EDBT 2026 Demo / reviewers in the wild / expert
Susan Amin
dblp:279/6347
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
continuous control |
0.5 | 1 | 2021 | Locally Persistent Exploration in Continuous Control Tasks with Sparse Rewards · ICML 2021 |
Machine learning › Reinforcement learning › exploration
exploration strategies |
0.5 | 1 | 2021 | Locally Persistent Exploration in Continuous Control Tasks with Sparse Rewards · ICML 2021 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
sparse reward exploration |
0.5 | 1 | 2021 | Locally Persistent Exploration in Continuous Control Tasks with Sparse Rewards · ICML 2021 |
Methods — techniques the papers use, named apart from their topics
statistical physics · 0.5polymer chains · 0.5locally self-avoiding walks · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Locally Persistent Exploration in Continuous Control Tasks with Sparse RewardsabstractA major challenge in reinforcement learning is the design of exploration strategies, especially for environments with sparse reward structures and continuous state and action spaces. Intuitively, if the reinforcement signal is very scarce, the agent should rely on some form of short-term memory in order to cover its environment efficiently. We propose a new exploration method, based on two intuitions: (1) the choice of the next exploratory action should depend not only on the (Markovian) state of the environment, but also on the agent’s trajectory so far, and (2) the agent should utilize a measure of spread in the state space to avoid getting stuck in a small region. Our method leverages concepts often used in statistical physics to provide explanations for the behavior of simplified (polymer) chains in order to generate persistent (locally self-avoiding) trajectories in state space. We discuss the theoretical properties of locally self-avoiding walks and their ability to provide a kind of short-term memory through a decaying temporal correlation within the trajectory. We provide empirical evaluations of our approach in a simulated 2D navigation task, as well as higher-dimensional MuJoCo continuous control locomotion tasks with sparse rewards. Susan Amin, Maziar Gomrokchi, Hossein Aboutalebi, Harsh Satija, Doina Precup |
ICML | 1 |