EDBT 2026 Demo / reviewers in the wild / expert
Xianrui Luo
dblp:278/3101
· DBLP profile ↗
11ranked-venue papers
4as first author
11since 2021 · last 2026
0000-0001-8572-8938ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow MatchingabstractBokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approaches perform well, rendering controllable bokeh without additional depth inputs remains a significant challenge. Existing classical and neural controllable methods rely on accurate depth maps, while generative approaches often struggle with limited controllability and efficiency. In this paper, we propose BokehFlow, a depth-free framework for controllable bokeh rendering based on flow matching. BokehFlow directly synthesizes photorealistic bokeh effects from all-in-focus images, eliminating the need for depth inputs. It employs a cross-attention mechanism to enable semantic control over both focus regions and blur intensity via text prompts. To support training and evaluation, we collect and synthesize four datasets. Extensive experiments demonstrate that BokehFlow achieves visually compelling bokeh effects and offers precise control, outperforming existing depth-dependent and generative methods in both rendering quality and efficiency. Yachuan Huang, Xianrui Luo, Liao Shen, Jiaqi Li 0007, Huiqiang Sun, Zihao Huang 0001, Zhiguo Cao 0001 |
AAAI | 2 |
| 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh RenderingabstractBokeh is used in photography to emphasize the selected subject by smoothly blurring the out-of-focus region with appealing highlights. While recent advances have achieved impressive results in rendering realistic blur, existing frameworks typically rely on disparity maps and bokeh-relevant inputs (e.g., focal distance and blur size), and face significant challenges in video bokeh rendering due to limited temporal consistency. In this paper, we propose BokehCrafter, the first video diffusion framework that generates temporally coherent and visually pleasing bokeh effects from all-in-focus video inputs under user-friendly input conditions. Specifically, we leverage a dual-stream attention mechanism, integrating a reference image branch and a rendering instruction branch. We propose a Bokeh Image Extraction (BIE) module and a CLIP-based text encoder to extract image and text features, respectively, whose outputs are fused via a Text-Image Fusion (TIF) module to enable fine-grained and controllable bokeh rendering. To support the novel capabilities of our model, we construct Video Bokeh Scenes (VBS), a large-scale dataset containing a wide variety of bokeh videos with corresponding rendering instructions, across various scenes and rendering settings. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art methods in both bokeh rendering quality and temporal consistency. Liao Shen, Jiaqi Li 0007, Tianqi Liu 0003, Huiqiang Sun, Zihao Huang 0001, Yachuan Huang, Xianrui Luo, Zhiguo Cao 0001 |
AAAI | 8 |
| 2026 | Toward fine-grained construction safety inspection via vision-language grounded reasoning
Xianrui Luo, Chengqian Li, Botao Gu, Dongping Fang |
Adv. Eng. Informatics | 1 |
| 2025 | Dual-Camera All-in-Focus Neural Radiance FieldsabstractWe present the first framework capable of synthesizing the all-in-focus neural radiance field (NeRF) from inputs without manual refocusing. Without refocusing, the camera will automatically focus on the fixed object for all views, and current NeRF methods typically using one camera fail due to the consistent defocus blur and a lack of sharp reference. To restore the all-in-focus NeRF, we introduce the dual-camera from smartphones, where the ultra-wide camera has a wider depth-of-field (DoF) and the main camera possesses a higher resolution. The dual camera pair saves the high-fidelity details from the main camera and uses the ultra-wide camera's deep DoF as reference for all-in-focus restoration. To this end, we first implement spatial warping and color matching to align the dual camera, followed by a defocus-aware fusion module with learnable defocus parameters to predict a defocus map and fuse the aligned camera pair. We also build a multi-view dataset that includes image pairs of the main and ultra-wide cameras in a smartphone. Extensive experiments on this dataset verify that our solution, termed DC-NeRF, can produce high-quality all-in-focus novel views and compares favorably against strong baselines quantitatively and qualitatively. We further show DoF applications of DC-NeRF with adjustable blur intensity and focal plane, including refocusing and split diopter. Xianrui Luo, Zijin Wu, Juewen Peng, Huiqiang Sun, Zhiguo Cao 0001, Guosheng Lin |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2025 | BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh CreationabstractDespite significant advancements in simulating the bokeh effect of Digital Single Lens Reflex Camera (DSLR) from an all-in-focus image, challenges remain in processing highlight points, preserving boundary details for in-focus objects and processing high-resolution images efficiently. To tackle these issues, we first develop a ray-tracing-based bokeh simulator. An innovative pipeline with weight redistribution is introduced to handle highlight rendering. By considering the front length of lens barrel, we can simulate realistic cat-eye effect. This bokeh simulator serves as the foundation for creating our training dataset. Building on this dataset, we introduce a hybrid framework BokehMe++, combining a classical renderer and a neural renderer. The classical renderer is implemented by a hierarchical scattering-based method, which suffers from boundary inaccuracies. These erroneous areas will be identified by an error map generator and be corrected by a two-stage neural renderer. Adaptive resizing and iterative upsampling are introduced in the neural renderer to process arbitrary blur size efficiently. Extensive experiments demonstrate that BokehMe++ outperforms existing methods and provides highly customizable rendering features, such as adjustable blur amount, focal plane, highlight mode and cat-eye effect. Furthermore, BokehMe++ can maintain the sharpness of hair details in portraits through an auxiliary alpha map input. Juewen Peng, Zhiguo Cao 0001, Xianrui Luo, Ke Xian, Wenfeng Tang, Jianming Zhang 0001, Guosheng Lin |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | Dynamic Neural Radiance Field from Defocused Monocular Video
