S. N. Nagasena Gautama

dblp:28/2348 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 42% Accessibility and assistive technology · 36% User interface design and tools · 16%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 3 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › cognitive accessibility
low-literate users
0.112011
Designing mobile interfaces for novice and low-literacy users · ACM Trans. Comput. Hum. Interact. 2011
Interaction techniques and input
mobile interaction
0.112011
Designing mobile interfaces for novice and low-literacy users · ACM Trans. Comput. Hum. Interact. 2011
Interaction techniques and input › mobile interaction
mobile interface design
0.112011
Designing mobile interfaces for novice and low-literacy users · ACM Trans. Comput. Hum. Interact. 2011

Methods — techniques the papers use, named apart from their topics

comparative UI study · 0.2quantitative comparison · 0.1ethnographic study · 0.1
YearPublicationVenuePosition
2011 Designing mobile interfaces for novice and low-literacy users
abstract
While mobile phones have found broad application in bringing health, financial, and other services to the developing world, usability remains a major hurdle for novice and low-literacy populations. In this article, we take two steps to evaluate and improve the usability of mobile interfaces for such users. First, we offer an ethnographic study of the usability barriers facing 90 low-literacy subjects in India, Kenya, the Philippines, and South Africa. Then, via two studies involving over 70 subjects in India, we quantitatively compare the usability of different points in the mobile design space. In addition to text interfaces such as electronic forms, SMS, and USSD, we consider three text-free interfaces: a spoken dialog system, a graphical interface, and a live operator. Our results confirm that textual interfaces are unusable by first-time low-literacy users, and error prone for literate but novice users. In the context of healthcare, we find that a live operator is up to ten times more accurate than text-based interfaces, and can also be cost effective in countries such as India. In the context of mobile banking, we find that task completion is highest with a graphical interface, but those who understand the spoken dialog system can use it more quickly due to their comfort and familiarity with speech. We synthesize our findings into a set of design recommendations.
Indrani Medhi-Thies, Somani Patnaik, Emma Brunskill, S. N. Nagasena Gautama, William Thies, Kentaro Toyama
ACM Trans. Comput. Hum. Interact.4
2009 A comparison of mobile money-transfer UIs for non-literate and semi-literate users
abstract
Due to the increasing penetration of mobile phones even into poor communities, mobile payment schemes could bring formal financial services to the "unbanked". However, because poverty for the most part also correlates with low levels of formal education, there are questions as to whether electronic access to complex financial services is enough to bridge the gap, and if so, what sort of UI is best.
Indrani Medhi-Thies, S. N. Nagasena Gautama, Kentaro Toyama
CHI2