Yonatan Bitton

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26ranked-venue papers
6as first author
25since 2021 · last 2025
0000-0002-1185-6838ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 5 first-author · 24 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2025 EditInspector: A Benchmark for Evaluation of Text-Guided Image Edits
abstract
Text-guided image editing, fueled by recent advancements in generative AI, is becoming increasingly widespread. This trend highlights the need for a comprehensive framework to verify text-guided edits and assess their quality. To address this need, we introduce EditInspector, a novel benchmark for evaluation of text-guided image edits, based on human annotations collected using an extensive template for edit verification. We leverage EditInspector to evaluate the performance of state-of-the-art (SoTA) vision and language models in assessing edits across various dimensions, including accuracy, artifact detection, visual quality, seamless integration with the image scene, adherence to common sense, and the ability to describe edit-induced changes. Our findings indicate that current models struggle to evaluate edits comprehensively and frequently hallucinate when describing the changes. To address these challenges, we propose two novel methods that outperform SoTA models in both artifact detection and difference caption generation.
Ron Yosef, Yonatan Bitton, Dani Lischinski, Moran Yanuka
ACL (1)2
2025 VideoPhy: Evaluating Physical Commonsense for Video Generation
abstract
Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models. The code is available here: https://github.com/Hritikbansal/videophy.
Hritik Bansal, Zongyu Lin, Tianyi Xie, Zeshun Zong, Michal Yarom, Yonatan Bitton, Chenfanfu Jiang, Yizhou Sun, Kai-Wei Chang 0001, Aditya Grover
ICLR6
2025 NL-Eye: Abductive NLI For Images
abstract
Will a Visual Language Model (VLM)-based bot warn us about slipping if it detects a wet floor? Recent VLMs have demonstrated impressive capabilities, yet their ability to infer outcomes and causes remains underexplored. To address this, we introduce NL-Eye, a benchmark designed to assess VLMs' visual abductive reasoning skills. NL-Eye adapts the abductive Natural Language Inference (NLI) task to the visual domain, requiring models to evaluate the plausibility of hypothesis images based on a premise image and explain their decisions. NL-Eye consists of 350 carefully curated triplet examples (1,050 images) spanning diverse reasoning categories: physical, functional, logical, emotional, cultural, and social. The data curation process involved two steps—writing textual descriptions and generating images using text-to-image models, both requiring substantial human involvement to ensure high-quality and challenging scenes. Our experiments show that VLMs struggle significantly on NL-Eye, often performing at random baseline levels, while humans excel in both plausibility prediction and explanation quality. This demonstrates a deficiency in the abductive reasoning capabilities of modern VLMs. NL-Eye represents a crucial step toward developing VLMs capable of robust multimodal reasoning for real-world applications, including accident-prevention bots and generated video verification.
Mor Ventura, Michael Toker, Nitay Calderon, Zorik Gekhman, Yonatan Bitton, Roi Reichart
ICLR5
2025 Video-STaR: Self-Training Enables Video Instruction Tuning with Any Supervision
abstract
The performance and reasoning capabilities of Large Multi-modal Models (LMMs) is dependent on the size and quality of their training datasets. However, collecting datasets that support chain-of-thought instruction tuning is highly challenging. Existing video instruction tuning datasets are often derived by prompting large language models with video captions to generate question-answer pairs, which makes them predominantly descriptive rather than reasoning-focused. Meanwhile, many labeled video datasets with diverse labels and supervision exist -- however, we find that their integration into LMMs is non-trivial. Herein, we present $\underline{\text{Video}}$ $\underline{\text{S}}\text{elf}$-$\underline{\text{T}}\text{raining}$ $\text{with}$ $\underline{\text{a}}\text{ugmented}$ $\underline{\text{R}}\text{easoning}$ (Video-STaR), the first self-training approach for video instruction tuning. Video-STaR allows the utilization of *any* labeled video dataset for video instruction tuning. In Video-STaR, an LMM cycles between instruction generation and finetuning, which we show (I) improves general video understanding and (II) adapts LMMs to novel downstream tasks with existing supervision. During instruction generation, an LMM is prompted to propose an answer. The answers are then filtered only to those that contain the original video labels, and the LMM is then re-trained on the generated dataset. By training exclusively on generated answers containing the correct video labels, Video-STaR leverages these existing labels as weak supervision for video instruction tuning. Our results demonstrate that Video-STaR-augmented LMMs achieve notable improvements in (I) general Video QA, where TempCompass performance improved by 6.1%, *and* (II) downstream tasks, with a 9.9% increase in Kinetics700-QA accuracy and a 4.0% improvement in action quality assessment on FineDiving, while also exhibiting better interpretability.
