Demo Data from EDBT 2026 / reviewers in the wild / expert
Maxime Pietrantoni
dblp:279/3151
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2025
0009-0004-5051-7718ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 82% Segmentation and scene understanding · 18% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Network and information security
2 papers |
Privacy and data protection · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › visual localization
privacy-preserving visual localization |
1.5 | 2 | 2025 | Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization · CVPR 2025 SegLoc: Learning Segmentation-Based Representations for Privacy-Preserving Visual Localization · CVPR 2023 |
Computer vision › 3D vision
visual localization |
1.5 | 2 | 2025 | Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization · CVPR 2025 SegLoc: Learning Segmentation-Based Representations for Privacy-Preserving Visual Localization · CVPR 2023 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization · CVPR 2025 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.7 | 1 | 2023 | SegLoc: Learning Segmentation-Based Representations for Privacy-Preserving Visual Localization · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
contrastive learning · 3.9differentiable rasterization · 2.6clustering · 2.6pose refinement · 1.3discriminative clustering · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual LocalizationabstractVisual localization is the task of estimating a camera pose in a known environment. In this paper, we utilize 3D Gaussian Splatting (3DGS)-based representations for accurate and privacy-preserving visual localization. We propose Gaussian Splatting Feature Fields (GSFFs), a scene representation for visual localization that combines an explicit geometry model (3DGS) with an implicit feature field. We leverage the dense geometric information and differentiable rasterization algorithm from 3DGS to learn robust feature representations grounded in 3D. In particular, we align a 3D scale-aware feature field and a 2D feature encoder in a common embedding space through a contrastive framework. Using a 3D structure-informed clustering procedure, we further regularize the representation learning and seamlessly convert the features to segmentations, which can be used for privacy-preserving visual localization. Pose refinement, which involves aligning either feature maps or segmentations from a query image with those rendered from the GSFFs scene representation, is used to achieve localization. The resulting privacy- and non-privacy-preserving localization pipelines, evaluated on multiple real-world datasets, show state-of-the-art performances. Maxime Pietrantoni, Gabriela Csurka, Torsten Sattler |
CVPR | 1 |
| 2024 | Self-Supervised Learning of Neural Implicit Feature Fields for Camera Pose RefinementabstractVisual localization techniques rely upon some underlying scene representation to localize against. These representations can be explicit such as 3D SFM map or implicit, such as a neural network that learns to encode the scene. The former requires sparse feature extractors and matchers to build the scene representation. The latter might lack geometric grounding not capturing the 3D structure of the scene well enough. This paper proposes to jointly learn the scene representation along with a 3D dense feature field and a 2D feature extractor whose outputs are embedded in the same metric space. Through a contrastive framework we align this volumetric field with the image-based extractor and regularize the latter with a ranking loss from learned surface information. We learn the underlying geometry of the scene with an implicit field through volumetric rendering and design our feature field to leverage intermediate geometric information encoded in the implicit field. The resulting features are discriminative and robust to viewpoint change while maintaining rich encoded information. Visual localization is then achieved by aligning the image-based features and the rendered volumetric features. We show the effectiveness of our approach on real-world scenes, demonstrating that our approach outperforms prior and concurrent work on leveraging implicit scene representations for localization. Maxime Pietrantoni, Gabriela Csurka, Martin Humenberger, Torsten Sattler |
3DV | 1 |
| 2023 | SegLoc: Learning Segmentation-Based Representations for Privacy-Preserving Visual LocalizationabstractInspired by properties of semantic segmentation, in this paper we investigate how to leverage robust image segmentation in the context of privacy-preserving visual localization. We propose a new localization framework, SegLoc, that leverages image segmentation to create robust, compact, and privacy-preserving scene representations, i.e., 3D maps. We build upon the correspondence-supervised, fine-grained segmentation approach from [42], making it more robust by learning a set of cluster labels with discriminative clustering, additional consistency regularization terms and we jointly learn a global image representation along with a dense local representation. In our localization pipeline, the former will be used for retrieving the most similar images, the latter to refine the retrieved poses by minimizing the label inconsistency between the 3D points of the map and their projection onto the query image. In various experiments, we show that our proposed representation allows to achieve (close-to) state-of-the-art pose estimation results while only using a compact 3D map that does not contain enough information about the original images for an attacker to reconstruct personal information. Maxime Pietrantoni, Martin Humenberger, Torsten Sattler, Gabriela Csurka |
CVPR | 1 |