Juewen Peng

dblp:278/2505 · DBLP profile ↗
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14ranked-venue papers
4as first author
14since 2021 · last 2025
0000-0001-5740-2682ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 11 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021
YearPublicationVenuePosition
2025 Dual-Camera All-in-Focus Neural Radiance Fields
abstract
We present the first framework capable of synthesizing the all-in-focus neural radiance field (NeRF) from inputs without manual refocusing. Without refocusing, the camera will automatically focus on the fixed object for all views, and current NeRF methods typically using one camera fail due to the consistent defocus blur and a lack of sharp reference. To restore the all-in-focus NeRF, we introduce the dual-camera from smartphones, where the ultra-wide camera has a wider depth-of-field (DoF) and the main camera possesses a higher resolution. The dual camera pair saves the high-fidelity details from the main camera and uses the ultra-wide camera's deep DoF as reference for all-in-focus restoration. To this end, we first implement spatial warping and color matching to align the dual camera, followed by a defocus-aware fusion module with learnable defocus parameters to predict a defocus map and fuse the aligned camera pair. We also build a multi-view dataset that includes image pairs of the main and ultra-wide cameras in a smartphone. Extensive experiments on this dataset verify that our solution, termed DC-NeRF, can produce high-quality all-in-focus novel views and compares favorably against strong baselines quantitatively and qualitatively. We further show DoF applications of DC-NeRF with adjustable blur intensity and focal plane, including refocusing and split diopter.
Xianrui Luo, Zijin Wu, Juewen Peng, Huiqiang Sun, Zhiguo Cao 0001, Guosheng Lin
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh Creation
abstract
Despite significant advancements in simulating the bokeh effect of Digital Single Lens Reflex Camera (DSLR) from an all-in-focus image, challenges remain in processing highlight points, preserving boundary details for in-focus objects and processing high-resolution images efficiently. To tackle these issues, we first develop a ray-tracing-based bokeh simulator. An innovative pipeline with weight redistribution is introduced to handle highlight rendering. By considering the front length of lens barrel, we can simulate realistic cat-eye effect. This bokeh simulator serves as the foundation for creating our training dataset. Building on this dataset, we introduce a hybrid framework BokehMe++, combining a classical renderer and a neural renderer. The classical renderer is implemented by a hierarchical scattering-based method, which suffers from boundary inaccuracies. These erroneous areas will be identified by an error map generator and be corrected by a two-stage neural renderer. Adaptive resizing and iterative upsampling are introduced in the neural renderer to process arbitrary blur size efficiently. Extensive experiments demonstrate that BokehMe++ outperforms existing methods and provides highly customizable rendering features, such as adjustable blur amount, focal plane, highlight mode and cat-eye effect. Furthermore, BokehMe++ can maintain the sharpness of hair details in portraits through an auxiliary alpha map input.
Juewen Peng, Zhiguo Cao 0001, Xianrui Luo, Ke Xian, Wenfeng Tang, Jianming Zhang 0001, Guosheng Lin
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 NVDS$^{\mathbf{+}}$+: Towards Efficient and Versatile Neural Stabilizer for Video Depth Estimation
abstract
Video depth estimation aims to infer temporally consistent depth. One approach is to finetune a single-image model on each video with geometry constraints, which proves inefficient and lacks robustness. An alternative is learning to enforce consistency from data, which requires well-designed models and sufficient video depth data. To address both challenges, we introduce NVDS that stabilizes inconsistent depth estimated by various single-image models in a plug-and-play manner. We also elaborate a large-scale Video Depth in the Wild (VDW) dataset, which contains 14,203 videos with over two million frames, making it the largest natural-scene video depth dataset. Additionally, a bidirectional inference strategy is designed to improve consistency by adaptively fusing forward and backward predictions. We instantiate a model family ranging from small to large scales for different applications. The method is evaluated on VDW dataset and three public benchmarks. To further prove the versatility, we extend NVDS to video semantic segmentation and several downstream applications like bokeh rendering, novel view synthesis, and 3D reconstruction. Experimental results show that our method achieves significant improvements in consistency, accuracy, and efficiency. Our work serves as a solid baseline and data foundation for learning-based video depth estimation.
