Marnix van Wijland

dblp:277/2901 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Human-AI interaction · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
information needs
0.112021
What Players Want: Information Needs of Players on Post-Game Visualizations · CHI 2021

Methods — techniques the papers use, named apart from their topics

design study · 1.0
YearPublicationVenuePosition
2021 What Players Want: Information Needs of Players on Post-Game Visualizations
abstract
With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why.
Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein
CHI2