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Niladri Shekhar Dutt

dblp:279/6425 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-7423-2221ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 38% Computational photography and imaging · 20% Visual content generation and editing · 20%
Artificial intelligence
2 papers
3D vision · 81% Generative modeling · 19%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › image aesthetics › aesthetic image enhancement
image retouching
0.912025
MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills · ACM Trans. Graph. 2025
Computer vision › 3D vision
shape matching
0.812024
Diffusion 3D Features (Diff3F) Decorating Untextured Shapes with Distilled Semantic Features · CVPR 2024
Computer animation and physical simulation
motion transfer
0.812024
Temporal Residual Jacobians for Rig-Free Motion Transfer · ECCV (58) 2024
Machine learning › Generative modeling
diffusion model
0.212024
Diffusion 3D Features (Diff3F) Decorating Untextured Shapes with Distilled Semantic Features · CVPR 2024
Computer vision › 3D vision › motion capture
human motion capture
0.212024
Temporal Residual Jacobians for Rig-Free Motion Transfer · ECCV (58) 2024

Methods — techniques the papers use, named apart from their topics

temporal residual jacobians · 1.5visual puzzle training · 0.9self-supervised learning · 0.9reasoning dataset synthesis · 0.9multimodal large language model · 0.9kinetic codes · 0.9autoencoder · 0.9diffusion features · 0.8depth and normal map rendering · 0.8
YearPublicationVenuePosition
2025 FlairGPT: Repurposing LLMs for Interior Designs
abstract
Abstract Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data‐driven solutions have been proposed, but these are typically room‐ or domain‐specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off‐the‐shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM‐based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high‐quality layouts, making them a viable solution for creating large‐scale virtual scenes. Code is available via the project webpage.
Gabrielle Littlefair, Niladri Shekhar Dutt, Niloy J. Mitra
Comput. Graph. Forum2
2025 MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills
abstract
Retouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. In contrast, although traditional procedural edits, as commonly supported by photoediting tools (e.g., Gimp, Lightroom), are conservative, they are still preferred by professionals. Unfortunately, professional quality retouching involves many individual procedural editing operations that is challenging to plan for most novices. In this paper, we ask if a multimodal large language model (MLLM) can be taught to critique raw photographs, suggest suitable remedies, and finally realize them with a given set of pre-authored procedural image operations. We demonstrate that MLLMs can be first made aware of the underlying image processing operations, by training them to solve specially-designed visual puzzles. Subsequently, such an operation-aware MLLM can both plan and propose edit sequences. To facilitate training, given a set of expert-edited photos, we synthesize a reasoning dataset by procedurally manipulating the expert edits and then grounding a pretrained LLM on the visual adjustments, to synthesize reasoning for finetuning. The proposed retouching operations are, by construction, understandable by the users, preserve object details and resolution, and can be optionally overridden. We evaluate our setup on a variety of test examples and show advantages, in terms of explainability and identity preservation, over existing generative and other procedural alternatives. Code, data, models, and supplementary results can be found via our project website at https://monetgpt.github.io.
Niladri Shekhar Dutt, Duygu Ceylan, Niloy J. Mitra
ACM Trans. Graph.1
2025 SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
abstract
Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions - they require access to template-based shape priors or artist-designed deformation rigs, suffer from limited generalization to unseen motion and/or shapes, or exhibit motion jitter. We propose Self-supervised Motion Fields (SMF), a self-supervised framework that is trained with only sparse motion representations, without requiring dataset-specific annotations, templates, or rigs. At the heart of our method are Kinetic Codes, a novel autoencoder-based sparse motion encoding, that exposes a semantically rich latent space, simplifying large-scale training. Our architecture comprises dedicated spatial and temporal gradient predictors, which are jointly trained in an end-to-end fashion. The combined network, regularized by the Kinetic Codes' latent space, has good generalization across both unseen shapes and new motions. We evaluated our method on unseen motion sampled from AMASS, D4D, Mixamo, and raw monocular video for animation transfer on various characters with varying shapes and topology. We report a new SoTA on the AMASS dataset in the context of generalization to unseen motion.
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Niloy J. Mitra
ACM Trans. Graph.2
2024 Diffusion 3D Features (Diff3F) Decorating Untextured Shapes with Distilled Semantic Features
abstract
We present Diff3F as a simple, robust, and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically, we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis. In the process, we produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent, the associated image features are robust and, hence, can be directly aggregated across views. This produces semantic features on the input shapes, without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19, SHREC'20, FAUST, and TOSCA) and demonstrate that our features, being semantic instead of geometric, produce reliable correspondence across both isometric and non-isometrically related shape families. Code is available at https://github.com/niladridutt/Diffusion-3D-Features.
Niladri Shekhar Dutt, Sanjeev Muralikrishnan, Niloy J. Mitra
CVPR1
2024 Temporal Residual Jacobians for Rig-Free Motion Transfer
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Siddhartha Chaudhuri, Noam Aigerman, Vladimir G. Kim, Matthew Fisher, Niloy J. Mitra
ECCV (58)2