Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiaohan Ye
dblp:277/4837
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-3836-4120ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computer animation and physical simulation · 77% Virtual and augmented reality · 13% Geometric modeling and processing · 5% | |
| Artificial intelligence
2 papers |
Reinforcement learning · 45% Robot manipulation · 27% Motion planning and robot control · 27% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › design optimization
co-design of morphology and control |
1.0 | 1 | 2026 | SDRS: Shape-Differentiable Robot Simulator · IEEE Trans. Robotics 2026 |
Machine learning › Reinforcement learning
differentiable simulation |
1.0 | 1 | 2026 | SDRS: Shape-Differentiable Robot Simulator · IEEE Trans. Robotics 2026 |
Robotics › Robot manipulation
robot simulation |
1.0 | 1 | 2026 | SDRS: Shape-Differentiable Robot Simulator · IEEE Trans. Robotics 2026 |
Computer animation and physical simulation
character animation |
0.9 | 1 | 2025 | CFC: Simulating Character-Fluid Coupling using a Two-Level World Model · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › fluid simulation › solid-fluid coupling
two-way coupling |
0.9 | 1 | 2025 | CFC: Simulating Character-Fluid Coupling using a Two-Level World Model · ACM Trans. Graph. 2025 |
Virtual and augmented reality › augmented reality
augmented reality visualization |
0.8 | 1 | 2024 | Active Appearance and Spatial Variation Can Improve Visibility in Area Labels for Augmented Reality · IEEE VIS 2024 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.7 | 1 | 2023 | Versatile Control of Fluid-directed Solid Objects Using Multi-task Reinforcement Learning · ACM Trans. Graph. 2023 |
Computer animation and physical simulation
differentiable simulation |
0.7 | 1 | 2023 | DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body Control · ACM Trans. Graph. 2023 |
Computer animation and physical simulation
fluid simulation |
0.7 | 1 | 2023 | DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body Control · ACM Trans. Graph. 2023 |
Computer animation and physical simulation › fluid simulation › solid-fluid coupling
rigid-fluid coupling |
0.7 | 1 | 2023 | DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body Control · ACM Trans. Graph. 2023 |
Computer animation and physical simulation › fluid simulation
solid-fluid coupling |
0.7 | 1 | 2023 | Versatile Control of Fluid-directed Solid Objects Using Multi-task Reinforcement Learning · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
separating hyperplane theorem · 2.0principle of least action · 2.0penalty-based contact mechanics · 2.0reinforcement learning · 0.9policy gradient · 0.9physics-informed neural network · 0.9user study · 0.8CIELAB color space analysis · 0.8task representation · 0.7smoothed particle hydrodynamics · 0.7meta-reinforcement learning · 0.7hindsight experience replay · 0.7differentiable simulation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SDRS: Shape-Differentiable Robot SimulatorabstractRobot simulators are indispensable tools across many fields, and recent research has significantly improved their functionality by incorporating additional gradient information. However, existing differentiable robot simulators suffer from non-differentiable singularities, when robots undergo substantial shape changes. To address this, we present the Shape-Differentiable Robot Simulator (SDRS), designed to be differentiable under significant robot shape changes. The core innovation of SDRS lies in its representation of robot shapes using a set of convex polyhedrons. This approach allows us to generalize smooth, penalty-based contact mechanics for interactions between any pair of convex polyhedrons. Using the separating hyperplane theorem, SDRS introduces a separating plane for each pair of contacting convex polyhedrons. This separating plane functions as a zero-mass auxiliary entity, with its state determined by the principle of least action. This setup ensures global differentiability, even as robot shapes undergo significant geometric and topological changes. To demonstrate the practical value of SDRS, we provide examples of robot co-design scenarios, where both robot shapes and control movements are optimized simultaneously. Xiaohan Ye, Xifeng Gao, Kui Wu 0003, Zherong Pan, Taku Komura |
IEEE Trans. Robotics | 1 |
| 2025 | CFC: Simulating Character-Fluid Coupling using a Two-Level World ModelabstractHumans possess the ability to master a wide range of motor skills, enabling them to quickly and flexibly adapt to the surrounding environment. Despite recent progress in replicating such versatile human motor skills, existing research often oversimplifies or inadequately captures the complex interplay between human body movements and highly dynamic environments, such as interactions with fluids. In this paper, we present a world model for Character-Fluid Coupling (CFC) for simulating human-fluid interactions via two-way coupling. We introduce a two-level world model which consists of a Physics-Informed Neural Network (PINN)-based model for fluid dynamics and a character world model capturing body