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Derek Everett

dblp:278/5664 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-3593-5255ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 43% Trustworthy machine learning · 38% Optimization for machine learning · 19%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness evaluation
adversarial attack evaluation
0.912025
Stop Walking in Circles! Bailing Out Early in Projected Gradient Descent · CVPR 2025
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.912025
Stop Walking in Circles! Bailing Out Early in Projected Gradient Descent · CVPR 2025
Machine learning › Reinforcement learning
multi-armed bandit
0.912025
Quick Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms · KDD (2) 2025
Machine learning › Reinforcement learning › multi-armed bandit
non-stationary bandits
0.912025
Quick Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms · KDD (2) 2025
Machine learning › Optimization for machine learning › gradient-based optimization › gradient descent
projected gradient descent
0.912025
Stop Walking in Circles! Bailing Out Early in Projected Gradient Descent · CVPR 2025
Mathematical optimization
continuous optimization
0.912025
Quick Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms · KDD (2) 2025
Machine learning › Reinforcement learning
regret minimization
0.312025
Quick Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms · KDD (2) 2025

Methods — techniques the papers use, named apart from their topics

lipschitz optimization · 1.7gaussian process · 1.7bandit algorithms · 1.7early termination · 0.9cycle detection · 0.9
YearPublicationVenuePosition
2025 Zipf-Gramming: Scaling Byte N-Grams Up to Production Sized Malware Corpora
abstract
A classifier using byte n-grams as features is the only approach we have found fast enough to meet requirements in size (sub 2 MB), speed (multiple GB/s), and latency (sub 10 ms) for deployment in numerous malware detection scenarios. However, we've consistently found that 6-8 grams achieve the best accuracy on our production deployments but have been unable to deploy regularly updated models due to the high cost of finding the top-k most frequent n-grams over terabytes of executable programs. Because the Zipfian distribution well models the distribution of n-grams, we exploit its properties to develop a new top-k n-gram extractor that is up to 35× faster than the previous best alternative. Using our new Zipf-Gramming algorithm, we are able to scale up our production training set and obtain up to 30% improvement in AUC at detecting new malware. We show theoretically and empirically that our approach will select the top-k items with little error and the interplay between theory and engineering required to achieve these results.
Edward Raff, Ryan R. Curtin, Derek Everett, Robert J. Joyce, James Holt
CIKM3
2025 Stop Walking in Circles! Bailing Out Early in Projected Gradient Descent
abstract
Projected Gradient Descent (PGD) under the L∞ ball has become one of the defacto methods used in adversarial robustness evaluation for computer vision (CV) due to its reliability and efficacy, making a strong and easy-to-implement iterative baseline. However, PGD is computationally demanding to apply, especially when using thousands of iterations is the current best-practice recommendation to generate an adversarial example for a single image. In this work, we introduce a simple novel method for early termination of PGD based on cycle detection by exploiting the geometry of how PGD is implemented in practice and show that it can produce large speedup factors while providing the exact same estimate of model robustness as standard PGD. This method substantially speeds up PGD without sacrificing any attack strength, enabling evaluations of robustness that were previously computationally intractable.
Philip Doldo, Derek Everett, Amol Khanna, André T. Nguyen, Edward Raff
CVPR2
2025 Quick Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms
abstract
Canonical algorithms for multi-armed bandits typically assume a stationary reward environment where the size of the action space (number of arms) is small. More recently developed methods typically relax only one of these assumptions: existing non-stationary bandit policies are designed for a small number of arms, while Lipschitz, linear, and Gaussian process bandit policies are designed to handle a large (or infinite) number of arms in stationary reward environments under constraints on the reward function. In this manuscript, we propose a novel policy to learn reward environments over a continuous space using Gaussian interpolation. We show that our method efficiently learns continuous Lipschitz reward functions with $\mathcal{O}^*(\sqrt{T})$ cumulative regret. Furthermore, our method naturally extends to non-stationary problems with a simple modification. We finally demonstrate that our method is computationally favorable (100-10000x faster) and experimentally outperforms sliding Gaussian process policies on datasets with non-stationarity and an extremely large number of arms.
Derek Everett, Fred Lu, Edward Raff, Fernando Camacho, James Holt
KDD (2)1