Orr Zohar, Yonatan Bitton, Idan Szpektor, Serena Yeung-Levy
ICLR3
2025 Bridging the Visual Gap: Fine-Tuning Multimodal Models with Knowledge-Adapted Captions
abstract
Moran Yanuka, Assaf Ben-Kish, Yonatan Bitton, Idan Szpektor, Raja Giryes. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025.
Moran Yanuka, Assaf Ben-Kish, Yonatan Bitton, Idan Szpektor, Raja Giryes
NAACL (Long Papers)3
2025 3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model
abstract
Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments. We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs. To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26,000 trajectories and 2,892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments. Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs. Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments. Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16.5\% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks.
Wenbo Hu 0006, Yining Hong, Leison Gao, Zibu Wei, Xingcheng Yao, Nanyun Peng 0001, Yonatan Bitton, Idan Szpektor, Kai-Wei Chang 0001
NeurIPS8
2025 Contrastive Sequential-Diffusion Learning: Non-Linear and Multi-Scene Instructional Video Synthesis
abstract
Generated video scenes for action-centric sequence descriptions, such as recipe instructions and do-it-yourself projects, often include non-linear patterns, where the next video may need to be visually consistent not with the immediately preceding video but with earlier ones. Current multi-scene video synthesis approaches fail to meet these consistency requirements. To address this, we propose a contrastive sequential video diffusion method that selects the most suitable previously generated scene to guide and condition the denoising process of the next scene. The result is a multi-scene video that is grounded in the scene descriptions and coherent w.r.t. the scenes that require visual consistency. Experiments with action-centered data from the real world demonstrate the practicality and improved consistency of our model compared to previous work. Code and examples available at https://github.com/novasearch/CoSeD
Vasco Ramos, Yonatan Bitton, Michal Yarom, Idan Szpektor, João Magalhães
WACV2
2024 Generating Coherent Sequences of Visual Illustrations for Real-World Manual Tasks
abstract
João Bordalo, Vasco Ramos, Rodrigo Valério, Diogo Glória-Silva, Yonatan Bitton, Michal Yarom, Idan Szpektor, Joao Magalhaes. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
João Bordalo, Vasco Ramos, Rodrigo Valerio, Diogo Glória-Silva, Yonatan Bitton, Michal Yarom, Idan Szpektor, João Magalhães
ACL (1)5
2024 A Chain-of-Thought Is as Strong as Its Weakest Link: A Benchmark for Verifiers of Reasoning Chains
abstract
Alon Jacovi, Yonatan Bitton, Bernd Bohnet, Jonathan Herzig, Or Honovich, Michael Tseng, Michael Collins, Roee Aharoni, Mor Geva. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Alon Jacovi, Yonatan Bitton, Bernd Bohnet, Jonathan Herzig, Or Honovich, Michael Tseng, Michael Collins 0001, Roee Aharoni, Mor Geva
ACL (1)2
2024 Beyond Thumbs Up/Down: Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation
abstract
Human feedback plays a critical role in learning and refining reward models for text-to-image generation, but the optimal form the feedback should take for learning an accurate reward function has not been conclusively established. This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options). While fine-grained feedback holds promise, particularly for systems catering to diverse societal preferences, we show that demonstrating its superiority to coarse-grained feedback is not automatic. Through experiments on real and synthetic preference data, we surface the complexities of building effective models due to the interplay of model choice, feedback type, and the alignment between human judgment and computational interpretation. We identify key challenges in eliciting and utilizing fine-grained feedback, prompting a reassessment of its assumed benefits and practicality. Our findings -- e.g., that fine-grained feedback can lead to worse models for a fixed budget, in some settings; however, in controlled settings with known attributes, fine grained rewards can indeed be more helpful -- call for careful consideration of feedback attributes and potentially beckon novel modeling approaches to appropriately unlock the potential value of fine-grained feedback in-the-wild.