dynamics under various external forces. This two-level world model adeptly predicts the dynamics of fluid and its influence on rigid bodies via force prediction, sidestepping the computational burden of fluid simulation and providing policy gradients for efficient policy training. Once trained, our system can control characters to complete high-level tasks while adaptively responding to environmental changes. We also present that the fluid initiates emergent behaviors of the characters, enhancing motion diversity and interactivity. Extensive experiments underscore the effectiveness of CFC, demonstrating its ability to produce high-quality, realistic human-fluid interaction animations. Zhiyang Dou, Xiaohan Ye, Lixing Fang, Yuan Liu 0025, Wenping Wang 0001, Chuang Gan 0001, Lingjie Liu, Taku Komura |
ACM Trans. Graph. | 4 |
| 2024 | Active Appearance and Spatial Variation Can Improve Visibility in Area Labels for Augmented RealityabstractAugmented reality (AR) area labels can visualize real world regions with arbitrary boundaries and show invisible objects or features. But environment conditions such as lighting and clutter can decrease fixed or passive label visibility, and labels that have high opacity levels can occlude crucial details in the environment. We design and evaluate active AR area label visualization modes to enhance visibility across real-life environments, while still retaining environment details within the label. For this, we define a distant characteristic color from the environment in perceptual CIELAB space, then introduce spatial variations among label pixel colors based on the underlying environment variation. In a user study with 18 participants, we found that our active label visualization modes can be comparable in visibility to a fixed green baseline by Gabbard et al., and can outperform it with added spatial variation in cluttered environments, across varying levels of lighting (e.g., nighttime), and in environments with colors similar to the fixed baseline color. Hojung Kwon, Xiaohan Ye, Praccho Muna-McQuay, Liuren Yin, James Tompkin 0001 |
IEEE VIS | 3 |
| 2023 | DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body ControlabstractDifferentiable physics simulation has shown its efficacy in inverse design problems. Given the pervasiveness of the diverse interactions between fluids and solids in life, a differentiable simulator for the inverse design of the motion of rigid objects in two-way fluid-rigid coupling is also demanded. There are two main challenges to develop a differentiable two-way fluid-solid coupling simulator for rigid body control tasks: the ubiquitous, discontinuous contacts in fluid-solid interactions, and the high computational cost of gradient formulation due to the large number of degrees of freedom (DoF) of fluid dynamics. In this work, we propose a novel differentiable SPH-based two-way fluid-rigid coupling simulator to address these challenges. Our purpose is to provide a differentiable simulator for SPH which incorporates a unified representation for both fluids and solids using particles. However, naively differentiating the forward simulation of the particle system encounters gradient explosion issues. We investigate the instability in differentiating the SPH-based fluid-rigid coupling simulator and present a feasible gradient computation scheme to address its differentiability. In addition, we also propose an efficient method to compute the gradient of fluid-rigid coupling without incurring the high computational cost of differentiating the entire high-DoF fluid system. We show the efficacy, scalability, and extensibility of our method in various challenging rigid body control tasks with diverse fluid-rigid interactions and multi-rigid contacts, achieving up to an order of magnitude speedup in optimization compared to baseline methods in experiments. Xiaohan Ye, Bo Ren 0003, Ligang Liu 0001 |
ACM Trans. Graph. | 3 |
| 2023 | Versatile Control of Fluid-directed Solid Objects Using Multi-task Reinforcement LearningabstractWe propose a learning-based controller for high-dimensional dynamic systems with coupled fluid and solid objects. The dynamic behaviors of such systems can vary across different simulators and the control tasks subject to changing requirements from users. Our controller features high versatility and can adapt to changing dynamic behaviors and multiple tasks without re-training, which is achieved by combining two training strategies. We use meta-reinforcement learning to inform the controller of changing simulation parameters. We further design a novel task representation, which allows the controller to adapt to continually changing tasks via hindsight experience replay. We highlight the robustness and generality of our controller on a row of dynamic-rich tasks, including scooping up solid balls from a water pool, in-air ball acrobatics using fluid spouts, and zero-shot transferring to unseen simulators and constitutive models. In all the scenarios, our controller consistently outperforms the plain multi-task reinforcement-learning baseline. Bo Ren 0003, Xiaohan Ye, Zherong Pan, Taiyuan Zhang |
ACM Trans. Graph. | 2 |