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Julian Ost

dblp:279/3023 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0001-6860-0246ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 56% Generative modeling · 31% Graph learning · 8%
Computer graphics and multimedia
3 papers
Rendering · 68% Visual content generation and editing · 32%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
1.122022
Neural Point Light Fields · CVPR 2022
Neural Scene Graphs for Dynamic Scenes · CVPR 2021
Rendering
neural rendering
1.122022
Neural Point Light Fields · CVPR 2022
Neural Scene Graphs for Dynamic Scenes · CVPR 2021
Computer vision › 3D vision
3d scene reconstruction
1.012026
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding · AAAI 2026
Machine learning › Generative modeling
diffusion model
1.012026
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding · AAAI 2026
Machine learning › Generative modeling › diffusion model
score distillation sampling
1.012026
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding · AAAI 2026
Visual content generation and editing
3d scene generation
1.012026
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding · AAAI 2026
Computer vision › 3D vision › novel view synthesis
light field rendering
0.612022
Neural Point Light Fields · CVPR 2022
Rendering
neural radiance fields
0.612022
Neural Point Light Fields · CVPR 2022
Computer vision › 3D vision
3d scene understanding
0.512021
Neural Scene Graphs for Dynamic Scenes · CVPR 2021
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis
0.512021
Neural Scene Graphs for Dynamic Scenes · CVPR 2021
Machine learning › Graph learning › graph representation
scene graph representation
0.512021
Neural Scene Graphs for Dynamic Scenes · CVPR 2021
Rendering › neural rendering
neural scene representation
0.512021
Neural Scene Graphs for Dynamic Scenes · CVPR 2021

Methods — techniques the papers use, named apart from their topics

score distillation · 2.0neural reconstruction · 2.0diffusion model · 2.0point cloud feature interpolation · 1.1implicit neural representation · 1.1differentiable volume rendering · 1.1scene graph encoding · 1.0latent representation learning · 1.0implicit neural rendering · 1.0
YearPublicationVenuePosition
2026 LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding
abstract
Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these methods have baked-in static environments and only allow for limited scene control -- they are functionally constrained in scene and trajectory diversity by the captures from which they are reconstructed. In contrast, generating driving data with recent image or video diffusion models offers control, however, at the cost of geometry grounding and causality. In this work, we aim to bridge this gap and present a method that directly generates large-scale 3D driving scenes with accurate geometry, allowing for causal novel view synthesis with object permanence and explicit 3D geometry estimation. The proposed method combines the generation of a proxy geometry and environment representation with score distillation from learned 2D image priors. We find that this approach allows for high controllability, enabling the prompt-guided geometry and high-fidelity texture and structure that can be conditioned on map layouts -- producing realistic and geometrically consistent 3D generations of complex driving scenes.
Julian Ost, Andrea Ramazzina, Amogh Joshi 0004, Maximilian Bömer, Mario Bijelic, Felix Heide
AAAI1
2022 Neural Point Light Fields
abstract
We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on a sparse point cloud. Combining differentiable volume rendering with learned implicit density representations has made it possible to synthesize photo-realistic images for novel views of small scenes. As neural volumetric rendering methods require dense sampling of the underlying functional scene representation, at hundreds of samples along a ray cast through the volume, they are fundamentally limited to small scenes with the same objects projected to hundreds of training views. Promoting sparse point clouds to neural implicit light fields allows us to represent large scenes effectively with only a single radiance evaluation per ray. These point light fields are as a function of the ray direction, and local point feature neighborhood, allowing us to interpolate the light field conditioned training images without dense object coverage and parallax. We assess the proposed method for novel view synthesis on large driving scenarios, where we synthesize realistic unseen views that existing implicit approaches fail to represent. We validate that Neural Point Light Fields make it possible to predict videos along unseen trajectories previously only feasible to generate by explicitly modeling the scene.
Julian Ost, Issam H. Laradji, Alejandro Newell, Yuval Bahat, Felix Heide
CVPR1
2021 Neural Scene Graphs for Dynamic Scenes
abstract
Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by a set of RGB images. However, existing methods are restricted to learning efficient representations of static scenes that encode all scene objects into a single neural network, and they lack the ability to represent dynamic scenes and decompose scenes into individual objects. In this work, we present the first neural rendering method that represents multi-object dynamic scenes as scene graphs. We propose a learned scene graph representation, which encodes object transformations and radiance, allowing us to efficiently render novel arrangements and views of the scene. To this end, we learn implicitly encoded scenes, combined with a jointly learned latent representation to describe similar objects with a single implicit function. We assess the proposed method on synthetic and real automotive data, validating that our approach learns dynamic scenes – only by observing a video of this scene – and allows for rendering novel photo-realistic views of novel scene compositions with unseen sets of objects at unseen poses.
Julian Ost, Fahim Mannan, Nils Thürey, Julian Knodt, Felix Heide
CVPR1