Yiran Wang 0005, Min Shi 0004, Jiaqi Li 0007, Chaoyi Hong, Zihao Huang 0001, Juewen Peng, Zhiguo Cao 0001, Jianming Zhang 0001, Ke Xian, Guosheng Lin
IEEE Trans. Pattern Anal. Mach. Intell.6
2025 Dynamic View Synthesis From Small Camera Motion Videos
abstract
Novel view synthesis for dynamic 3D scenes poses a significant challenge. Many notable efforts use NeRF-based approaches to address this task and yield impressive results. However, these methods rely heavily on sufficient motion parallax in the input images or videos. When the camera motion range becomes limited or even stationary (i.e., small camera motion), existing methods encounter two primary challenges: incorrect representation of scene geometry and inaccurate estimation of camera parameters. These challenges make prior methods struggle to produce satisfactory results or even become ineffective. To address the first challenge, we propose a novel Distribution-based Depth Regularization (DDR) that ensures the rendering weight distribution to align with the true distribution. Specifically, unlike previous methods that use depth loss to calculate the error of the expectation, we calculate the expectation of the error by using Gumbel-softmax to differentiably sample points from discrete rendering weight distribution. Additionally, we introduce constraints that enforce the volume density of spatial points before the object boundary along the ray to be near zero, ensuring that our model learns the correct geometry of the scene. To demystify the DDR, we further propose a visualization tool that enables observing the scene geometry representation at the rendering weight level. For the second challenge, we incorporate camera parameter learning during training to enhance the robustness of our model to camera parameters. We conduct extensive experiments to demonstrate the effectiveness of our approach in representing scenes with small camera motion input, and our results compare favorably to state-of-the-art methods.
Huiqiang Sun, Xingyi Li 0005, Juewen Peng, Liao Shen, Zhiguo Cao 0001, Ke Xian, Guosheng Lin
IEEE Trans. Vis. Comput. Graph.3
2024 Dynamic Neural Radiance Field from Defocused Monocular Video
Xianrui Luo, Huiqiang Sun, Juewen Peng, Zhiguo Cao 0001
ECCV (5)3
2024 iControl3D: An Interactive System for Controllable 3D Scene Generation
abstract
3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While re- cent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user’s creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to gen- erate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and uni- fied 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model re- mote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi- li/iControl3D.
Xingyi Li 0005, Yizheng Wu, Jun Cen, Juewen Peng, Kewei Wang 0001, Ke Xian, Zhe Wang 0006, Zhiguo Cao 0001, Guosheng Lin
ACM Multimedia4
2024 Video Bokeh Rendering: Make Casual Videography Cinematic
abstract
Bokeh is a wide-aperture optical effect that creates aesthetic blurring in photography. However, achieving this effect typically demands expensive professional equipment and expertise. To make such cinematic techniques more accessible, bokeh rendering aims to generate the desired bokeh effects from all-in-focus inputs captured by smartphones. Previous efforts in bokeh rendering primarily focus on static images. However, when extended to video inputs, these methods exhibit flicker and artifacts due to a lack of temporal consistency modeling. Meanwhile, they cannot utilize information like occluded objects from adjacent frames, which are necessary for bokeh rendering. Moreover, the difficulties of capturing all-in-focus and bokeh video pairs result in a shortage of data for training video bokeh models. To tackle these challenges, we propose the Video Bokeh Renderer (VBR), the model designed specifically for video bokeh rendering.VBR leverages implicit feature space alignment and aggregation to model temporal consistency and exploit complementary information from adjacent frames. On the data front, we introduce the first Synthetic Video Bokeh (SVB) dataset, synthesizing authentic bokeh effects using ray-tracing techniques. Furthermore, to improve the robustness of the model to inaccurate disparity maps, we employ a set of augmentation strategies to simulate corrupted disparity inputs during training. Experimental results on both synthetic and real-world data demonstrate the effectiveness of our method.
