Kaisiyuan Wang

dblp:278/3589 · DBLP profile ↗
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19ranked-venue papers
4as first author
18since 2021 · last 2026
0000-0002-2120-8383ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 14 since 2021Artificial intelligence and machine learning · 13 · 2 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformers
Yasheng Sun, Hang Zhou 0009, Jiazhi Guan, Quanwei Yang, Kaisiyuan Wang, Borong Liang, Haocheng Feng, Jingdong Wang 0001, Ziwei Liu 0002, Hideki Koike
Int. J. Comput. Vis.6
2025 Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
abstract
Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the quality of the HOI generation, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.
Quanwei Yang, Kaisiyuan Wang, Hang Zhou 0009, Haocheng Feng, Errui Ding, Yu Wu 0011, Jingdong Wang 0001
CVPR3
2025 AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers
abstract
Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results. Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details. Resources can be found at https://guanjz20.github.io/projects/AudCast.
Jiazhi Guan, Kaisiyuan Wang, Quanwei Yang, Yasheng Sun, Shengyi He, Borong Liang, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Youjian Zhao, Hang Zhou 0009, Ziwei Liu 0002
CVPR2
2025 RQTalker: Speech-driven 3D Facial Animation via Region-aware Vector Quantization
abstract
Speech-driven 3D facial animation has been a long-standing topic due to the complex geometry and motion modeling as well as difficulties in cross-modality learning. Current studies struggle to synthesize human-like lip motions, as they usually represent the movement of the entire face with a compressed global vector, leading to subtle motion loss and thus over-smoothed movements in the local lip region. To cope with this problem, we propose a new speech-driven 3D facial animation framework RQTalker based on the Region-aware Vector Quantization mechanism. The key insight is to first build a region-aware codebook via a self-reconstruction manner, in which each part of the codebook physically corresponds to a facial region with a clear semantic. Our region-aware codebook divides facial movements into local regions for multiple sub-encodings, reducing information loss from compression and improving local facial motion modeling. In addition, we further propose a spatial-temporal Audio-to-Motion Learning Module to produce movements that are spatially more accurate and temporally consistent. Qualitative and quantitative results demonstrate that our method outperforms state-of-the-art approaches.
Kaisiyuan Wang, Hang Zhou 0009, Shengyi He, Yu Wu 0001
ICASSP2
2025 GestureHYDRA: Semantic Co-Speech Gesture Synthesis via Hybrid Modality Diffusion Transformer and Cascaded-Synchronized Retrieval-Augmented Generation
Quanwei Yang, Luying Huang, Kaisiyuan Wang, Jiazhi Guan, Shengyi He, Fengguo Li, Hang Zhou 0009, Lingyun Yu 0002, Haocheng Feng, Hongtao Xie 0001
ICCV3
2025 Real-Time Neural Radiance Talking Portrait Synthesis via Audio-Spatial Decomposition
Jiaxiang Tang, Kaisiyuan Wang, Hang Zhou 0009, Xiaokang Chen, Dongliang He, Tianshu Hu, Jingtuo Liu, Ziwei Liu 0002, Jingdong Wang 0001
Int. J. Comput. Vis.2
2025 Improving CXR Bone Suppression by Exploiting Domain-Level and Instance-Level Information
abstract
For chest X-ray image (CXR) analysis, effective bone structure suppression is essential for uncovering lung abnormalities and facilitating accurate clinical diagnoses. While recent deep generative models, to some extent, improve the reconstruction quality of bone-suppressed CXRs, they often fall short in delivering substantial improvements in downstream diagnosis tasks. This limitation is attributed to a narrow focus on instance-specific details, neglecting broader domain-level knowledge, which hampers bone-suppression effectiveness. In response to these challenges, our proposed framework adopts a novel approach that integrates both instance-level and domain-level information. To capture instance information, our model employs a hybrid approach using both cross-covariance attention blocks (CABs) to underscore relevant image information and a followed Vision Transformers (ViTs) encoder for image feature embedding. To capture domain information, we introduce multi-head codebook attention (MCA) which leverages codebook structure with multi-head attention mechanism to capture global, domain-level information specific to the bone-suppressed CXR domain, thereby refining the synthesis process. During optimization, our two-stage training scheme involves a MCA learning stage that encapsulates the domain of bone-suppressed CXRs in MCA through a ViT-based GAN model, and a synthesis stage that employs the learned codebook to generate bone-suppressed CXRs from the original ones, enhancing instance synthesis through domain insights. Moreover, the incorporation of CABs further refines pixel-level instance information. Extensive experiments demonstrate the superior performance of our approach, improving PSNR by 8.36% and SSIM by 2.7% for bone suppression while boosting lung disease classification by 2.8% and 4.2% on two datasets and segmentation by 1.5%.
