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Sreehari Rammohan

dblp:277/6972 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 64% Motion planning and robot control · 28% Planning, search and constraint satisfaction · 4%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot learning
manipulation skill learning
0.812024
Composable Interaction Primitives: A Structured Policy Class for Efficiently Learning Sustained-Contact Manipulation Skills · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
Composable Interaction Primitives: A Structured Policy Class for Efficiently Learning Sustained-Contact Manipulation Skills · ICRA 2024
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.712023
Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
initiation set learning
0.712023
Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
0.712023
Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › value function approximation
q-function approximation
0.712023
Q-functionals for Value-Based Continuous Control · AAAI 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.712023
Q-functionals for Value-Based Continuous Control · AAAI 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task-level planning
0.212024
Composable Interaction Primitives: A Structured Policy Class for Efficiently Learning Sustained-Contact Manipulation Skills · ICRA 2024
Machine learning › Reinforcement learning
continuous control
0.212023
Q-functionals for Value-Based Continuous Control · AAAI 2023
Robotics › Robot manipulation
grasping
0.212023
Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.8imitation learning · 0.8off-policy value estimation · 0.7monte carlo integration · 0.7intrinsic motivation · 0.7classification · 0.7basis function decomposition · 0.7
YearPublicationVenuePosition
2024 Composable Interaction Primitives: A Structured Policy Class for Efficiently Learning Sustained-Contact Manipulation Skills
abstract
We propose a new policy class, Composable Interaction Primitives (CIPs), specialized for learning sustained-contact manipulation skills like opening a drawer, pulling a lever, turning a wheel, or shifting gears. CIPs have two primary design goals: to minimize what must be learned by exploiting structure present in the world and the robot, and to support sequential composition by construction, so that learned skills can be used by a task-level planner. Using an ablation experiment in four simulated manipulation tasks, we show that the structure included in CIPs substantially improves the efficiency of motor skill learning. We then show that CIPs can be used for plan execution in a zero-shot fashion by sequencing learned skills. We validate our approach on real robot hardware by learning and sequencing two manipulation skills.
Ben Abbatematteo, Eric Rosen, Skye Thompson, Mete Tuluhan Akbulut, Sreehari Rammohan, George Dimitri Konidaris
ICRA5
2023 Q-functionals for Value-Based Continuous Control
abstract
We present Q-functionals, an alternative architecture for continuous control deep reinforcement learning. Instead of returning a single value for a state-action pair, our network transforms a state into a function that can be rapidly evaluated in parallel for many actions, allowing us to efficiently choose high-value actions through sampling. This contrasts with the typical architecture of off-policy continuous control, where a policy network is trained for the sole purpose of selecting actions from the Q-function. We represent our action-dependent Q-function as a weighted sum of basis functions (Fourier, Polynomial, etc) over the action space, where the weights are state-dependent and output by the Q-functional network. Fast sampling makes practical a variety of techniques that require Monte-Carlo integration over Q-functions, and enables action-selection strategies besides simple value-maximization. We characterize our framework, describe various implementations of Q-functionals, and demonstrate strong performance on a suite of continuous control tasks.
Sam Lobel, Sreehari Rammohan, Shangqun Yu, George Dimitri Konidaris
AAAI2
2023 Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning
abstract
An agent learning an option in hierarchical reinforcement learning must solve three problems: identify the option's subgoal (termination condition), learn a policy, and learn where that policy will succeed (initiation set). The termination condition is typically identified first, but the option policy and initiation set must be learned simultaneously, which is challenging because the initiation set depends on the option policy, which changes as the agent learns. Consequently, data obtained from option execution becomes invalid over time, leading to an inaccurate initiation set that subsequently harms downstream task performance. We highlight three issues---data non-stationarity, temporal credit assignment, and pessimism---specific to learning initiation sets, and propose to address them using tools from off-policy value estimation and classification. We show that our method learns higher-quality initiation sets faster than existing methods (in MiniGrid and Montezuma's Revenge), can automatically discover promising grasps for robot manipulation (in Robosuite), and improves the performance of a state-of-the-art option discovery method in a challenging maze navigation task in MuJoCo.
Akhil Bagaria, Ben Abbatematteo, Omer Gottesman, Matthew Corsaro, Sreehari Rammohan, George Dimitri Konidaris
NeurIPS5