EDBT 2026 Demo / reviewers in the wild / expert
Marnix van Wijland
dblp:277/2901
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Human-AI interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction
information needs |
0.1 | 1 | 2021 | What Players Want: Information Needs of Players on Post-Game Visualizations · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
design study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | What Players Want: Information Needs of Players on Post-Game VisualizationsabstractWith the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein |
CHI | 2 |