EDBT 2026 Demo / reviewers in the wild / expert
Sean R. Levy
dblp:277/9282
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 46% Robot navigation and mapping · 30% Reinforcement learning · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping · ICRA 2022 |
Robotics › Robot navigation and mapping › environment mapping
indoor mapping |
0.6 | 1 | 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping · ICRA 2022 |
Robotics › Motion planning and robot control › motion planning
learning-based motion planning |
0.6 | 1 | 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping · ICRA 2022 |
Robotics › Motion planning and robot control
motion planning |
0.6 | 1 | 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping · ICRA 2022 |
Robotics › Robot navigation and mapping
map prediction |
0.2 | 1 | 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
supervised learning · 0.6generative neural network · 0.6deep reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor MappingabstractThe challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However, in cases where prior statistical data on the environment's architectonic features is available, such algorithms can be far from optimal. Furthermore, their calculation time may increase substantially as more areas are exposed. In this paper we propose two means by which to overcome these shortcomings. One is the use of deep reinforcement learning to train the motion planner. The second is the inclusion of a pre-trained generative deep neural network, acting as a map predictor. Each one helps to improve the decision making through use of the learned structural statistics of the environment, and both, being realized as neural networks, ensure a constant calculation time. We show that combining the two methods can shorten the duration of the mapping process by up to 4 times, compared to frontier-based motion planning. Elchanan Zwecher, Eran Iceland, Sean R. Levy, Shmuel Y. Hayoun, Oren Gal, Ariel Barel |
ICRA | 3 |