Lewis Liu

dblp:278/3321 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Mathematical optimization · 71% Algorithmic game theory and mechanism design · 29%
Artificial intelligence
1 paper
Efficient and distributed learning · 87% Optimization for machine learning · 13%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › distributed training › asynchronous training
asynchronous stochastic gradient descent
0.512021
Asynchronous Stochastic Gradient Descent for Extreme-Scale Recommender Systems · AAAI 2021
Machine learning › Efficient and distributed learning
distributed training
0.512021
Asynchronous Stochastic Gradient Descent for Extreme-Scale Recommender Systems · AAAI 2021
Recommender systems
click-through rate prediction
0.512021
Asynchronous Stochastic Gradient Descent for Extreme-Scale Recommender Systems · AAAI 2021
Mathematical optimization
continuous optimization
0.512021
Affine Invariant Analysis of Frank-Wolfe on Strongly Convex Sets · ICML 2021
Mathematical optimization › continuous optimization
convex optimization
0.512021
Affine Invariant Analysis of Frank-Wolfe on Strongly Convex Sets · ICML 2021
Mathematical optimization
frank-wolfe algorithm
0.512021
Affine Invariant Analysis of Frank-Wolfe on Strongly Convex Sets · ICML 2021
Mathematical optimization › minimax optimization
gradient descent ascent
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Mathematical optimization
minimax optimization
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Algorithmic game theory and mechanism design
zero-sum game
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Machine learning › Optimization for machine learning
adaptive optimization
0.112021
Asynchronous Stochastic Gradient Descent for Extreme-Scale Recommender Systems · AAAI 2021

