Ludwic Leonard

dblp:278/3306 · also Ludwig Leonard · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-6111-4031ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 67% 3D vision · 33%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes · CVPR 2025
Machine learning › Generative modeling › diffusion model › diffusion sampling
diffusion posterior sampling
0.912025
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes · CVPR 2025
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.912025
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes · CVPR 2025
Rendering
light transport
0.912025
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes · CVPR 2025
Rendering
volume rendering
0.912025
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes · CVPR 2025

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.7diffusion posterior sampling · 1.7differentiable volume rendering · 1.7
YearPublicationVenuePosition
2025 Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes
abstract
We introduce a single-view reconstruction technique of volumetric fields in which multiple light scattering effects are omnipresent, such as in clouds. We model the unknown distribution of volumetric fields using an unconditional diffusion model trained on a novel benchmark dataset comprising 1,000 synthetically simulated volumetric density fields. The neural diffusion model is trained on the latent codes of a novel, diffusion-friendly, monoplanar representation. The generative model is used to incorporate a tailored parametric diffusion posterior sampling technique into different reconstruction tasks. A physically-based differentiable volume renderer is employed to provide gradients with respect to light transport in the latent space. This stands in contrast to classic NeRF approaches and makes the reconstructions better aligned with observed data. Through various experiments, we demonstrate single-view reconstruction of volumetric clouds at a previously unattainable quality.
Ludwic Leonard, Nils Thürey, Rüdiger Westermann
CVPR1
2021 Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
abstract
Abstract Accurate subsurface scattering solutions require the integration of optical material properties along many complicated light paths. We present a method that learns a simple geometric approximation of random paths in a homogeneous volume with translucent material. The generated representation allows determining the absorption along the path as well as a direct lighting contribution, which is representative of all scatter events along the path. A sequence of conditional variational auto‐encoders (CVAEs) is trained to model the statistical distribution of the photon paths inside a spherical region in the presence of multiple scattering events. A first CVAE learns how to sample the number of scatter events, occurring on a ray path inside the sphere, which effectively determines the probability of this ray to be absorbed. Conditioned on this, a second model predicts the exit position and direction of the light particle. Finally, a third model generates a representative sample of photon position and direction along the path, which is used to approximate the contribution of direct illumination due to in‐scattering. To accelerate the tracing of the light path through the volumetric medium toward the solid boundary, we employ a sphere‐tracing strategy that considers the light absorption and can perform a statistically accurate next‐event estimation. We demonstrate efficient learning using shallow networks of only three layers and no more than 16 nodes. In combination with a GPU shader that evaluates the CVAEs’ predictions, performance gains can be demonstrated for a variety of different scenarios. We analyze the approximation error that is introduced by the data‐driven scattering simulation and shed light on the major sources of error.
Ludwic Leonard, Kevin Höhlein, Rüdiger Westermann
Comput. Graph. Forum1