Kaisiyuan Wang, Luping Zhou
IEEE Trans. Medical Imaging3
2024 LTA-PCS: Learnable Task-Agnostic Point Cloud Sampling
abstract
Recently, many approaches directly operate on point clouds for different tasks. These approaches become more computation and storage demanding when point cloud size is large. To reduce the required computation and storage, one possible solution is to sample the point cloud. In this paper, we propose the first Learnable Task-Agnostic Point Cloud Sampling (LTA-PCS) framework. Existing task-agnostic point cloud sampling strategy (e.g., FPS) does not consider semantic information of point clouds, causing de-graded performance on downstream tasks. While learning-based point cloud sampling methods consider semantic in-formation, they are task-specific and require task-oriented ground-truth annotations. So they cannot generalize well on different downstream tasks. Our LTA-PCS achieves task-agnostic point cloud sampling without requiring task-oriented labels, in which both the geometric and semantic information of points is considered in sampling. Extensive experiments on multiple downstream tasks demonstrate the effectiveness of our LTA-PCS.
Kaisiyuan Wang, Hongcheng Guo, Jian Yang 0030, Junran Peng, Ke Xu 0001, Xianglong Liu 0001, Jinyang Guo 0002
CVPR3
2024 ReSyncer: Rewiring Style-Based Generator for Unified Audio-Visually Synced Facial Performer
Jiazhi Guan, Hang Zhou 0009, Kaisiyuan Wang, Shengyi He, Zhanwang Zhang, Borong Liang, Haocheng Feng, Errui Ding, Jingtuo Liu, Jingdong Wang 0001, Youjian Zhao, Ziwei Liu 0002
ECCV (41)4
2024 ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion Modeling
abstract
Although significant progress has been made in human video generation, most previous studies focus on either human facial animation or full-body animation, which cannot be directly applied to produce realistic conversational human videos with frequent hand gestures and various facial movements simultaneously. To address these limitations, we propose a 2D human video generation framework, named ShowMaker, capable of generating high-fidelity half-body conversational videos via fine-grained diffusion modeling. We leverage dual-stream diffusion models as the backbone of our framework and carefully design two novel components for crucial local regions (i.e., hands and face) that can be easily integrated into our backbone. Specifically, to handle the challenging hand generation caused by sparse motion guidance, we propose a novel Key Point-based Fine-grained Hand Modeling module by amplifying positional information from raw hand key points and constructing a corresponding key point-based codebook. Moreover, to restore richer facial details in generated results, we introduce a Face Recapture module, which extracts facial texture features and global identity features from the aligned human face and integrates them into the diffusion process for face enhancement. Extensive quantitative and qualitative experiments demonstrate the superior visual quality and temporal consistency of our method.
Quanwei Yang, Jiazhi Guan, Kaisiyuan Wang, Lingyun Yu 0002, Wenqing Chu, Hang Zhou 0009, ZhiQiang Feng, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Hongtao Xie 0001
NeurIPS3
2024 TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
Jiazhi Guan, Quanwei Yang, Kaisiyuan Wang, Hang Zhou 0009, Shengyi He, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Hongtao Xie 0001, Youjian Zhao, Ziwei Liu 0002
SIGGRAPH Asia3
2023 Robust Video Portrait Reenactment via Personalized Representation Quantization
abstract
While progress has been made in the field of portrait reenactment, the problem of how to produce high-fidelity and robust videos remains. Recent studies normally find it challenging to handle rarely seen target poses due to the limitation of source data. This paper proposes the Video Portrait via Non-local Quantization Modeling (VPNQ) framework, which produces pose- and disturbance-robust reenactable video portraits. Our key insight is to learn position-invariant quantized local patch representations and build a mapping between simple driving signals and local textures with non-local spatial-temporal modeling. Specifically, instead of learning a universal quantized codebook, we identify that a personalized one can be trained to preserve desired position-invariant local details better. Then, a simple representation of projected landmarks can be used as sufficient driving signals to avoid 3D rendering. Following, we employ a carefully designed Spatio-Temporal Transformer to predict reasonable and temporally consistent quantized tokens from the driving signal. The predicted codes can be decoded back to robust and high-quality videos. Comprehensive experiments have been conducted to validate the effectiveness of our approach.