Katie Collins, Najoung Kim, Yonatan Bitton, Verena Rieser, Shayegan Omidshafiei, Yushi Hu, Sherol Chen, Senjuti Dutta, Minsuk Chang, Kimin Lee, Youwei Liang, Georgina Evans, Sahil Singla 0005, Gang Li 0021, Adrian Weller, Junfeng He, Deepak Ramachandran, Krishnamurthy Dvijotham
AIES (1)3
2024 VideoCon: Robust Video-Language Alignment via Contrast Captions
abstract
Despite being (pre)trained on a massive amount of data, state-of-the-art video-language alignment models are not robust to semantically-plausible contrastive changes in the video captions. Our work addresses this by identifying a broad spectrum of contrast misalignments, such as re-placing entities, actions, and flipping event order, which alignment models should be robust against. To this end, we introduce the VideoCon, a video-language alignment dataset constructed by a large language model that gen-erates plausible contrast video captions and explanations for differences between original and contrast video captions. Then, a generative video-language model is fine-tuned with VideoCon to assess video-language entailment and generate explanations. Our VideoCon-based alignment model significantly outperforms current models. It exhibits a 12-point increase in AUC for the video-language alignment task on human-generated contrast captions. Finally, our model sets new state of the art zero-shot performance in temporally-extensive video-language tasks such as text-to-video retrieval (SSv2-Temporal) and video question answering (ATP-Hard). Moreover, our model shows superior performance on novel videos and human-crafted captions and explanations.
Hritik Bansal, Yonatan Bitton, Idan Szpektor, Kai-Wei Chang 0001, Aditya Grover
CVPR2
2024 Mismatch Quest: Visual and Textual Feedback for Image-Text Misalignment
Brian Gordon, Yonatan Bitton, Yonatan Shafir, Roopal Garg, Xi Chen 0071, Dani Lischinski, Daniel Cohen-Or, Idan Szpektor
ECCV (57)2
2024 DOCCI: Descriptions of Connected and Contrasting Images
Yasumasa Onoe, Sunayana Rane, Zachary Berger, Yonatan Bitton, Jaemin Cho 0001, Roopal Garg, Alexander Ku, Zarana Parekh, Jordi Pont-Tuset, Garrett Tanzer, Su Wang 0001, Jason Baldridge
ECCV (60)4
2024 ImageInWords: Unlocking Hyper-Detailed Image Descriptions
abstract
Roopal Garg, Andrea Burns, Burcu Karagol Ayan, Yonatan Bitton, Ceslee Montgomery, Yasumasa Onoe, Andrew Bunner, Ranjay Krishna, Jason Michael Baldridge, Radu Soricut. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024.
Roopal Garg, Andrea Burns, Burcu Karagol Ayan, Yonatan Bitton, Ceslee Montgomery, Yasumasa Onoe, Andrew Bunner, Ranjay Krishna, Jason Baldridge, Radu Soricut
EMNLP4
2024 ParallelPARC: A Scalable Pipeline for Generating Natural-Language Analogies
abstract
Oren Sultan, Yonatan Bitton, Ron Yosef, Dafna Shahaf. Proceedings of the 2024 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2024.
Oren Sultan, Yonatan Bitton, Ron Yosef, Dafna Shahaf
NAACL-HLT2
2024 Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models
abstract
Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person’s discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82% accuracy, with Gemini-Pro-1.5 leading with 40% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models’ capabilities in interpreting complex visual scenarios. Data, code, and leaderboard are available at https://visual-riddles.github.io/.
