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Minglei Lu

dblp:278/8097 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 78% Robot manipulation · 13% Image recognition and object detection · 10%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
object pose estimation
2.432025
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images · CVPR 2025
VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception · ICML 2024
Category-Level Object Detection, Pose Estimation and Reconstruction from Stereo Images · ECCV (34) 2024
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level object pose estimation
0.912025
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images · CVPR 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
occupancy field
0.912025
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images · CVPR 2025
Computer vision › 3D vision › 3d shape analysis
shape estimation
0.912025
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.812024
Category-Level Object Detection, Pose Estimation and Reconstruction from Stereo Images · ECCV (34) 2024
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.812024
VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception · ICML 2024
Computer vision › Image recognition and object detection
object detection
0.812024
Category-Level Object Detection, Pose Estimation and Reconstruction from Stereo Images · ECCV (34) 2024
Computer vision › 3D vision
stereo vision
0.312025
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images · CVPR 2025
Robotics › Robot manipulation › tactile sensing
tactile perception
0.212024
VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception · ICML 2024

Methods — techniques the papers use, named apart from their topics

occupancy field · 0.9iterative rendering · 0.9global stereo consistency · 0.9divide-and-conquer · 0.9stereo vision · 0.8simulation-to-real transfer · 0.8multimodal fusion · 0.8
YearPublicationVenuePosition
2025 Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images
abstract
Stereo-based category-level shape and 6D pose estimation methods have the potential to generalize to a wider range of materials than RGBD methods, which often suffer from depth measurement errors. However, without explicit depth from two views, parameters to be estimated can become inherently entangled, negatively impacting performance. To address this, we propose a method that leverages global stereo consistency to constrain optimization directions and mitigate parameter entanglement. We first estimate an intra-category occupancy field to represent a unified shape across views, ensuring consistency and preventing shape ambiguity. Through a divide-and-conquer approach within global shape fitting, we fit this shape to stereo images to obtain the pose, iteratively rendering normalized depth maps and exchanging information across views. This approach improves convergence toward the correct pose and scale. We validated our method on both depth-friendly and depth-challenging materials using our S-RGBD dataset and the TOD benchmark. Our method surpasses RGBD methods on challenging objects and performs comparably on depth-friendly ones. Ablation studies confirm the effectiveness of each component.
Junning Qiu, Minglei Lu, Yonggen Ling
CVPR2
2024 Category-Level Object Detection, Pose Estimation and Reconstruction from Stereo Images
Chuanrui Zhang, Yonggen Ling, Minglei Lu, Minghan Qin, Haoqian Wang
ECCV (34)3
2024 VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception
abstract
This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the "Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real entries, collected via simulations in Mujoco and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.
Zhaoliang Wan, Yonggen Ling, Senlin Yi, Lu Qi 0001, Wang Wei Lee, Minglei Lu, Xiao Teng, Xu Yang 0004, Ming-Hsuan Yang 0001, Hui Cheng 0002
ICML6