Yawen Luo, Min Shi 0004, Liao Shen, Yachuan Huang, Zixuan Ye, Juewen Peng, Zhiguo Cao 0001
ACM Multimedia6
2024 ViTA: Video Transformer Adaptor for Robust Video Depth Estimation
abstract
Depth information plays a pivotal role in numerous computer vision applications, including autonomous driving, 3D reconstruction, and 3D content generation. When deploying depth estimation models in practical applications, it is essential to ensure that the models have strong generalization capabilities. However, existing depth estimation methods primarily concentrate on robust single-image depth estimation, leading to the occurrence of flickering artifacts when applied to video inputs. On the other hand, video depth estimation methods either consume excessive computational resources or lack robustness. To address the above issues, we propose ViTA, a video transformer adaptor, to estimate temporally consistent video depth in the wild. In particular, we leverage a pre-trained image transformer (i.e., DPT) and introduce additional temporal embeddings in the transformer blocks. Such designs enable our ViTA to output reliable results given an unconstrained video. Besides, we present a spatio-temporal consistency loss for supervision. The spatial loss computes the per-pixel discrepancy between the prediction and the ground truth in space, while the temporal loss regularizes the inconsistent outputs of the same point in consecutive frames. To find the correspondences between consecutive frames, we design a bi-directional warping strategy based on the forward and backward optical flow. During inference, our ViTA no longer requires optical flow estimation, which enables it to estimate spatially accurate and temporally consistent video depth maps with fine-grained details in real time. We conduct a detailed ablation study to verify the effectiveness of the proposed components. Extensive experiments on the zero-shot cross-dataset evaluation demonstrate that the proposed method is superior to previous methods.
Ke Xian, Juewen Peng, Zhiguo Cao 0001, Jianming Zhang 0001, Guosheng Lin
IEEE Trans. Multim.2
2023 Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single Image
abstract
We study the problem of synthesizing a long-term dynamic video from only a single image. This is challenging since it requires consistent visual content movements given large camera motions. Existing methods either hallucinate inconsistent perpetual views or struggle with long camera trajectories. To address these issues, it is essential to estimate the underlying 4D (including 3D geometry and scene motion) and fill in the occluded regions. To this end, we present Make-It-4D, a novel method that can generate a consistent long-term dynamic video from a single image. On the one hand, we utilize layered depth images (LDIs) to represent a scene, and they are then unprojected to form a feature point cloud. To animate the visual content, the feature point cloud is displaced based on the scene flow derived from motion estimation and the corresponding camera pose. Such 4D representation enables our method to maintain the global consistency of the generated dynamic video. On the other hand, we fill in the occluded regions by using a pre-trained diffusion model to inpaint and outpaint the input image. This enables our method to work under large camera motions. Benefiting from our design, our method can be training-free which saves a significant amount of training time. Experimental results demonstrate the effectiveness of our approach, which showcases compelling rendering results.
Liao Shen, Xingyi Li 0005, Huiqiang Sun, Juewen Peng, Ke Xian, Zhiguo Cao 0001, Guosheng Lin
ACM Multimedia4
2023 Point-and-Shoot All-in-Focus Photo Synthesis From Smartphone Camera Pair
abstract
All-in-Focus (AIF) photography is expected to be a commercial selling point for modern smartphones. Standard AIF synthesis requires manual, time-consuming operations such as focal stack compositing, which is unfriendly to ordinary people. To achieve point-and-shoot AIF photography with a smartphone, we expect that an AIF photo can be generated from one shot of the scene, instead of from multiple photos captured by the same camera. Benefiting from the multi-camera module in modern smartphones, we introduce a new task of AIF synthesis from main (wide) and ultra-wide cameras. The goal is to recover sharp details from defocused regions in the main-camera photo with the help of the ultra-wide-camera one. The camera setting poses new challenges such as parallax-induced occlusions and inconsistent color between cameras. To overcome the challenges, we introduce a predict-and-refine network to mitigate occlusions and propose dynamic frequency-domain alignment for color correction. To enable effective training and evaluation, we also build an AIF dataset with 2686 unique scenes. Each scene includes two photos captured by the main camera, one photo captured by the ultra-wide camera, and a synthesized AIF photo. Results show that our solution, termed EasyAIF, can produce high-quality AIF photos and outperforms strong baselines quantitatively and qualitatively. For the first time, we demonstrate point-and-shoot AIF photo synthesis successfully from main and ultra-wide cameras.
