Suho Park

dblp:28/6954 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Segmentation and scene understanding · 77% Video understanding and tracking · 23%
Computer networks
1 paper
Physical-layer communications · 44% Wireless networking · 44% Cellular and mobile networks · 13%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › semantic segmentation
few-shot segmentation
1.622025
Foreground-Covering Prototype Generation and Matching for SAM-Aided Few-Shot Segmentation · AAAI 2025
Task-Disruptive Background Suppression for Few-Shot Segmentation · AAAI 2024
Computer vision › Segmentation and scene understanding › semantic segmentation
prototype-based segmentation
0.912025
Foreground-Covering Prototype Generation and Matching for SAM-Aided Few-Shot Segmentation · AAAI 2025
Computer vision › Video understanding and tracking
background subtraction
0.812024
Task-Disruptive Background Suppression for Few-Shot Segmentation · AAAI 2024
Physical-layer communications
multiple access
0.112006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006
Physical-layer communications › multiple access › multicarrier multiple access
OFDMA
0.112006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006
Wireless networking
random access
0.112006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006
Wireless networking › random access › ALOHA
slotted ALOHA
0.112006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006
Cellular and mobile networks
frequency reuse
0.012006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006
Cellular and mobile networks › interference management
inter-cell interference
0.012006
Multichannel random access in OFDMA wireless networks · IEEE J. Sel. Areas Commun. 2006

Methods — techniques the papers use, named apart from their topics

prototype matching · 0.9cross-attention · 0.9SAM · 0.9spatial attention · 0.8prototype learning · 0.8simulation · 0.1queueing analysis · 0.1
YearPublicationVenuePosition
2025 Foreground-Covering Prototype Generation and Matching for SAM-Aided Few-Shot Segmentation
abstract
We propose Foreground-Covering Prototype Generation and Matching to resolve Few-Shot Segmentation (FSS), which aims to segment target regions in unlabeled query images based on labeled support images. Unlike previous research, which typically estimates target regions in the query using support prototypes and query pixels, we utilize the relationship between support and query prototypes. To achieve this, we utilize two complementary features: SAM Image Encoder features for pixel aggregation and ResNet features for class consistency. Specifically, we construct support and query prototypes with SAM features and distinguish query prototypes of target regions based on ResNet features. For the query prototype construction, we begin by roughly guiding foreground regions within SAM features using the conventional pseudo-mask, then employ iterative cross-attention to aggregate foreground features into learnable tokens. Here, we discover that the cross-attention weights can effectively alternate the conventional pseudo-mask. Therefore, we use the attention-based pseudo-mask to guide ResNet features to focus on the foreground, then infuse the guided ResNet feature into the learnable tokens to generate class-consistent query prototypes. The generation of the support prototype is conducted symmetrically to that of the query one, with the pseudo-mask replaced by the ground-truth mask. Finally, we compare these query prototypes with support ones to generate prompts, which subsequently produce object masks through the SAM Mask Decoder. Our state-of-the-art performances on various datasets validate the effectiveness of the proposed method for FSS.
Suho Park, SuBeen Lee, Hyun Seok Seong, Jaejoon Yoo, Jae-Pil Heo
AAAI1
2024 Task-Disruptive Background Suppression for Few-Shot Segmentation
abstract
Few-shot segmentation aims to accurately segment novel target objects within query images using only a limited number of annotated support images. The recent works exploit support background as well as its foreground to precisely compute the dense correlations between query and support. However, they overlook the characteristics of the background that generally contains various types of objects. In this paper, we highlight this characteristic of background which can bring problematic cases as follows: (1) when the query and support backgrounds are dissimilar and (2) when objects in the support background are similar to the target object in the query. Without any consideration of the above cases, adopting the entire support background leads to a misprediction of the query foreground as background. To address this issue, we propose Task-disruptive Background Suppression(TBS), a module to suppress those disruptive support background features based on two spatial-wise scores: query-relevant and target-relevant scores. The former aims to mitigate the impact of unshared features solely existing in the support background, while the latter aims to reduce the influence of target-similar support background features. Based on these two scores, we define a query background relevant score that captures the similarity between the backgrounds of the query and the support, and utilize it to scale support background features to adaptively restrict the impact of disruptive support backgrounds. Our proposed method achieves state-of-the-art performance on standard few-shot segmentation benchmarks. Our official code is available at github.com/SuhoPark0706/TBSNet.
Suho Park, Su Been Lee, Sangeek Hyun, Hyun Seok Seong, Jae-Pil Heo
AAAI1
2006 Multichannel random access in OFDMA wireless networks
abstract
Orthogonal frequency-division multiple access (OFDMA) systems are considered promising candidates for implementing next-generation wireless communication systems. They provide multiple channels that can be accessed via random access schemes. However, traditional random access schemes could result in an excessive amount of access delay. To address this issue, we develop a fast retrial scheme that is based on slotted Aloha and exploits the structure of OFDMA. A salient feature of this scheme is that when collisions occur instead of retrials occuring randomly in time, they occur randomly in frequency, i.e., the scheme randomly selects the subchannels for retrial. To further achieve fast access, retrials are designed to follow the 1-persistent type, i.e., no exponential backoff. To achieve the maximum throughput, we limit the maximum number of allowed retrials according to the load condition. We also consider the issue of designing for an appropriate reuse factor for random access channels in order to overcome the intercell interference problem in OFDMA multicell environments. Our finding is that full sharing, i.e., a reuse factor of one, performs best for given random access channels. Through analysis and simulation, we confirm that our fast retrial algorithm has the advantage of high throughput and low access delay, and the full sharing policy for random access channels shows high throughput as well as low collision.
Young-June Choi, Suho Park, Saewoong Bahk
IEEE J. Sel. Areas Commun.2