Xianrui Luo, Huiqiang Sun, Juewen Peng, Zhiguo Cao 0001 |
ECCV (5) | 1 |
| 2023 | Fast Full-frame Video Stabilization with Iterative OptimizationabstractVideo stabilization refers to the problem of transforming a shaky video into a visually pleasing one. The question of how to strike a good trade-off between visual quality and computational speed has remained one of the open challenges in video stabilization. Inspired by the analogy between wobbly frames and jigsaw puzzles, we propose an iterative optimization-based learning approach using synthetic datasets for video stabilization, which consists of two interacting submodules: motion trajectory smoothing and full-frame outpainting. First, we develop a two-level (coarse-to-fine) stabilizing algorithm based on the probabilistic flow field. The confidence map associated with the estimated optical flow is exploited to guide the search for shared regions through backpropagation. Second, we take a divide-and-conquer approach and propose a novel multi-frame fusion strategy to render full-frame stabilized views. An important new insight brought about by our iterative optimization approach is that the target video can be interpreted as the fixed point of nonlinear mapping for video stabilization. We formulate video stabilization as a problem of minimizing the amount of jerkiness in motion trajectories, which guarantees convergence with the help of fixed-point theory. Extensive experimental results are reported to demonstrate the superiority of the proposed approach in terms of computational speed and visual quality. The code will be available on GitHub. Weiyue Zhao, Xin Li 0005, Xianrui Luo, Hao Lu 0003, Zhiguo Cao 0001 |
ICCV | 4 |
| 2023 | Point-and-Shoot All-in-Focus Photo Synthesis From Smartphone Camera PairabstractAll-in-Focus (AIF) photography is expected to be a commercial selling point for modern smartphones. Standard AIF synthesis requires manual, time-consuming operations such as focal stack compositing, which is unfriendly to ordinary people. To achieve point-and-shoot AIF photography with a smartphone, we expect that an AIF photo can be generated from one shot of the scene, instead of from multiple photos captured by the same camera. Benefiting from the multi-camera module in modern smartphones, we introduce a new task of AIF synthesis from main (wide) and ultra-wide cameras. The goal is to recover sharp details from defocused regions in the main-camera photo with the help of the ultra-wide-camera one. The camera setting poses new challenges such as parallax-induced occlusions and inconsistent color between cameras. To overcome the challenges, we introduce a predict-and-refine network to mitigate occlusions and propose dynamic frequency-domain alignment for color correction. To enable effective training and evaluation, we also build an AIF dataset with 2686 unique scenes. Each scene includes two photos captured by the main camera, one photo captured by the ultra-wide camera, and a synthesized AIF photo. Results show that our solution, termed EasyAIF, can produce high-quality AIF photos and outperforms strong baselines quantitatively and qualitatively. For the first time, we demonstrate point-and-shoot AIF photo synthesis successfully from main and ultra-wide cameras. Xianrui Luo, Juewen Peng, Weiyue Zhao, Ke Xian, Hao Lu 0003, Zhiguo Cao 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2022 | BokehMe: When Neural Rendering Meets Classical RenderingabstractWe propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially imperfect disparity map, BokehMe generates high-resolution photo-realistic bokeh effects with adjustable blur size, focal plane, and aperture shape. To this end, we analyze the errors from the classical scattering-based method and derive a formulation to calculate an error map. Based on this formulation, we implement the classical renderer by a scattering-based method and propose a two-stage neural renderer to fix the erroneous areas from the classical renderer. The neural renderer employs a dynamic multi-scale scheme to efficiently handle arbitrary blur sizes, and it is trained to handle imperfect disparity input. Experiments show that our method compares favorably against previous methods on both synthetic image data and real image data with predicted disparity. A user study is further conducted to validate the advantage of our method. Juewen Peng, Zhiguo Cao 0001, Xianrui Luo, Hao Lu 0003, Ke Xian, Jianming Zhang 0001 |
CVPR | 3 |
| 2022 | MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects
Juewen Peng, Jianming Zhang 0001, Xianrui Luo, Hao Lu 0003, Ke Xian, Zhiguo Cao 0001 |
ECCV (6) | 3 |
| 2021 | Interactive Portrait Bokeh Rendering SystemabstractPortrait bokeh rendering has become a hot topic in computer vision and graphics in recent years. Existing methods usually suffer from noticeable artifacts around foreground boundaries and unrealistic rendering effects. To tackle these problems, we design a brand new bokeh system in this paper. The system is comprised of three modules: depth estimation, portrait matting, and bokeh rendering. The introduction of the portrait matting module makes it possible to preserve the details of portraits in final rendering results. In bokeh rendering modules, we propose two pixelwise rendering methods which are based on light gathering and light scattering to render realistic bokeh effect. For flexibility and interactivity. We provide two parameter interfaces, i.e., aperture size and bokeh salience to adjust rendering details according to the preferences of different users. Finally, experimental results on our synthetic dataset and real images demonstrate the effectiveness of our proposed method. Juewen Peng, Xianrui Luo, Ke Xian, Zhiguo Cao 0001 |
ICIP | 2 |