Demo Data from EDBT 2026 / reviewers in the wild / expert
Takaaki Kaiga
dblp:28/7556
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 77% Image and video processing · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion capture
motion capture data processing |
0.1 | 1 | 2010 | Derivation of dance similarity from balance characteristics · SIGGRAPH ASIA (Sketches) 2010 |
Image and video processing › motion analysis
human motion analysis |
0.0 | 1 | 2010 | Derivation of dance similarity from balance characteristics · SIGGRAPH ASIA (Sketches) 2010 |
Methods — techniques the papers use, named apart from their topics
balance characteristic extraction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Derivation of dance similarity from balance characteristicsabstractIt has been recognized that the design of similarity measures to compare multiple motion-capture (mocap) data streams is one of the major tasks in human motion analysis [Müller et al. 2008]. The information of similarity is utilized for many applications such as the retrieval of mocap data streams. Takeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Katsubumi Tajima, Hideo Tamamoto |
SIGGRAPH ASIA (Sketches) | 3 |