Kaisiyuan Wang, Changcheng Liang, Hang Zhou 0009, Jiaxiang Tang, Qianyi Wu, Dongliang He, Zhibin Hong, Jingtuo Liu, Errui Ding, Ziwei Liu 0002, Jingdong Wang 0001
AAAI1
2023 StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-Based Generator
abstract
Despite recent advances in syncing lip movements with any audio waves, current methods still struggle to balance generation quality and the model's generalization ability. Previous studies either require long-term data for training or produce a similar movement pattern on all subjects with low quality. In this paper, we propose StyleSync, an effective framework that enables high-fidelity lip synchronization. We identify that a style-based generator would sufficiently enable such a charming property on both one-shot and few-shot scenarios. Specifically, we design a mask-guided spatial information encoding module that preserves the details of the given face. The mouth shapes are accurately modified by audio through modulated convolutions. Moreover, our design also enables personalized lip-sync by introducing style space and generator refinement on only limited frames. Thus the identity and talking style of a target person could be accurately preserved. Extensive experiments demonstrate the effectiveness of our method in producing high-fidelity results on a variety of scenes. Resources can be found at https:/hangz-nju-cuhk.github.io/projects/StyleSync.
Jiazhi Guan, Zhanwang Zhang, Hang Zhou 0009, Tianshu Hu, Kaisiyuan Wang, Dongliang He, Haocheng Feng, Jingtuo Liu, Errui Ding, Ziwei Liu 0002, Jingdong Wang 0001
CVPR5
2023 ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces
abstract
In recent years, neural implicit surface reconstruction has emerged as a popular paradigm for multi-view 3D reconstruction. Unlike traditional multi-view stereo approaches, the neural implicit surface-based methods leverage neural networks to represent 3D scenes as signed distance functions (SDFs). However, they tend to disregard the reconstruction of individual objects within the scene, which limits their performance and practical applications. To address this issue, previous work ObjectSDF introduced a nice framework of object-composition neural implicit surfaces, which utilizes 2D instance masks to supervise individual object SDFs. In this paper, we propose a new framework called ObjectSDF++ to overcome the limitations of ObjectSDF. First, in contrast to ObjectSDF whose performance is primarily restricted by its converted semantic field, the core component of our model is an occlusion-aware object opacity rendering formulation that directly volume-renders object opacity to be supervised with instance masks. Second, we design a novel regularization term for object distinction, which can effectively mitigate the issue that ObjectSDF may result in unexpected reconstruction in invisible regions due to the lack of constraint to prevent collisions. Our extensive experiments demonstrate that our novel framework not only produces superior object reconstruction results but also significantly improves the quality of scene reconstruction. Code and more resources can be found in https://qianyiwu.github.io/objectsdf++.
Qianyi Wu, Kaisiyuan Wang, Kejie Li, Jianmin Zheng, Jianfei Cai 0001
ICCV2
2022 Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers
abstract
Previous studies have explored generating accurately lip-synced talking faces for arbitrary targets given audio conditions. However, most of them deform or generate the whole facial area, leading to non-realistic results. In this work, we delve into the formulation of altering only the mouth shapes of the target person. This requires masking a large percentage of the original image and seamlessly inpainting it with the aid of audio and reference frames. To this end, we propose the Audio-Visual Context-Aware Transformer (AV-CAT) framework, which produces accurate lip-sync with photo-realistic quality by predicting the masked mouth shapes. Our key insight is to exploit desired contextual information provided in audio and visual modalities thoroughly with delicately designed Transformers. Specifically, we propose a convolution-Transformer hybrid backbone and design an attention-based fusion strategy for filling the masked parts. It uniformly attends to the textural information on the unmasked regions and the reference frame. Then the semantic audio information is involved in enhancing the self-attention computation. Additionally, a refinement network with audio injection improves both image and lip-sync quality. Extensive experiments validate that our model can generate high-fidelity lip-synced results for arbitrary subjects.
