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Fangwen Shu

dblp:277/9287 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 46% Robot navigation and mapping · 29% Segmentation and scene understanding · 25%
Computer graphics and multimedia
1 paper
Image and video coding · 54% Geometric modeling and processing · 23% Rendering · 23%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs · ICCV 2025
Image and video coding › 3d scene compression
3d gaussian splatting compression
0.912025
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs · ICCV 2025
Image and video coding
3d scene compression
0.912025
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs · ICCV 2025
Geometric modeling and processing
3d scene representation
0.912025
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs · ICCV 2025
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.822023
Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras · ICRA 2023
PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN · ICRA 2021
Computer vision › 3D vision
3d reconstruction
0.712023
Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras · ICRA 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
piecewise planar reconstruction
0.712023
Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras · ICRA 2023
Computer vision › Segmentation and scene understanding
instance segmentation
0.512021
PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN · ICRA 2021
Computer vision › 3D vision › geometric estimation › geometric model fitting
plane fitting
0.512021
PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN · ICRA 2021
Computer vision › Segmentation and scene understanding › image segmentation
region-based segmentation
0.512021
PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN · ICRA 2021
Image and video coding › video compression
video codec
0.312025
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs · ICCV 2025
Robotics › Robot navigation and mapping
localization
0.212023
Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras · ICRA 2023
Robotics › Robot navigation and mapping › SLAM
planar SLAM
0.112021
PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN · ICRA 2021

Methods — techniques the papers use, named apart from their topics

tri-plane representation · 0.9entropy modeling · 0.9bit allocation · 0.9graph optimization · 0.7bundle adjustment · 0.7single-stage CNN · 0.5non-maximum suppression · 0.5feature pyramid network · 0.5
YearPublicationVenuePosition
2025 Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
abstract
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduces storage overhead by using compact representation. We propose a unified architecture that combines point cloud data and feature planes through a progressive tri-plane structure. Our method utilizes 2D feature planes, enabling continuous spatial representation. To further optimize these representations, we incorporate entropy modeling in the frequency domain, specifically designed for standard video codecs. We also propose channel-wise bit allocation to achieve a better trade-off between bitrate consumption and feature plane representation. Consequently, our model effectively leverages spatial correlations within the feature planes to enhance rate-distortion performance using standard, non-differentiable video codecs. Experimental results demonstrate that our method outperforms existing methods in data compactness while maintaining high rendering quality. Our project page is available at https://fraunhoferhhi.github.io/CodecGS
Soonbin Lee, Fangwen Shu, Yago Sánchez de la Fuente, Thomas Schierl, Cornelius Hellge
ICCV2
2024 ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimization
abstract
Explicit feature-grid based NeRF models have shown promising results in terms of rendering quality and significant speed-up in training. However, these methods often require a significant amount of data to represent a single scene or object. In this work, we present a compression model that aims to minimize the entropy in the frequency domain in order to effectively reduce the data size. First, we propose using the discrete cosine transform (DCT) on the tensorial radiance fields to compress the feature-grid. This feature-grid is transformed into coefficients, which are then quantized and entropy encoded, following a similar approach to the traditional video coding pipeline. Furthermore, to achieve a higher level of sparsity, we propose using an entropy parameterization technique for the frequency domain, specifically for DCT coefficients of the feature-grid. Since the transformed coefficients are optimized during the training phase, the proposed model does not require any fine-tuning or additional information. Our model only requires a lightweight compression pipeline for encoding and decoding, making it easier to apply volumetric radiance field methods for real-world applications. Experimental results demonstrate that our proposed frequency domain entropy model can achieve superior compression performance across various datasets.
Soonbin Lee, Fangwen Shu, Yago Sánchez de la Fuente, Thomas Schierl, Cornelius Hellge
MMSP2
2023 Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras
abstract
This paper presents a visual SLAM system that uses both points and lines for robust camera localization, and simultaneously performs a piece-wise planar reconstruction (PPR) of the environment to provide a structural map in real-time. One of the biggest challenges in parallel tracking and mapping with a monocular camera is to keep the scale consistent when reconstructing the geometric primitives. This further introduces difficulties in graph optimization of the bundle adjustment (BA) step. We solve these problems by proposing several run-time optimizations on the reconstructed lines and planes. Our system is able to run with depth and stereo sensors in addition to the monocular setting. Our proposed SLAM tightly incorporates the semantic and geometric features to boost both frontend pose tracking and backend map optimization. We evaluate our system exhaustively on various datasets, and show that we outperform state-of-the-art methods in terms of trajectory precision. The code of PLP-SLAM has been made available in open-source for the research community (https://github.com/PeterFWS/Structure-PLP-SLAM).
Fangwen Shu, Alain Pagani, Didier Stricker
ICRA1
2021 PlaneRecNet: Multi-Task Learning with Cross-Task consistency for Piece-Wise Plane Detection and Reconstruction from a Single RGB Image
Yaxu Xie, Fangwen Shu, Jason R. Rambach, Alain Pagani, Didier Stricker
BMVC2
2021 PlaneSegNet: Fast and Robust Plane Estimation Using a Single-stage Instance Segmentation CNN
abstract
Instance segmentation of planar regions in indoor scenes benefits visual SLAM and other applications such as augmented reality (AR) where scene understanding is required. Existing methods built upon two-stage frameworks show satisfactory accuracy but are limited by low frame rates. In this work, we propose a real-time deep neural architecture that estimates piece-wise planar regions from a single RGB image. Our model employs a variant of a fast single-stage CNN architecture to segment plane instances. Considering the particularity of the target detected, we propose Fast Feature Non-maximum Suppression (FF-NMS) to reduce the suppression errors resulted from overlapping bounding boxes of planes. We also utilize a Residual Feature Augmentation module in the Feature Pyramid Network (FPN) . Our method achieves significantly higher frame-rates and comparable segmentation accuracy against two-stage methods. We automatically label over 70,000 images as ground truth from the Stanford 2D-3D-Semantics dataset. Moreover, we incorporate our method with a state-of-the-art planar SLAM and validate its benefits.
Yaxu Xie, Jason R. Rambach, Fangwen Shu, Didier Stricker
ICRA3
2021 SLAM in the Field: An Evaluation of Monocular Mapping and Localization on Challenging Dynamic Agricultural Environment
abstract
This paper demonstrates a system capable of combining a sparse, indirect, monocular visual SLAM, with both offline and real-time Multi-View Stereo (MVS) reconstruction algorithms. This combination overcomes many obstacles encountered by autonomous vehicles or robots employed in agricultural environments, such as overly repetitive patterns, need for very detailed reconstructions, and abrupt movements caused by uneven roads. Furthermore, the use of a monocular SLAM makes our system much easier to integrate with an existing device, as we do not rely on a LiDAR (which is expensive and power consuming), or stereo camera (whose calibration is sensitive to external perturbation e.g. camera being displaced). To the best of our knowledge, this paper presents the first evaluation results for monocular SLAM, and our work further explores unsupervised depth estimation on this specific application scenario by simulating RGB-D SLAM to tackle the scale ambiguity, and shows our approach produces reconstructions that are helpful to various agricultural tasks. Moreover, we highlight that our experiments provide meaningful insight to improve monocular SLAM systems under agricultural settings.
Fangwen Shu, Paul Lesur, Yaxu Xie, Alain Pagani, Didier Stricker
WACV1