Youssouf Oualhadj

dblp:28/8279 · DBLP profile ↗
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16ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0003-0200-4032ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 13 · 1 first-author · 4 since 2021Software engineering, systems software and programming languages · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Controller synthesis in timed Büchi automata: Robustness and punctual guards
abstract
We consider the synthesis problem on timed automata with Büchi objectives, where delay choices made by a controller are subjected to small perturbations. Usually, the controller needs to avoid punctual guards, such as testing the equality of a clock to a constant. In this work, we generalize to a robustness setting that allows for punctual transitions in the automaton to be taken by controller with no perturbation. In order to characterize cycles that resist perturbations in our setting, we introduce a new structural requirement on the reachability relation along an accepting cycle of the automaton. This property is formulated on the region abstraction, and generalizes the existing characterization of winning cycles in the absence of punctual guards. We show that the problem remains within PSPACE despite the presence of punctual guards.
Benoît Barbot, Damien Busatto-Gaston, Catalin Dima, Youssouf Oualhadj
Perform. Evaluation4
2024 Promptness and Fairness in Muller LTL Formulas
Damien Busatto-Gaston, Youssouf Oualhadj, Léo Tible, Daniele Varacca
FSTTCS2
2024 Deciding the Synthesis Problem for Hybrid Games Through Bisimulation
Catalin Dima, Mariem Hammami, Youssouf Oualhadj, Régine Laleau
ICFEM3
2023 Arena-Independent Finite-Memory Determinacy in Stochastic Games
abstract
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play optimally (e.g., randomization or memory requirements)? Our contributions further the understanding of arena-independent finite-memory (AIFM) determinacy, i.e., the study of objectives for which memory is needed, but in a way that only depends on limited parameters of the game graphs. First, we show that objectives for which pure AIFM strategies suffice to play optimally also admit pure AIFM subgame perfect strategies. Second, we show that we can reduce the study of objectives for which pure AIFM strategies suffice in two-player stochastic games to the easier study of one-player stochastic games (i.e., Markov decision processes). Third, we characterize the sufficiency of AIFM strategies through two intuitive properties of objectives. This work extends a line of research started on deterministic games to stochastic ones.
Patricia Bouyer, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
Log. Methods Comput. Sci.2
2022 Games Where You Can Play Optimally with Arena-Independent Finite Memory
abstract
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies. In 2005, Gimbert and Zielonka provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory -- finite or infinite -- is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us. In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).
Patricia Bouyer, Stéphane Le Roux 0001, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
Log. Methods Comput. Sci.3
2021 Arena-Independent Finite-Memory Determinacy in Stochastic Games
abstract
International audience
Patricia Bouyer, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
CONCUR2
2020 Games Where You Can Play Optimally with Arena-Independent Finite Memory
abstract
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies. In 2005, Gimbert and Zielonka [Hugo Gimbert and Wieslaw Zielonka, 2005] provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory - finite or infinite - is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us. In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).
Patricia Bouyer, Stéphane Le Roux 0001, Youssouf Oualhadj, Mickael Randour, Pierre Vandenhove
CONCUR3
2020 Life is Random, Time is Not: Markov Decision Processes with Window Objectives
Thomas Brihaye, Florent Delgrange, Youssouf Oualhadj, Mickael Randour
Log. Methods Comput. Sci.3
2019 Life Is Random, Time Is Not: Markov Decision Processes with Window Objectives
Thomas Brihaye, Florent Delgrange, Youssouf Oualhadj, Mickael Randour
CONCUR3
2018 The Complexity of Rational Synthesis for Concurrent Games
abstract
In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non cooperative rational synthesis problem that relies solely on game theoretic technique as opposed to previous approaches that are logic based. Thanks to this approach, we construct a zero-sum turn-based game that can be adapted to each one of the afore mentioned objectives thus obtain new complexity results. In particular, we show that reachability, safety, Büchi, and co-Büchi conditions are PSpace-complete, Muller, Street, and Rabin are PSpace-hard and in ExpTime.
Rodica Condurache, Youssouf Oualhadj, Nicolas Troquard
CONCUR2
2014 Probabilistic Robust Timed Games
Youssouf Oualhadj, Pierre-Alain Reynier, Ocan Sankur
CONCUR1
2014 Perfect-Information Stochastic Mean-Payoff Parity Games
Krishnendu Chatterjee, Laurent Doyen 0001, Hugo Gimbert, Youssouf Oualhadj
FoSSaCS4
2014 Two Recursively Inseparable Problems for Probabilistic Automata
Nathanaël Fijalkow, Hugo Gimbert, Florian Horn 0001, Youssouf Oualhadj
MFCS (1)4
2014 Deciding the Value 1 Problem for $\sharp$ -acyclic Partially Observable Markov Decision Processes
Hugo Gimbert, Youssouf Oualhadj
SOFSEM2
2012 Deciding the Value 1 Problem for Probabilistic Leaktight Automata
abstract
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently. We sharpen this result, showing that the undecidability holds even if the probabilistic automata have only one probabilistic transition. Our main contribution is to introduce a new class of probabilistic automata, called leaktight automata, for which the value 1 problem is shown decidable (and PSPACE-complete). We construct an algorithm based on the computation of a monoid abstracting the behaviors of the automaton, and rely on algebraic techniques developed by Simon for the correctness proof. The class of leaktight automata is decidable in PSPACE, subsumes all subclasses of probabilistic automata whose value 1 problem is known to be decidable (in particular deterministic automata), and is closed under two natural composition operators.
Nathanaël Fijalkow, Hugo Gimbert, Youssouf Oualhadj
LICS3
2010 Probabilistic Automata on Finite Words: Decidable and Undecidable Problems
Hugo Gimbert, Youssouf Oualhadj
ICALP (2)2