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Ilya Zakharkin

dblp:278/3137 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0001-9051-9292ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 50% Rendering · 50%
Artificial intelligence
2 papers
3D vision · 67% Generative modeling · 33%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human modeling
human avatar modeling
0.512021
StylePeople: A Generative Model of Fullbody Human Avatars · CVPR 2021
Rendering › neural rendering
neural point-based graphics
0.512021
Point-Based Modeling of Human Clothing · ICCV 2021
Rendering › neural rendering
neural texture
0.512021
StylePeople: A Generative Model of Fullbody Human Avatars · CVPR 2021
Geometric modeling and processing
shape modeling
0.512021
Point-Based Modeling of Human Clothing · ICCV 2021
Computer vision › 3D vision
3d human reconstruction
0.112021
Point-Based Modeling of Human Clothing · ICCV 2021
Computer vision › 3D vision › 3d human reconstruction
clothed human modeling
0.112021
Point-Based Modeling of Human Clothing · ICCV 2021

Methods — techniques the papers use, named apart from their topics

parametric mesh-based body model · 1.0neural texture · 1.0neural point-based graphics · 1.0deep learning · 1.0backpropagation · 1.0
YearPublicationVenuePosition
2024 MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video
abstract
We present a system to create Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars are rendered in real-time on mobile devices, learned from monocular videos, and have high realism. We use SMPL-X as a proxy geometry and render it with DNR (neural texture and image-2-image network). We improve on prior work, by overfitting perframe warping fields in the neural texture space, allowing to better align the training signal between different frames. We also refine SMPL-X mesh fitting procedure to improve the overall avatar quality. In the comparisons to other monocular video-based avatar systems, MoRF avatars achieve higher image sharpness and temporal consistency. Participants of our user study also preferred avatars generated by MoRF.
Renat Bashirov, Alexey Larionov, Evgeniya Ustinova, Mikhail Sidorenko, David Svitov, Ilya Zakharkin, Victor S. Lempitsky
WACV6
2021 StylePeople: A Generative Model of Fullbody Human Avatars
abstract
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a problem for mesh-based approaches. We also show how these avatars can be created from multiple frames of a video using backpropagation. We then propose a generative model for such avatars that can be trained from datasets of images and videos of people. The generative model allows us to sample random avatars as well as to create dressed avatars of people from one or few images. The code for the project is available at saic-violet.github.io/style-people.
Artur Grigorev 0002, Karim Iskakov, Anastasia Ianina, Renat Bashirov, Ilya Zakharkin, Alexander Vakhitov, Victor S. Lempitsky
CVPR5
2021 Point-Based Modeling of Human Clothing
abstract
We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably, outfits of various types and topologies can be handled by the same model. Using the learned model, we can infer the geometry of new outfits from as little as a single image, and perform outfit retargeting to new bodies in new poses. We complement our geometric model with appearance modeling that uses the point cloud geometry as a geometric scaffolding and employs neural point-based graphics to capture outfit appearance from videos and to re-render the captured outfits. We validate both geometric modeling and appearance modeling aspects of the proposed approach against recently proposed methods and establish the viability of point-based clothing modeling.
Ilya Zakharkin, Kirill Mazur, Artur Grigorev 0002, Victor S. Lempitsky
ICCV1