Xianrui Luo, Juewen Peng, Weiyue Zhao, Ke Xian, Hao Lu 0003, Zhiguo Cao 0001
IEEE Trans. Circuits Syst. Video Technol.2
2022 BokehMe: When Neural Rendering Meets Classical Rendering
abstract
We propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially imperfect disparity map, BokehMe generates high-resolution photo-realistic bokeh effects with adjustable blur size, focal plane, and aperture shape. To this end, we analyze the errors from the classical scattering-based method and derive a formulation to calculate an error map. Based on this formulation, we implement the classical renderer by a scattering-based method and propose a two-stage neural renderer to fix the erroneous areas from the classical renderer. The neural renderer employs a dynamic multi-scale scheme to efficiently handle arbitrary blur sizes, and it is trained to handle imperfect disparity input. Experiments show that our method compares favorably against previous methods on both synthetic image data and real image data with predicted disparity. A user study is further conducted to validate the advantage of our method.
Juewen Peng, Zhiguo Cao 0001, Xianrui Luo, Hao Lu 0003, Ke Xian, Jianming Zhang 0001
CVPR1
2022 MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects
Juewen Peng, Jianming Zhang 0001, Xianrui Luo, Hao Lu 0003, Ke Xian, Zhiguo Cao 0001
ECCV (6)1
2022 DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields
abstract
Neural Radiance Field (NeRF) and its variants have exhibited great success on representing 3D scenes and synthesizing photo-realistic novel views. However, they are generally based on the pinhole camera model and assume all-in-focus inputs. This limits their applicability as images captured from the real world often have finite depth-of-field (DoF). To mitigate this issue, we introduce DoF-NeRF, a novel neural rendering approach that can deal with shallow DoF inputs and can simulate DoF effect. In particular, it extends NeRF to simulate the aperture of lens following the principles of geometric optics. Such a physical guarantee allows DoF-NeRF to operate views with different focus configurations. Benefiting from explicit aperture modeling, DoF-NeRF also enables direct manipulation of DoF effect by adjusting virtual aperture and focus parameters. It is plug-and-play and can be inserted into NeRF-based frameworks. Experiments on synthetic and real-world datasets show that, DoF-NeRF not only performs comparably with NeRF in the all-in-focus setting, but also can synthesize all-in-focus novel views conditioned on shallow DoF inputs. An interesting application of DoF-NeRF to DoF rendering is also demonstrated. The source code will be made available at: https://github.com/zijinwuzijin/DoF-NeRF.
Zijin Wu, Xingyi Li 0005, Juewen Peng, Hao Lu 0003, Zhiguo Cao 0001, Weicai Zhong
ACM Multimedia3
2021 Interactive Portrait Bokeh Rendering System
abstract
Portrait bokeh rendering has become a hot topic in computer vision and graphics in recent years. Existing methods usually suffer from noticeable artifacts around foreground boundaries and unrealistic rendering effects. To tackle these problems, we design a brand new bokeh system in this paper. The system is comprised of three modules: depth estimation, portrait matting, and bokeh rendering. The introduction of the portrait matting module makes it possible to preserve the details of portraits in final rendering results. In bokeh rendering modules, we propose two pixelwise rendering methods which are based on light gathering and light scattering to render realistic bokeh effect. For flexibility and interactivity. We provide two parameter interfaces, i.e., aperture size and bokeh salience to adjust rendering details according to the preferences of different users. Finally, experimental results on our synthetic dataset and real images demonstrate the effectiveness of our proposed method.
Juewen Peng, Xianrui Luo, Ke Xian, Zhiguo Cao 0001
ICIP1