Nitzan Guetta, Aviv Slobodkin, Aviya Maimon, Eliya Habba, Royi Rassin, Yonatan Bitton, Idan Szpektor, Amir Globerson, Yuval Elovici
NeurIPS6
2024 DataComp-LM: In search of the next generation of training sets for language models
abstract
We introduce DataComp for Language Models, a testbed for controlled dataset experiments with the goal of improving language models.As part of DCLM, we provide a standardized corpus of 240T tokens extracted from Common Crawl, effective pretraining recipes based on the OpenLM framework, and a broad suite of 53 downstream evaluations.Participants in the DCLM benchmark can experiment with data curation strategies such as deduplication, filtering, and data mixing atmodel scales ranging from 412M to 7B parameters.As a baseline for DCLM, we conduct extensive experiments and find that model-based filtering is key to assembling a high-quality training set.The resulting dataset, DCLM-Baseline, enables training a 7B parameter language model from scratch to 63% 5-shot accuracy on MMLU with 2T training tokens.Compared to MAP-Neo, the previous state-of-the-art in open-data language models, DCLM-Baseline represents a 6 percentage point improvement on MMLU while being trained with half the compute.Our results highlight the importance of dataset design for training language models and offer a starting point for further research on data curation. We release the \dclm benchmark, framework, models, and datasets at https://www.datacomp.ai/dclm/
Jeffrey Li, Alex Fang, Georgios Smyrnis, Maor Ivgi, Matt Jordan, Samir Yitzhak Gadre, Hritik Bansal, Etash Kumar Guha, Sedrick Keh, Kushal Arora, Niklas Muennighoff, Reinhard Heckel, Jean Mercat, Mayee F. Chen, Suchin Gururangan, Mitchell Wortsman, Alon Albalak, Yonatan Bitton, Marianna Nezhurina, Amro Abbas, Cheng-Yu Hsieh, Dhruba Ghosh, Josh Gardner 0001, Maciej Kilian, Hanlin Zhang 0002, Rulin Shao, Sarah M. Pratt, Sunny Sanyal, Gabriel Ilharco, Giannis Daras, Kalyani Marathe, Aaron Gokaslan, Jieyu Zhang 0001, Khyathi Raghavi Chandu, Igor Vasiljevic, Sham M. Kakade, Shuran Song, Sujay Sanghavi, Fartash Faghri, Sewoong Oh, Luke Zettlemoyer, Kyle Lo, Alaaeldin El-Nouby, Hadi Pouransari, Alexander Toshev, Stephanie Wang, Dirk Groeneveld, Luca Soldaini, Pang Wei Koh, Jenia Jitsev, Thomas Kollar, Alexandros G. Dimakis, Yair Carmon, Achal Dave, Ludwig Schmidt, Vaishaal Shankar
NeurIPS20
2023 VASR: Visual Analogies of Situation Recognition
abstract
A core process in human cognition is analogical mapping: the ability to identify a similar relational structure between different situations. We introduce a novel task, Visual Analogies of Situation Recognition, adapting the classical word-analogy task into the visual domain. Given a triplet of images, the task is to select an image candidate B' that completes the analogy (A to A' is like B to what?). Unlike previous work on visual analogy that focused on simple image transformations, we tackle complex analogies requiring understanding of scenes. We leverage situation recognition annotations and the CLIP model to generate a large set of 500k candidate analogies. Crowdsourced annotations for a sample of the data indicate that humans agree with the dataset label ~80% of the time (chance level 25%). Furthermore, we use human annotations to create a gold-standard dataset of 3,820 validated analogies. Our experiments demonstrate that state-of-the-art models do well when distractors are chosen randomly (~86%), but struggle with carefully chosen distractors (~53%, compared to 90% human accuracy). We hope our dataset will encourage the development of new analogy-making models. Website: https://vasr-dataset.github.io/
Yonatan Bitton, Ron Yosef, Eli Strugo, Dafna Shahaf, Roy Schwartz 0001, Gabriel Stanovsky
AAAI1
2023 q2d: Turning Questions into Dialogs to Teach Models How to Search
abstract
One of the exciting capabilities of recent language models for dialog is their ability to independently search for relevant information to ground a given dialog response.However, obtaining training data to teach models how to issue search queries is time and resource consuming.In this work, we propose q2d: an automatic data generation pipeline that generates information-seeking dialogs from questions.We prompt a large language model (PaLM) to create conversational versions of question answering datasets, and use it to improve query generation models that communicate with external search APIs to ground dialog responses.Unlike previous approaches which relied on human written dialogs with search queries, our method allows to automatically generate querybased grounded dialogs with better control and scale.Our experiments demonstrate that: (1) For query generation on the QReCC dataset, models trained on our synthetically-generated data achieve 90%-97% of the performance of models trained on the human-generated data;(2) We can successfully generate data for training dialog models in new domains without any existing dialog data as demonstrated on the multi-hop MuSiQue and Bamboogle QA datasets.(3) We perform a thorough analysis of the generated dialogs showing that humans find them of high quality and struggle to distinguish them from human-written dialogs. 1 * Work done during an internship at Google Research. 1 We publicly release all prompts and will release all generated datasets.
