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Omar Arafa

dblp:279/3682 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Content delivery and video streaming · 67% Cellular and mobile networks · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Energy-efficient computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
360-degree video streaming
0.412020
Mobile Streaming of Live 360-Degree Videos · IEEE Trans. Multim. 2020
Cellular and mobile networks › mobile multimedia › multimedia broadcast multicast service
LTE multicast
0.412020
Mobile Streaming of Live 360-Degree Videos · IEEE Trans. Multim. 2020
Content delivery and video streaming
mobile video delivery
0.412020
Mobile Streaming of Live 360-Degree Videos · IEEE Trans. Multim. 2020
Energy-efficient computing › mobile device energy management
mobile device energy saving
0.112020
Mobile Streaming of Live 360-Degree Videos · IEEE Trans. Multim. 2020

Methods — techniques the papers use, named apart from their topics

trace-driven simulation · 0.9multicast scheduling · 0.9
YearPublicationVenuePosition
2020 Mobile Streaming of Live 360-Degree Videos
abstract
Live streaming of immersive multimedia content, e.g., 360-degree videos, is getting popular due to the recent availability of commercial devices that support interacting with such content such as smartphones/tablets and head-mounted displays. Streaming live content to mobile users using individual connections (i.e., unicast) consumes substantial network resources and does not scale to large number of users. Multicast, on the other hand, offers a scalable solution but it introduces multiple challenges, including handling user interactivity, ensuring smooth quality, conserving the energy of mobile receivers, and achieving fairness among users. We propose a new solution for the problem of live multicast streaming of 360-degree videos to mobile users, which addresses the aforementioned challenges. The proposed solution, referred to as VRCast, is designed for cellular networks that support multicast, such as LTE. We show through trace-driven simulations that VRCast outperforms the closest algorithms in the literature by wide margins across several performance metrics. For example, compared to the state-of-the-art, VRCast improves the viewport quality by up to 2.5 dB. We have implemented VRCast in an LTE testbed to show its practicality. Our experimental results show that VRCast ensures smooth video quality and saves energy for mobile devices.
Omar Eltobgy, Omar Arafa, Mohamed Hefeeda
IEEE Trans. Multim.2