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Sébastien Tabary

dblp:28/450 · DBLP profile ↗
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13ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13Graphics, computer vision, multimedia, augmented reality and games · 5Software engineering, systems software and programming languages · 3Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Planning, search and constraint satisfaction · 56% 3D vision · 44%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape analysis › symmetry analysis
symmetry detection
0.312017
Constraint-Based Symmetry Detection in General Game Playing · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search
0.112017
Constraint-Based Symmetry Detection in General Game Playing · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
general game playing
0.112017
Constraint-Based Symmetry Detection in General Game Playing · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.112017
Constraint-Based Symmetry Detection in General Game Playing · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint programming
nogood learning
0.112007
Nogood Recording from Restarts · IJCAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search control
restart strategies
0.012007
Nogood Recording from Restarts · IJCAI 2007

Methods — techniques the papers use, named apart from their topics

stochastic constraint satisfaction · 0.3constraint programming · 0.3last conflict reasoning · 0.1
YearPublicationVenuePosition
2020 Learning Variable Ordering Heuristics with Multi-Armed Bandits and Restarts
abstract
In constraint-based applications, the user is often required to be an expert as, for a given problem instance, many parameters of the used solver must be manually tuned to improve its efficiency. Clearly, this background knowledge burdens the spread of constraint programming technology to non-expert users. In order to alleviate this issue, the idea of "autonomous" constraint solving is to adjust the solver parameters and to efficiently handle any problem instance without manual tuning. Notably, the choice of the variable ordering heuristic can lead to drastically different performances. A key question arises then: how can we find the best variable ordering heuristic for a problem instance, given a set of available heuristics provided by the solver? To answer this question, we propose an algorithmic framework that combines multi-armed bandits and restarts. Each candidate heuristic is viewed as an arm, and the framework learns to estimate the best heuristic using a multi-armed bandit algorithm. The common mechanism of restarts is used to provide feedback for reinforcing the bandit algorithm. Based on a thorough experimental evaluation, we demonstrate that this framework is able to find the best heuristic for most problem instances; notably, it outperforms the state-of-the-art in terms of time and solved instances.
Hugues Wattez, Frédéric Koriche, Christophe Lecoutre, Anastasia Paparrizou, Sébastien Tabary
ECAI5
2019 Refining Constraint Weighting
abstract
Backtracking search is a complete approach that is traditionally used to solve instances modeled as constraint satisfaction problems. The space explored during search depends dramatically on the order that variables are instantiated. Considering that a perfect variable ordering might result to a backtrack-free search (i.e., finding backdoors, cycle cutsets), finding heuristics for variable ordering has always attracted research interest. For fifteen years, constraint weighting has been shown to be a successful approach for guiding backtrack search. In this paper, we show how the popular generic variable ordering heuristic dom/wdeg can be made more robust by taking finer information at each conflict: the "current" arity of the failing constraint as well as the size of the current domains of the variables involved in that constraint. Our experimental results show the practical interest of this refined variant of constraint weighting.
Hugues Wattez, Christophe Lecoutre, Anastasia Paparrizou, Sébastien Tabary
ICTAI4
2017 Constraint-Based Symmetry Detection in General Game Playing
abstract
Symmetry detection is a promising approach for reducing the search tree of games. In General Game Playing (GGP), where any game is compactly represented by a set of rules in the Game Description Language (GDL), the state-of-the-art methods for symmetry detection rely on a rule graph associated with the GDL description of the game. Though such rule-based symmetry detection methods can be applied to various tree search algorithms, they cover only a limited number of symmetries which are apparent in the GDL description. In this paper, we develop an alternative approach to symmetry detection in stochastic games that exploits constraint programming techniques. The minimax optimization problem in a GDL game is cast as a stochastic constraint satisfaction problem (SCSP), which can be viewed as a sequence of one-stage SCSPs. Minimax symmetries are inferred according to themicrostructure complement of these one-stage constraint networks. Based on a theoretical analysis of this approach, we experimentally show on various games that the recent stochastic constraint solver MAC-UCB, coupled with constraint-based symmetry detection, significantly outperforms the standard Monte Carlo Tree Search algorithms, coupled with rule-based symmetry detection. This constraint-driven approach is also validated by the excellent results obtained by our player during the last GGP competition.
Frédéric Koriche, Sylvain Lagrue, Éric Piette, Sébastien Tabary
IJCAI4
2017 A Distributed Version of Syrup
Gilles Audemard, Jean-Marie Lagniez, Nicolas Szczepanski, Sébastien Tabary
SAT4
2016 An Adaptive Parallel SAT Solver
Gilles Audemard, Jean-Marie Lagniez, Nicolas Szczepanski, Sébastien Tabary
CP4
2013 Solving WCSP by Extraction of Minimal Unsatisfiable Cores
abstract
Usual techniques to solve WCSP are based on cost transfer operations coupled with a branch and bound algorithm. In this paper, we focus on an approach integrating extraction and relaxation of Minimal Unsatisfiable Cores in order to solve this problem. We derive our approach in two ways: an incomplete, greedy, algorithm and a complete one.
Christophe Lecoutre, Nicolas Paris, Olivier Roussel, Sébastien Tabary
ICTAI4
2012 Propagating Soft Table Constraints
Christophe Lecoutre, Nicolas Paris, Olivier Roussel, Sébastien Tabary
CP4
2009 Lightweight Detection of Variable Symmetries for Constraint Satisfaction
abstract
In this paper, we propose to automatically detect variable symmetries of CSP instances by computing for each constraint scope a partition exhibiting locally symmetric variables. From this local information obtained in polynomial time, we can build a so-called LSV-graph whose automorphisms correspond to (global) variable symmetries. Interestingly enough, our approach allows us to disregard the representation (extension, intension, global) of constraints. Besides, the size of the LSV-graph is linear with respect to the number of constraints (and their arity).
Christophe Lecoutre, Sébastien Tabary
ICTAI2
2009 Reasoning from last conflict(s) in constraint programming
Christophe Lecoutre, Lakhdar Sais, Sébastien Tabary, Vincent Vidal 0001
Artif. Intell.3
2007 Transposition Tables for Constraint Satisfaction
Christophe Lecoutre, Lakhdar Sais, Sébastien Tabary, Vincent Vidal 0001
AAAI3
2007 Exploiting Past and Future: Pruning by Inconsistent Partial State Dominance
Christophe Lecoutre, Lakhdar Sais, Sébastien Tabary, Vincent Vidal 0001
CP3
2007 Nogood Recording from Restarts
Christophe Lecoutre, Lakhdar Sais, Sébastien Tabary, Vincent Vidal 0001
IJCAI3
2006 Last Conflict Based Reasoning
Christophe Lecoutre, Lakhdar Sais, Sébastien Tabary, Vincent Vidal 0001
ECAI3