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Thomas Pok-Yin Yu

dblp:28/4162 · also Thomas P. Y. Yu · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 61% Rendering · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing
mesh simplification
0.112006
An Improved Vertex Caching Scheme for 3D Mesh Rendering · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing › mesh processing › multiresolution mesh representation
progressive mesh
0.112006
An Improved Vertex Caching Scheme for 3D Mesh Rendering · IEEE Trans. Vis. Comput. Graph. 2006
Rendering › rendering optimization › rendering acceleration
vertex cache optimization
0.112006
An Improved Vertex Caching Scheme for 3D Mesh Rendering · IEEE Trans. Vis. Comput. Graph. 2006
Rendering
real-time rendering
0.012006
An Improved Vertex Caching Scheme for 3D Mesh Rendering · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

vertex caching · 0.1greedy optimization · 0.1
YearPublicationVenuePosition
2006 Jet subdivision schemes on the k-regular complex
Yonggang Xue, Thomas Pok-Yin Yu, Tom Duchamp
Comput. Aided Geom. Des.2
2006 An Improved Vertex Caching Scheme for 3D Mesh Rendering
abstract
Modern graphics cards are equipped with a vertex cache to reduce the amount of data needing to be transmitted to the graphics pipeline during rendering. To make effective use of the cache and facilitate rendering, it is key to represent a mesh in a manner that maximizes the cache hit rate. In this work, we propose a simple yet effective algorithm for generating a sequence for efficient rendering of 3D polygonal meshes based on greedy optimization. The algorithm outperforms the current state-of-the-art algorithms in terms of rendering efficiency of the resultant sequence. We also adapt it for the rendering of progressive meshes. For any simplified version of the original mesh, the rendering sequence is generated by adaptively updating the reordered sequence at full resolution. The resultant rendering sequence is cheap to compute and has reasonably good rendering performance, which is desirable to many complex rendering environments involving continuous rendering of meshes at various level of details. The experimental results on a collection of 3D meshes are provided.
Thomas Pok-Yin Yu
IEEE Trans. Vis. Comput. Graph.2
1997 Denoising of electron tomographic reconstructions from biological specimens using multidimensional multiscale transforms
abstract
In electron tomographic reconstructions of biological specimens the information about their structure is not directly, accessible since most of the signal is buried in noise. An interpretation of the images using surface and volume rendering techniques is difficult due to the noise sensitivity of rendering algorithms. We explore the use of various multiscale representations for denoising 2D and 3D images. Orthogonal wavelet transforms applied to multidimensional data exhibit poor results due to the lack of translational and directional invariance. Extending the 1D translation-invariant denoising algorithm of Coifman and Donoho (see Technical Report no.475, Department of Statistics, Stanford University, 1995) to higher dimensions overcomes the poor performance of orthogonal wavelet transforms. We present a method to quantify the loss of information due to denoising artifacts on data with an unknown signal-noise relationship, and propose a scheme for denoising of such data. Experiments show that invariant wavelet denoising perform well in reconstructing signals from noisy 3D data while preserving most of the actual information.
Arne Stoschek, Thomas Pok-Yin Yu, Reiner Hegerl
ICASSP2
1996 Rotation-invariant and robust multiple-2D-object detection using steerable pyramid denoising and optimized circular harmonic filters
abstract
We address the problem of automated detection of biological macromolecules imaged with an electron microscope. These types of images are characterized by a low signal-to-noise ratio (0 dB), a low and varying contrast, in-plane rotated and densely distributed objects in the scene, strong object deformations, and the possible occurrence of false class objects and object agglomerations. We propose a two-step algorithm for rotation invariant and robust multiple 2D-object detection. First, we denoise the image by shrinking the coefficients of a steerable pyramid transform. Second, we employ a correlation-based object detection consisting of a constrained circular harmonic filter. Experiments on our imagery show that this denoising procedure prior to the detection significantly reduces the number of erroneous findings, thus increasing the reliability of object detectors. We elucidate a method to quantify the loss of information due to denoising artifacts on data with an unknown signal-noise relationship. Our experiments prove steerable pyramid denoising to perform well in reconstructing signal out of noisy data.
Arne Stoschek, Thomas Pok-Yin Yu, Reiner Hegerl
ICPR2