Franklin Kenghagho Kenfack

dblp:279/3219 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 5 since 2021Systems, architecture and hardware · 5 · 2 first-author · 4 since 2021Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Towards Autonomous Verification: Integrating Cognitive AI and Semantic Digital Twins in Medical Robotics
abstract
In medical laboratory environments, where pre-cision and safety are critical, the deployment of autonomous robots requires not only accurate object manipulation but also the ability to verify task success to comply with regulatory requirements. This paper introduces a novel imagination-enabled perception framework that integrates cognitive AI with semantic digital twins to allow medical robots to sim-ulate task outcomes, compare them with real-world results, and autonomously verify the success of their actions. Our approach addresses challenges related to handling small and transparent objects commonly found in sterility testing kits and other related consumables. By enhancing the RoboKudo perception system with parthood-based reasoning, we enable more accurate task verification through focused attention on object subparts. Experiments show that our system significantly improves performance compared to traditional object-centric methods, increasing accuracy in complex environments without the need for extensive retraining. This work demonstrates a novel concept in making robotic systems more adaptable and reliable for critical tasks in medical laboratories.
Patrick Mania, Michael Neumann 0005, Franklin Kenghagho Kenfack, Michael Beetz
ICRA3
2024 Perception through Cognitive Emulation : "A Second Iteration of NaivPhys4RP for Learningless and Safe Recognition and 6D-Pose Estimation of (Transparent) Objects"
abstract
In our previous work, we designed a human-like white-box and causal generative model of perception NaivPhys4RP, essentially based on cognitive emulation to understand the past, the present and the future of the state of complex worlds from poor observations. In this paper, as recommended in that previous work, we first refine the theoretical model of NaivPhys4RP in terms of integration of variables as well as perceptual inference tasks to solve. Intuitively, the system is closed under the injection, update and dependency of variables. Then, we present a first implementation of NaivPhys4RP that demonstrates the learningless and safe recognition and 6D-Pose estimation of objects from poor sensor data (e.g., occlusion, transparency, poor-depth, in-hand). This does not only make a substantial step forward comparatively to classical perception systems in perceiving objects in these scenarios, but escape the burden of data-intensive learning and operate safely (transparency and causality — we fit sensor data into mentally constructed meaningful worlds). With respect to ChatGPT’s ambitions, it can imagine physico-realistic socio-physical scenes from texts, demonstrate understanding of these texts, and all these with no data- and resource-intensive learning.
Franklin Kenghagho Kenfack, Michael Neumann 0005, Patrick Mania, Michael Beetz
ICRA1
2023 Knowledge-Driven Robot Program Synthesis from Human VR Demonstrations
abstract
Aging societies, labor shortages and increasing wage costs call for assistance robots capable of autonomously performing a wide array of real-world tasks. Such open-ended robotic manipulation requires not only powerful knowledge representations and reasoning (KR&R) algorithms, but also methods for humans to instruct robots what tasks to perform and how to perform them. In this paper, we present a system for automatically generating executable robot control programs from human task demonstrations in virtual reality (VR). We leverage common-sense knowledge and game engine-based physics to semantically interpret human VR demonstrations, as well as an expressive and general task representation and automatic path planning and code generation, embedded into a state-of-the-art cognitive architecture. We demonstrate our approach in the context of force-sensitive fetch-and-place for a robotic shopping assistant. The source code is available at https://github.com/ease-crc/vr-program-synthesis.
Benjamin Alt, Franklin Kenghagho Kenfack, Andrei Haidu, Darko Katic, Rainer Jäkel, Michael Beetz
KR2
2021 The Robot Household Marathon Experiment
abstract
In this paper, we present an experiment, designed to investigate and evaluate the scalability and the robustness aspects of mobile manipulation. The experiment involves performing variations of mobile pick and place actions and opening/closing environment containers in a human household. The robot is expected to act completely autonomously for extended periods of time. We discuss the scientific challenges raised by the experiment as well as present our robotic system that can address these challenges and successfully perform all the tasks of the experiment. We present empirical results and the lessons learned as well as discuss where we hit limitations.
Gayane Kazhoyan, Simon Stelter, Franklin Kenghagho Kenfack, Sebastian Koralewski, Michael Beetz
ICRA3
2021 Imagination-enabled Robot Perception
abstract
Many of today’s robot perception systems aim at accomplishing perception tasks that are too simplistic and too hard. They are too simplistic because they do not require the perception systems to provide all the information needed to accomplish manipulation tasks. Typically the perception results do not include information about the part structure of objects, articulation mechanisms and other attributes needed for adapting manipulation behavior. On the other hand, the perception problems stated are also too hard because — unlike humans— the perception systems cannot leverage the expectations about what they will see to their full potential. Therefore, we investigate a variation of robot perception tasks suitable for robots accomplishing everyday manipulation tasks, such as household robots or a robot in a retail store. In such settings it is reasonable to assume that robots know most objects and have detailed models of them. We propose a perception system that maintains its beliefs about its environment as a scene graph with physics simulation and visual rendering. When detecting objects, the perception system retrieves the model of the object and places it at the corresponding place in a VR-based environment model. The physics simulation ensures that object detections that are physically not possible are rejected and scenes can be rendered to generate expectations at the image level. The result is a perception system that can provide useful information for manipulation tasks.
Patrick Mania, Franklin Kenghagho Kenfack, Michael Neumann 0005, Michael Beetz
IROS2
2020 RobotVQA - A Scene-Graph- and Deep-Learning-based Visual Question Answering System for Robot Manipulation
abstract
Visual robot perception has been challenging to successful robot manipulation in noisy, cluttered and dynamic environments. While some perception systems fail to provide an adequate semantics of the scene, others fail to present appropriate learning models and training data. Another major issue encountered in some robot perception systems is their inability to promptly respond to robot control programs whose realtimeness is crucial.This paper proposes an architecture to robot vision for manipulation tasks that addresses the three issues mentioned above. The architecture encompasses a generator of training datasets and a learnable scene describer, coined as RobotVQA for Robot Visual Question Answering. The architecture leverages the power of deep learning to predict and photo-realistic virtual worlds to train. RobotVQA takes as input a robot scene's RGB or RGBD image, detects all relevant objects in it, then describes in realtime each object in terms of category, color, material, shape, openability, 6D-pose and segmentation mask. Moreover, RobotVQA computes the qualitative spatial relations among those objects. We refer to such a scene description in this paper as scene graph or semantic graph of the scene. In RobotVQA, prediction and training take place in a unified manner. Finally, we demonstrate how RobotVQA is suitable for robot control systems that interpret perception as a question answering process.
Franklin Kenghagho Kenfack, Feroz Ahmed Siddiky, Ferenc Balint-Benczedi, Michael Beetz
IROS1