Yonatan Bitton, Shlomi Cohen-Ganor, Ido Hakimi, Yoad Lewenberg, Roee Aharoni, Enav Weinreb
EMNLP1
2023 Breaking Common Sense: WHOOPS! A Vision-and-Language Benchmark of Synthetic and Compositional Images
abstract
Weird, unusual, and uncanny images pique the curiosity of observers because they challenge commonsense. For example, an image released during the 2022 world cup depicts the famous soccer stars Lionel Messi and Cristiano Ronaldo playing chess, which playfully violates our expectation that their competition should occur on the football field.1Humans can easily recognize and interpret these unconventional images, but can AI models do the same? We introduce WHOOPS!, a new dataset and benchmark for visual commonsense. The dataset is comprised of purposefully commonsense-defying images created by designers using publicly-available image generation tools like Midjourney. We consider several tasks posed over the dataset. In addition to image captioning, cross-modal matching, and visual question answering, we introduce a difficult explanation generation task, where models must identify and explain why a given image is unusual. Our results show that state-of-the-art models such as GPT3 and BLIP2 still lag behind human performance on WHOOPS!. We hope our dataset will inspire the development of AI models with stronger visual commonsense reasoning abilities.2
Nitzan Guetta, Yonatan Bitton, Jack Hessel, Ludwig Schmidt, Yuval Elovici, Gabriel Stanovsky, Roy Schwartz 0001
ICCV2
2023 VisIT-Bench: A Dynamic Benchmark for Evaluating Instruction-Following Vision-and-Language Models
abstract
We introduce VisIT-Bench (Visual InsTruction Benchmark), a benchmark for evaluating instruction-following vision-language models for real-world use. Our starting point is curating 70 "instruction families" that we envision instruction tuned vision-language models should be able to address. Extending beyond evaluations like VQAv2 and COCO, tasks range from basic recognition to game playing and creative generation. Following curation, our dataset comprises 592 test queries, each with a human-authored instruction-conditioned caption. These descriptions surface instruction-specific factors, e.g., for an instruction asking about the accessibility of a storefront for wheelchair users, the instruction-conditioned caption describes ramps/potential obstacles. These descriptions enable 1) collecting human-verified reference outputs for each instance; and 2) automatic evaluation of candidate multimodal generations using a text-only LLM, aligning with human judgment. We quantify quality gaps between models and references using both human and automatic evaluations; e.g., the top-performing instruction-following model wins against the GPT-4 reference in just 27% of the comparison. VisIT-Bench is dynamic to participate, practitioners simply submit their model's response on the project website; Data, code and leaderboard is available at https://visit-bench.github.io/.
Yonatan Bitton, Hritik Bansal, Jack Hessel, Rulin Shao, Wanrong Zhu, Anas Awadalla, Josh Gardner 0001, Rohan Taori, Ludwig Schmidt
NeurIPS1
2023 DataComp: In search of the next generation of multimodal datasets
abstract
Multimodal datasets are a critical component in recent breakthroughs such as CLIP, Stable Diffusion and GPT-4, yet their design does not receive the same research attention as model architectures or training algorithms. To address this shortcoming in the machine learning ecosystem, we introduce DataComp, a testbed for dataset experiments centered around a new candidate pool of 12.8 billion image-text pairs from Common Crawl. Participants in our benchmark design new filtering techniques or curate new data sources and then evaluate their new dataset by running our standardized CLIP training code and testing the resulting model on 38 downstream test sets. Our benchmark consists of multiple compute scales spanning four orders of magnitude, which enables the study of scaling trends and makes the benchmark accessible to researchers with varying resources. Our baseline experiments show that the DataComp workflow leads to better training sets. Our best baseline, DataComp-1B, enables training a CLIP ViT-L/14 from scratch to 79.2% zero-shot accuracy on ImageNet, outperforming OpenAI's CLIP ViT-L/14 by 3.7 percentage points while using the same training procedure and compute. We release \datanet and all accompanying code at www.datacomp.ai.