Methods — techniques the papers use, named apart from their topics

staleness normalization · 1.0data normalization · 1.0SWAP · 1.0wasserstein gradient flow · 0.5variational transport · 0.5particle-based method · 0.5directional smoothness · 0.5backtracking line search · 0.5
YearPublicationVenuePosition
2026 Presto: Hardware Acceleration of Ciphers for Hybrid Homomorphic Encryption
abstract
Hybrid Homomorphic Encryption (HHE) combines symmetric key and homomorphic encryption to reduce ciphertext expansion crucial in client-server deployments of HE. Special symmetric ciphers, amenable to efficient HE evaluation, have been developed. Their client-side deployment calls for performant and energy-efficient implementation, and in this paper we develop and evaluate hardware accelerators for the two known CKKS-targeting HHE ciphers, HERA and Rubato. We design vectorized and overlapped functional modules. The design exploits transposition-invariance property of the MixColumns and MixRows function and alternates the order of intermediate state to eliminate bubbles in stream key generation, improving latency and throughput. We decouple the RNG and key computation phases to hide the latency of RNG and to reduce the critical path in FIFOs, achieving higher operating frequency. We implement the accelerator on an AMD Virtex UltraScale+ FPGA. Both Rubato and HERA achieve a 6x improvement in throughput compared to the software implementation. In terms of latency, Rubato achieves a 5x reduction, while HERA achieves a 3x reduction. Additionally, our hardware implementations reduce energy consumption by 75x for Rubato and 47x for HERA compared to their software implementation.
Yeonsoo Jeon, Lewis Liu, Mattan Erez, Michael Orshansky
ISLPED2
2021 Asynchronous Stochastic Gradient Descent for Extreme-Scale Recommender Systems
abstract
Recommender systems are influential for many internet applications. As the size of the dataset provided for a recommendation model grows rapidly, how to utilize such amount of data effectively matters a lot. For a typical Click-Through-Rate(CTR) prediction model, the amount of daily samples can probably be up to hundreds of terabytes, which reaches dozens of petabytes at an extreme-scale when we take several days into consideration. Such data makes it essential to train the model parallelly and continuously. Traditional asynchronous stochastic gradient descent (ASGD) and its variants are proved efficient but often suffer from stale gradients. Hence, the model convergence tends to be worse as more workers are used. Moreover, the existing adaptive optimizers, which are friendly to sparse data, stagger in long-term training due to the significant imbalance between new and accumulated gradients. To address the challenges posed by extreme-scale data, we propose: 1) Staleness normalization and data normalization to eliminate the turbulence of stale gradients when training asynchronously in hundreds and thousands of workers; 2) SWAP, a novel framework for adaptive optimizers to balance the new and historical gradients by taking sampling period into consideration. We implement these approaches in TensorFlow and apply them to CTR tasks in real-world e- commerce scenarios. Experiments show that the number of workers in asynchronous training can be extended to 3000 with guaranteed convergence, and the final AUC is improved by more than 5 percentage.
Lewis Liu
AAAI1
2021 Generalization of Quasi-Newton Methods: Application to Robust Symmetric Multisecant Updates
abstract
Quasi-Newton (qN) techniques approximate the Newton step by estimating the Hessian using the so-called secant equations. Some of these methods compute the Hessian using several secant equations but produce non-symmetric updates. Other quasi-Newton schemes, such as BFGS, enforce symmetry but cannot satisfy more than one secant equation. We propose a new type of quasi-Newton symmetric update using several secant equations in a least-squares sense. Our approach generalizes and unifies the design of quasi-Newton updates and satisfies provable robustness guarantees.
Damien Scieur, Lewis Liu, Thomas Pumir, Nicolas Boumal
AISTATS2
2021 Affine Invariant Analysis of Frank-Wolfe on Strongly Convex Sets
abstract
It is known that the Frank-Wolfe (FW) algorithm, which is affine covariant, enjoys faster convergence rates than $\mathcal{O}\left(1/K\right)$ when the constraint set is strongly convex. However, these results rely on norm-dependent assumptions, usually incurring non-affine invariant bounds, in contradiction with FW’s affine covariant property. In this work, we introduce new structural assumptions on the problem (such as the directional smoothness) and derive an affine invariant, norm-independent analysis of Frank-Wolfe. We show that our rates are better than any other known convergence rates of FW in this setting. Based on our analysis, we propose an affine invariant backtracking line-search. Interestingly, we show that typical backtracking line-searches using smoothness of the objective function present similar performances than its affine invariant counterpart, despite using affine dependent norms in the step size’s computation.
Thomas Kerdreux, Lewis Liu, Simon Lacoste-Julien, Damien Scieur
ICML2
2021 Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport
abstract
Game optimization has been extensively studied when decision variables lie in a finite-dimensional space, of which solutions correspond to pure strategies at the Nash equilibrium (NE), and the gradient descent-ascent (GDA) method works widely in practice. In this paper, we consider infinite-dimensional zero-sum games by a min-max distributional optimization problem over a space of probability measures defined on a continuous variable set, which is inspired by finding a mixed NE for finite-dimensional zero-sum games. We then aim to answer the following question: \textit{Will GDA-type algorithms still be provably efficient when extended to infinite-dimensional zero-sum games?} To answer this question, we propose a particle-based variational transport algorithm based on GDA in the functional spaces. Specifically, the algorithm performs multi-step functional gradient descent-ascent in the Wasserstein space via pushing two sets of particles in the variable space. By characterizing the gradient estimation error from variational form maximization and the convergence behavior of each player with different objective landscapes, we prove rigorously that the generalized GDA algorithm converges to the NE or the value of the game efficiently for a class of games under the Polyak-Ł{ojasiewicz} (PL) condition. To conclude, we provide complete statistical and convergence guarantees for solving an infinite-dimensional zero-sum game via a provably efficient particle-based method. Additionally, our work provides the first thorough statistical analysis for the particle-based algorithm to learn an objective functional with a variational form using universal approximators (\textit{i.e.}, neural networks (NNs)), which is of independent interest.
Lewis Liu, Yufeng Zhang 0007, Zhuoran Yang, Reza Babanezhad 0001, Zhaoran Wang 0001
ICML1