Yi-Hsin Li

dblp:279/8377 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2025
0009-0003-0878-0179ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 42% Image and video coding · 32% Image and video processing · 26%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image compression
0.912025
Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression · IEEE Trans. Multim. 2025
Image and video coding
light field compression
0.912025
Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression · IEEE Trans. Multim. 2025
Rendering
neural rendering
0.912025
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering · SIGGRAPH Asia 2025
Rendering › neural rendering
radiance field rendering
0.912025
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering · SIGGRAPH Asia 2025
Computer vision › Face, body and person analysis
face recognition
0.512021
Deep Face Rectification for 360° Dual-Fisheye Cameras · IEEE Trans. Image Process. 2021
Computer vision › Face, body and person analysis › face recognition
face verification
0.512021
Deep Face Rectification for 360° Dual-Fisheye Cameras · IEEE Trans. Image Process. 2021
Rendering › gaussian splatting
3d gaussian splatting
0.312025
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering · SIGGRAPH Asia 2025
Rendering
gaussian splatting
0.312025
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering · SIGGRAPH Asia 2025
Image and video processing › image restoration
image denoising
0.312025
Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression · IEEE Trans. Multim. 2025
Image and video processing › super-resolution
image super-resolution
0.312025
Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression · IEEE Trans. Multim. 2025

