Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sherif Ghali

dblp:28/2789 · DBLP profile ↗
← Back
5ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 86% Rendering · 14%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › visibility
visibility computation
0.011996
Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions · SCG 1996
Rendering
shadow rendering
0.011994
Fast computation of shadow boundaries using spatial coherence and backprojections · SIGGRAPH 1994
Computational geometry › geometric data structures
dynamic geometric data structures
0.011996
Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions · SCG 1996
Computational geometry › geometric data structures
kinetic data structures
0.011996
Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions · SCG 1996

Methods — techniques the papers use, named apart from their topics

spatial coherence · 0.0back-projection · 0.0
YearPublicationVenuePosition
2009 Sense and sidedness in the graphics pipeline via a passage through a separable space
Sherif Ghali
Vis. Comput.1
2007 The spherical visibility map
Todd Keeler, John Fedorkiw, Sherif Ghali
Comput. Aided Des.3
1996 Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions
abstract
No abstract available.
Sherif Ghali, A. James Stewart
SCG1
1996 A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh
Sherif Ghali, A. James Stewart
Graphics Interface1
1994 Fast computation of shadow boundaries using spatial coherence and backprojections
abstract
This paper describes a fast, practical algorithm to compute the shadow boundaries in a polyhedral scene illuminated by a polygonal light source. The shadow boundaries divide the faces of the scene into regions such that the structure or “aspect” of the visible area of the light source is constant within each region. The paper also describes a fast, practical algorithm to compute the structure of the visible light source in each region. Both algorithms exploit spatial coherence and are the most efficient yet developed.
A. James Stewart, Sherif Ghali
SIGGRAPH2