Samir Yitzhak Gadre, Gabriel Ilharco, Alex Fang, Jonathan Hayase, Georgios Smyrnis, Ryan Marten, Mitchell Wortsman, Dhruba Ghosh, Jieyu Zhang 0001, Eyal Orgad, Rahim Entezari, Giannis Daras, Sarah M. Pratt, Vivek Ramanujan, Yonatan Bitton, Kalyani Marathe, Stephen Mussmann, Richard Vencu, Mehdi Cherti, Ranjay Krishna, Pang Wei Koh, Olga Saukh, Alexander Ratner, Shuran Song, Hannaneh Hajishirzi, Ali Farhadi, Romain Beaumont, Sewoong Oh, Alexandros G. Dimakis, Jenia Jitsev, Yair Carmon, Vaishaal Shankar, Ludwig Schmidt
NeurIPS16
2023 What You See is What You Read? Improving Text-Image Alignment Evaluation
abstract
Automatically determining whether a text and a corresponding image are semantically aligned is a significant challenge for vision-language models, with applications in generative text-to-image and image-to-text tasks. In this work, we study methods for automatic text-image alignment evaluation. We first introduce SeeTRUE: a comprehensive evaluation set, spanning multiple datasets from both text-to-image and image-to-text generation tasks, with human judgements for whether a given text-image pair is semantically aligned. We then describe two automatic methods to determine alignment: the first involving a pipeline based on question generation and visual question answering models, and the second employing an end-to-end classification approach by finetuning multimodal pretrained models. Both methods surpass prior approaches in various text-image alignment tasks, with significant improvements in challenging cases that involve complex composition or unnatural images. Finally, we demonstrate how our approaches can localize specific misalignments between an image and a given text, and how they can be used to automatically re-rank candidates in text-to-image generation.
Michal Yarom, Yonatan Bitton, Soravit Changpinyo, Roee Aharoni, Jonathan Herzig, Oran Lang, Eran Ofek, Idan Szpektor
NeurIPS2
2022 WinoGAViL: Gamified Association Benchmark to Challenge Vision-and-Language Models
abstract
While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game of vision-and-language associations (e.g., between werewolves and a full moon), used as a dynamic evaluation benchmark. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player tries to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3.5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, allowing future data collection that can be used to develop models with better association abilities.
Yonatan Bitton, Nitzan Guetta, Ron Yosef, Yuval Elovici, Mohit Bansal, Gabriel Stanovsky, Roy Schwartz 0001
NeurIPS1
2021 Automatic Generation of Contrast Sets from Scene Graphs: Probing the Compositional Consistency of GQA
abstract
Yonatan Bitton, Gabriel Stanovsky, Roy Schwartz, Michael Elhadad. Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2021.
Yonatan Bitton, Gabriel Stanovsky, Roy Schwartz 0001, Michael Elhadad
NAACL-HLT1
2020 Cross-lingual Unified Medical Language System entity linking in online health communities
abstract
OBJECTIVE: In Hebrew online health communities, participants commonly write medical terms that appear as transliterated forms of a source term in English. Such transliterations introduce high variability in text and challenge text-analytics methods. To reduce their variability, medical terms must be normalized, such as linking them to Unified Medical Language System (UMLS) concepts. We present a method to identify both transliterated and translated Hebrew medical terms and link them with UMLS entities. MATERIALS AND METHODS: We investigate the effect of linking terms in Camoni, a popular Israeli online health community in Hebrew. Our method, MDTEL (Medical Deep Transliteration Entity Linking), includes (1) an attention-based recurrent neural network encoder-decoder to transliterate words and mapping UMLS from English to Hebrew, (2) an unsupervised method for creating a transliteration dataset in any language without manually labeled data, and (3) an efficient way to identify and link medical entities in the Hebrew corpus to UMLS concepts, by producing a high-recall list of candidate medical terms in the corpus, and then filtering the candidates to relevant medical terms. RESULTS: We carry out experiments on 3 disease-specific communities: diabetes, multiple sclerosis, and depression. MDTEL tagging and normalizing on Camoni posts achieved 99% accuracy, 92% recall, and 87% precision. When tagging and normalizing terms in queries from the Camoni search logs, UMLS-normalized queries improved search results in 46% of the cases. CONCLUSIONS: Cross-lingual UMLS entity linking from Hebrew is possible and improves search performance across communities. Annotated datasets, annotation guidelines, and code are made available online (https://github.com/yonatanbitton/mdtel).
Yonatan Bitton, Raphael Cohen, Tamar Schifter, Eitan Bachmat, Michael Elhadad, Noémie Elhadad
J. Am. Medical Informatics Assoc.1