Methods — techniques the papers use, named apart from their topics

steered mixture of experts · 0.9radial basis function network · 0.9mixture of experts · 0.9kernel sparsification · 0.9edge-aware regression · 0.9adaptive segmentation-based initialization · 0.9deep restoration network · 0.5deep classification network · 0.5
YearPublicationVenuePosition
2025 3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering
abstract
Steered Mixtures-of-Experts (SMoE) is an existing regression framework that has previously been applied for modeling and compression of 2D images and higher-dimensional imagery, including compression of light fields and light-field video. SMoE models are sparse, edge-aware representations that allow rendering of imagery with few Gaussians with excellent quality. In this paper a novel, edge-aware "3D SMoE Splatting" (3DSMoES) framework for 3D rendering is introduced, adopted to fit into the existing "3D Gaussian Splatting" (3DGS) CUDA optimization pipeline. Here, SMoE regression serves as a "plug-and-play" solution that replaces the established 3DGS regression as a novel workhorse. 3DSMoES achieves significant visual quality gains with drastically fewer Gaussian kernels compared to 3DGS. We observe up to approximately 4dB improvement in PSNR on individual scenes with kernel reductions between 20 to 50 percent. The sparse models are significantly faster to train and allow up to 30-50 percent improved rendering speeds.
Yi-Hsin Li, Thomas Sikora, Sebastian Knorr, Mårten Sjöström
SIGGRAPH Asia1
2025 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
abstract
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties. Despite its advantages in rendering speed and image fidelity, 3DGS is limited by its significant storage and memory demands. These high demands make 3DGS impractical for mobile devices or headsets, reducing its applicability in important areas of computer graphics. To address these challenges and advance the practicality of 3DGS, this state‐of‐the‐art report (STAR) provides a comprehensive and detailed examination of two complementary yet fundamentally distinct strategies: compression and compaction. Compression techniques focus on reducing the file size by encoding Gaussian attributes more efficiently. In contrast, compaction methods directly optimize the scene's structure by optimizing the number of Gaussian primitives. Notably, while methods in both categories aim to maintain or improve quality, each while minimizing its respective attributes—file size for compression and the number of Gaussians for compaction—compaction does not necessarily lead to smaller file sizes; it specifically targets improved efficiency during rendering, making it distinct from compression. We introduce the basic mathematical concepts underlying the analyzed methods, as well as key implementation details and design choices. Our report thoroughly discusses similarities and differences among the methods, as well as their respective advantages and disadvantages. We establish a consistent framework for comparing the surveyed methods based on key performance metrics and datasets. Specifically, since these methods have been developed in parallel and over a short period of time, currently, no comprehensive comparison exists. This survey, for the first time, presents a unified framework to evaluate 3DGS compression techniques. To facilitate the continuous monitoring of emerging methodologies, we maintain a dedicated website that will be regularly updated with new techniques and revisions of existing findings. Overall, this STAR provides an intuitive starting point for researchers interested in exploring the rapidly growing field of 3DGS compression. By comprehensively categorizing and evaluating existing compression and compaction strategies, our work advances the understanding and practical application of 3DGS in computationally constrained environments.
Milena T. Bagdasarian, Paul Knoll, Yi-Hsin Li, Florian Barthel, Anna Hilsmann, Peter Eisert, Wieland Morgenstern
Comput. Graph. Forum3
2025 Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression
abstract
Kernel image regression methods have demonstrated excellent efficiency in various image processing tasks, including image and light-field compression, Gaussian Splatting, denoising and super-resolution. The estimation of parameters for these methods commonly employs gradient descent iterative optimization, which poses a significant computational burden for many applications. In this paper, we introduce a novel adaptive segmentation-based initialization method targeted for optimizing Steered-Mixture-of Experts (SMoE) gating networks and RadialBasis-Function (RBF) networks with steering kernels. The novel initialization method allocates kernels into pre-calculated image segments. The optimal number of kernels, kernel positions, and steering parameters are derived per segment in an iterative optimization and kernel sparsification procedure. The kernel information from local segments is then transferred into a global initialization, ready for use in iterative optimization of SMoE, RBF, and related kernel image regression methods. Results demonstrate significant improvements in both objective and subjective quality compared to regular grid, K-Means, deeplearning-based, and previous segmentation-based initialization methods. The proposed initialization method reduces kernel usage by 70% compared to other initialization methods while maintaining the same reconstruction quality. Furthermore, by generating initial parameters closer to optimized results, convergence time is reduced, achieving overall runtime savings of up to 50% compared to prior methods. Additionally, the method supports parallel computation, with initialization time halved when using four GPUs compared to one
Yi-Hsin Li, Sebastian Knorr, Mårten Sjöström, Thomas Sikora
IEEE Trans. Multim.1
2023 Segmentation-based Initialization for Steered Mixture of Experts
abstract
The Steered-Mixture-of-Experts (SMoE) model is an edge-aware kernel representation that has successfully been explored for the compression of images, video, and higher-dimensional data such as light fields. The present work aims to leverage the potential for enhanced compression gains through efficient kernel reduction. We propose a fast segmentation-based strategy to identify a sufficient number of kernels for representing an image and giving initial kernel parametrization. The strategy implies both reduced memory footprint and reduced computational complexity for the subsequent parameter optimization, resulting in an overall faster processing time. Fewer kernels, when combined with the inherent sparsity of the SMoEs, further enhance the overall compression performance. Empirical evaluations demonstrate a gain of 0.3-1.0 dB in PSNR for a constant number of kernels, and the use of 23 % less kernels and 25 % less time for constant PSNR. The results highlight the feasibility and practicality of the approach, positioning it as a valuable solution for various image-related applications, including image compression.
Yi-Hsin Li, Mårten Sjöström, Sebastian Knorr, Thomas Sikora
VCIP1
2021 Deep Face Rectification for 360° Dual-Fisheye Cameras
abstract
Rectilinear face recognition models suffer from severe performance degradation when applied to fisheye images captured by 360° back-to-back dual fisheye cameras. We propose a novel face rectification method to combat the effect of fisheye image distortion on face recognition. The method consists of a classification network and a restoration network specifically designed to handle the non-linear property of fisheye projection. The classification network classifies an input fisheye image according to its distortion level. The restoration network takes a distorted image as input and restores the rectilinear geometric structure of the face. The performance of the proposed method is tested on an end-to-end face recognition system constructed by integrating the proposed rectification method with a conventional rectilinear face recognition system. The face verification accuracy of the integrated system is 99.18% when tested on images in the synthetic Labeled Faces in the Wild (LFW) dataset and 95.70% for images in a real image dataset, resulting in an average accuracy improvement of 6.57% over the conventional face recognition system. For face identification, the average improvement over the conventional face recognition system is 4.51%.
Yi-Hsin Li, I-Chan Lo, Homer H. Chen
IEEE Trans. Image Process.1