Yasheng Sun, Hang Zhou 0009, Kaisiyuan Wang, Qianyi Wu, Zhibin Hong, Jingtuo Liu, Errui Ding, Jingdong Wang 0001, Ziwei Liu 0002, Hideki Koike
SIGGRAPH Asia3
2022 VPU: A Video-Based Point Cloud Upsampling Framework
abstract
In this work, we propose a new patch-based framework called VPU for the video-based point cloud upsampling task by effectively exploiting temporal dependency among multiple consecutive point cloud frames, in which each frame consists of a set of unordered, sparse and irregular 3D points. Rather than adopting the sophisticated motion estimation strategy in video analysis, we propose a new spatio-temporal aggregation (STA) module to effectively extract, align and aggregate rich local geometric clues from consecutive frames at the feature level. By more reliably summarizing spatio-temporally consistent and complementary knowledge from multiple frames in the resultant local structural features, our method better infers the local geometry distributions at the current frame. In addition, our STA module can be readily incorporated with various existing single frame-based point upsampling methods (e.g., PU-Net, MPU, PU-GAN and PU-GCN). Comprehensive experiments on multiple point cloud sequence datasets demonstrate our video-based point cloud upsampling framework achieves substantial performance improvement over its single frame-based counterparts.
Kaisiyuan Wang, Lu Sheng, Shuhang Gu, Dong Xu 0001
IEEE Trans. Image Process.1
2021 Audio-Driven Emotional Video Portraits
abstract
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural human faces, is always neglected in their methods. In this work, we present Emotional Video Portraits (EVP), a system for synthesizing high-quality video portraits with vivid emotional dynamics driven by audios. Specifically, we propose the Cross-Reconstructed Emotion Disentanglement technique to decompose speech into two decoupled spaces, i.e., a duration-independent emotion space and a duration- dependent content space. With the disentangled features, dynamic 2D emotional facial landmarks can be deduced. Then we propose the Target-Adaptive Face Synthesis technique to generate the final high-quality video portraits, by bridging the gap between the deduced landmarks and the natural head poses of target videos. Extensive experiments demonstrate the effectiveness of our method both qualitatively and quantitatively.1
Xinya Ji, Hang Zhou 0009, Kaisiyuan Wang, Wayne Wu, Chen Change Loy, Xun Cao, Feng Xu 0005
CVPR3
2021 Sequential Point Cloud Upsampling by Exploiting Multi-Scale Temporal Dependency
abstract
In this work, we propose a new sequential point cloud upsampling method called SPU, which aims to upsample sparse, non-uniform, and orderless point cloud sequences by effectively exploiting rich and complementary temporal dependency from multiple inputs. Specifically, these inputs include a set of multi-scale short-term features from the 3D points in three consecutive frames (i.e., the previous/current/subsequent frame) and a long-term latent representation accumulated throughout the point cloud sequence. Considering that these temporal clues are not well aligned in the coordinate space, we propose a new temporal alignment module (TAM) based on the cross-attention mechanism to transform each individual feature into the feature space of the current frame. We also propose a new gating mechanism to learn the optimal weights for these transformed features, based on which the transformed features can be effectively aggregated as the final fused feature. The fused feature can be readily fed into the existing single frame-based point cloud upsampling methods (e.g., PU-Net, MPU and PU-GAN) to generate the dense point cloud for the current frame. Comprehensive experiments on three benchmark datasets DYNA, COMA, and MSR Action3D demonstrate the effectiveness of our method for upsampling point cloud sequences.
Kaisiyuan Wang, Lu Sheng, Shuhang Gu, Dong Xu 0001
IEEE Trans. Circuits Syst. Video Technol.1
2020 MEAD: A Large-Scale Audio-Visual Dataset for Emotional Talking-Face Generation
Kaisiyuan Wang, Qianyi Wu, Linsen Song, Zhuoqian Yang, Wayne Wu, Chen Qian 0006, Ran He 0001, Yu Qiao 0001, Chen Change Loy
ECCV (21)1