen 0001 |
ICCV | 4 |
| 2023 | WiCo: Win-win Cooperation of Bottom-up and Top-down Referring Image SegmentationabstractThe top-down and bottom-up methods are two mainstreams of referring segmentation, while both methods have their own intrinsic weaknesses. Top-down methods are chiefly disturbed by Polar Negative (PN) errors owing to the lack of fine-grained cross-modal alignment. Bottom-up methods are mainly perturbed by Inferior Positive (IP) errors due to the lack of prior object information. Nevertheless, we discover that two types of methods are highly complementary for restraining respective weaknesses but the direct average combination leads to harmful interference. In this context, we build Win-win Cooperation (WiCo) to exploit complementary nature of two types of methods on both interaction and integration aspects for achieving a win-win improvement. For the interaction aspect, Complementary Feature Interaction (CFI) introduces prior object information to bottom-up branch and provides fine-grained information to top-down branch for complementary feature enhancement. For the integration aspect, Gaussian Scoring Integration (GSI) models the gaussian performance distributions of two branches and weighted integrates results by sampling confident scores from the distributions. With our WiCo, several prominent bottom-up and top-down combinations achieve remarkable improvements on three common datasets with reasonable extra costs, which justifies effectiveness and generality of our method. Zesen Cheng, Peng Jin 0001, Hao Li 0073, Kehan Li 0002, Siheng Li, Xiangyang Ji, Chang Liu 0030, Jie Chen 0001 |
IJCAI | 1 |
| 2023 | Text-Video Retrieval with Disentangled Conceptualization and Set-to-Set AlignmentabstractText-video retrieval is a challenging cross-modal task, which aims to align visual entities with natural language descriptions. Current methods either fail to leverage the local details or are computationally expensive. What's worse, they fail to leverage the heterogeneous concepts in data. In this paper, we propose the Disentangled Conceptualization and Set-to-set Alignment (DiCoSA) to simulate the conceptualizing and reasoning process of human beings. For disentangled conceptualization, we divide the coarse feature into multiple latent factors related to semantic concepts. For set-to-set alignment, where a set of visual concepts correspond to a set of textual concepts, we propose an adaptive pooling method to aggregate semantic concepts to address the partial matching. In particular, since we encode concepts independently in only a few dimensions, DiCoSA is superior at efficiency and granularity, ensuring fine-grained interactions using a similar computational complexity as coarse-grained alignment. Extensive experiments on five datasets, including MSR-VTT, LSMDC, MSVD, ActivityNet, and DiDeMo, demonstrate that our method outperforms the existing state-of-the-art methods. Peng Jin 0001, Hao Li 0073, Zesen Cheng, Jinfa Huang, Zhennan Wang 0001, Li Yuan 0007, Chang Liu 0030, Jie Chen 0001 |
IJCAI | 3 |
| 2023 | TG-VQA: Ternary Game of Video Question AnsweringabstractVideo question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (10^4 videos), surpassing most of those pre-trained on large-scale data (10^7 videos). Hao Li 0073, Peng Jin 0001, Zesen Cheng, Songyang Zhang 0001, Kai Chen 0026, Zhennan Wang 0001, Chang Liu 0030, Jie Chen 0001 |
IJCAI | 3 |
| 2023 | Object-Aware Transfer-Based Black-Box Adversarial Attack on Object Detector
Zhuo Leng, Zesen Cheng, Pengxu Wei, Jie Chen 0001 |
PRCV (12) | 2 |